Style cleanup.

This fixes indentation and spacing issues. Some too-long lines were kept
because I didn't want to wokr on reorganizing the code to make them
wrap.
This commit is contained in:
Sean Hunt
2016-06-20 00:15:58 -04:00
parent a3fa3d386c
commit f48fcf7a9d

View File

@@ -619,7 +619,7 @@ fixup_special()
baalz_fixup();
}
#ifdef CONWAY
if(level.flags.conway){
if (level.flags.conway) {
conway_setup();
}
#endif
@@ -1635,15 +1635,20 @@ conway_islive(lvlp, x, y)
struct monst *mhere;
/* Hero's levels don't count here since it's likely to be
* much larger than the surrounding life. */
if(u.ux == x && u.uy == y){
if(Upolyd && nonliving(youmonst.data)) return 0;
return 1;
if (u.ux == x && u.uy == y)
{
return !(Upolyd && nonliving(youmonst.data));
}
mhere = m_at(x,y);
if(!mhere) return 0;
if(nonliving(mhere->data)) return 0;
if(lvlp) *lvlp += mhere->m_lev;
if (!mhere || nonliving(mhere->data))
return 0;
if (lvlp)
*lvlp += mhere->m_lev;
return 1;
}
@@ -1654,7 +1659,7 @@ static struct lifelimits {
/* Find the bounds of the rectangular area where we will play life. */
static void
conway_findactive(){
conway_findactive() {
lls.xmin = 0;
lls.ymin = 0;
lls.xmax = COLNO-1;
@@ -1671,14 +1676,14 @@ conway_findactive(){
while(CONWAY_WALL(COLNO/2, lls.ymax) && lls.ymax > ROWNO/2)
lls.ymax--;
#undef CONWAY_WALL
if(lls.xmin > COLNO/2 || lls.ymin > ROWNO/2 ||
lls.xmax < COLNO/2 || lls.ymax < ROWNO/2)
if (lls.xmin > COLNO/2 || lls.ymin > ROWNO/2
|| lls.xmax < COLNO/2 || lls.ymax < ROWNO/2)
panic("can't find active area in level");
#ifdef CONWAY_DEBUG
{
char b[100];
sprintf(b, "lls.x(%d-%d) .y(%d-%d)",lls.xmin,lls.xmax,lls.ymin,lls.ymax);
paniclog("trace",b);
char b[100];
sprintf(b, "lls.x(%d-%d) .y(%d-%d)",lls.xmin,lls.xmax,lls.ymin,lls.ymax);
paniclog("trace",b);
}
#endif
}
@@ -1687,22 +1692,22 @@ static void NDECL((*helddroplevel)) = 0;
/* Leaving the level - get rid of our scratchpad. */
static void
conway_cleanup(){
conway_cleanup() {
#ifdef CONWAY_DEBUG
paniclog("trace","conway_cleanup()");
#endif
if(ls){
free(ls);
if (ls) {
free(ls);
}
if(lslev){
free(lslev);
if (lslev) {
free(lslev);
}
DROPLEVEL_UNWIND(helddroplevel);
}
/* Entering / reentering the level. */
void
conway_restore(){
conway_restore() {
#ifdef CONWAY_DEBUG
paniclog("trace","conway_restore()");
#endif
@@ -1714,7 +1719,7 @@ conway_restore(){
/* First entry into the level. */
static void
conway_setup(){
conway_setup() {
int cnt;
int subtype = rn2(3);
char *force = nh_getenv("SPLEVTYPE2");
@@ -1722,18 +1727,19 @@ conway_setup(){
paniclog("trace","conway_setup()");
#endif
conway_restore();
if(force){
int tmp = atoi(force);
if(tmp>=0 && tmp <=2) subtype = tmp;
if (force) {
int tmp = atoi(force);
if (tmp>=0 && tmp <=2)
subtype = tmp;
}
switch(subtype){
switch(subtype) {
case 0: /* just the normal bigroom population */
break;
case 1: /* extra mildews to start */
/* TUNE ME! */
cnt = (lls.xmax-lls.xmin+1) * (lls.ymax-lls.ymin+1) / 32;
while(cnt--){
while(cnt--) {
/* XXX is flags correct? */
(void) makemon(&mons[PM_MILDEW], 0, 0, MM_NOCOUNTBIRTH);
}
@@ -1760,14 +1766,14 @@ LIMIT(n, lbound, ubound)
int lbound, ubound;
{
int rv;
if(n<lbound){
rv = ubound;
if (n<lbound) {
rv = ubound;
} else {
if(n>ubound){
rv = lbound;
} else {
rv = n;
}
if (n>ubound) {
rv = lbound;
} else {
rv = n;
}
}
return rv;
}
@@ -1787,17 +1793,17 @@ static struct monst *
conway_random_neighbor(x,y)
int x,y;
{
#define LRN(a,b) if(conway_islive_wrap(NULL, a, b))return m_at(a,b);
#define LRN(a,b) if (conway_islive_wrap(NULL, a, b)) return m_at(a,b);
int mutation[8];
int ndx;
int last=8;
for(ndx=0;ndx<8;ndx++)mutation[ndx] = ndx;
for(ndx=0;ndx<8;ndx++){
for(ndx=0;ndx<8;ndx++) {
int entry = rn2(last);
int pick = mutation[entry];
last--;
mutation[entry] = mutation[last];
switch(pick){
switch(pick) {
case 0: LRN(x-1, y-1); break;
case 1: LRN(x, y-1); break;
case 2: LRN(x+1, y-1); break;
@@ -1820,24 +1826,27 @@ Blob) and not just continued into the next generation. This of course includes
the hero.
*/
void
conway_update(){
conway_update() {
int x, y;
if(!lslev) panic("conway_update: lslev=null");
if (!lslev)
panic("conway_update: lslev=null");
/* Be unpredictable: Life updates about half of the time, but not on
alternate moves. */
if(monstermoves % 16 < 5) return;
if(rn2(11) < 3) return;
if (monstermoves % 16 < 5)
return;
if (rn2(11) < 3)
return;
/* first, figure out what changes are needed for the next generation */
for(x=lls.xmin; x<=lls.xmax; x++){
for(y=lls.ymin; y<=lls.ymax; y++){
for(x=lls.xmin; x<=lls.xmax; x++) {
for(y=lls.ymin; y<=lls.ymax; y++) {
*lslev[x][y] = 0; /* total levels of live neighbors */
#ifdef notyet
/*
This isn't needed unless there are interior wall features or other places
we don't want to put a monster.
if( this is not a legal position for a monster){
if( this is not a legal position for a monster) {
ls[x][y] = 99; /* flag for no action */
continue;
}
@@ -1872,138 +1881,140 @@ we don't want to put a monster.
#define DO_DIE_CROWD 2
#define DO_LIVE 3
for(x=lls.xmin; x<=lls.xmax; x++){
for(y=lls.ymin; y<=lls.ymax; y++){
struct monst *mhere;
int action = DO_DIE_NOTHING;
for(x=lls.xmin; x<=lls.xmax; x++) {
for(y=lls.ymin; y<=lls.ymax; y++) {
struct monst *mhere;
int action = DO_DIE_NOTHING;
#ifdef LDEBUG
counts[ls[x][y]]++;
counts[ls[x][y]]++;
#endif
switch(*ls[x][y]){
switch(*ls[x][y]) {
#ifdef notyet
case 99: /* special case: forced no action */
break;
case 99: /* special case: forced no action */
break;
#endif
/* die of loneliness */
case 0:
case 1:
action = DO_DIE_LONELY;
break;
/* make/continue life */
case 2:
case 3:
action = DO_LIVE;
break;
/* die of overcrowding */
case 4:
case 5:
case 6:
case 7:
case 8:
action = DO_DIE_CROWD;
break;
default:
panic("bad neighbor count");
}
/* die of loneliness */
case 0:
case 1:
action = DO_DIE_LONELY;
break;
/* make/continue life */
case 2:
case 3:
action = DO_LIVE;
break;
/* die of overcrowding */
case 4:
case 5:
case 6:
case 7:
case 8:
action = DO_DIE_CROWD;
break;
default:
panic("bad neighbor count");
}
switch(action){
case DO_DIE_NOTHING:
break;
case DO_DIE_LONELY:
case DO_DIE_CROWD:
if(MON_AT(x,y)){
struct monst *mp = m_at(x,y);
if(mp->data == &mons[PM_MILDEW]){
/* mildew: just play life */
monkilled(mp, NULL, AD_ANY);
} else {
/* others get drained first */
struct monst *dummy_m;
struct attack dummy_a = { AT_ANY, AD_DRLI, 0, 0 };
if(action == DO_DIE_CROWD){
dummy_m = conway_random_neighbor(x,y);
} else {
dummy_m = newmonst();
(void) memset( (genericptr_t)dummy_m, 0, sizeof(*dummy_m));
dummy_m->data = &mons[PM_MILDEW];
}
(void)mdamagem(dummy_m, mp, &dummy_a);
if(action != DO_DIE_CROWD){
free(dummy_m);
}
}
} else {
if(HERO_AT(x,y)){
/* hero takes damage - modified drain level
* from mhitu.c:hitmu(): */
if (rn2(100) < 10 && !Drain_resistance) {
if(action == DO_DIE_CROWD){
/* XXX these messages could be expanded */
if(Hallucination){
if(Role_if(PM_SAMURAI))
pline("This is just like the Tokyo subway.");
else
pline("You are too near the madding crowd.");
} else {
pline("You feel crowded here.");
}
} else {
if(Hallucination){
pline("I feel so lonely, I could die."); /* Elvis */
} else {
pline("It seems lonely here.");
}
}
losexp("Life drainage");
}
}
}
break;
case DO_LIVE:
/* continue(2/3) or create(3) */
mhere = m_at(x,y);
if(mhere){
/*
Check the level of the surrounding monsters that are life vs the level
of the monster at this point (which may be the hero). If the current
monster is lower level, get absorbed by the borg else (maybe) gain level.
*/
if(mhere->data != &mons[PM_MILDEW]){
/* The only justification for this intrinsic
* polymorph resistance is to avoid
* insta-death for pets. */
if(*lslev[x][y] > mhere->m_lev && rn2(100) < 20){
newcham(mhere, &mons[PM_MILDEW], FALSE, TRUE);
}
} else {
/* Use rn2() instead of keeping track of
* the age of each mildew. */
if(rn2(100) < 40) grow_up(mhere, NULL);
}
} else {
if(HERO_AT(x,y) && !Upolyd && (u.umonnum != PM_MILDEW)){
if(*lslev[x][y] > u.ulevel){
if( (Unchanging && rn2(3)) || (rn2(100) < 50)
){
pline("You resist the urge to regress.");
} else {
polymon(PM_MILDEW);
/* polymorph will always time out so hero
* isn't stuck if sitting in a stable life
* configuration */
}
}
} else {
/* Nothing is here - birth. */
if(*ls[x][y] == 3)
(void) makemon(&mons[PM_MILDEW], x, y, MM_NOCOUNTBIRTH);
}
}
break;
default:
impossible("conway action");
}
}
switch(action) {
case DO_DIE_NOTHING:
break;
case DO_DIE_LONELY:
case DO_DIE_CROWD:
if (MON_AT(x,y)) {
struct monst *mp = m_at(x,y);
if (mp->data == &mons[PM_MILDEW]) {
/* mildew: just play life */
monkilled(mp, NULL, AD_ANY);
} else {
/* others get drained first */
struct monst *dummy_m;
struct attack dummy_a = { AT_ANY, AD_DRLI, 0, 0 };
if (action == DO_DIE_CROWD) {
dummy_m = conway_random_neighbor(x,y);
} else {
dummy_m = newmonst();
(void) memset((genericptr_t) dummy_m, 0,
sizeof(*dummy_m));
dummy_m->data = &mons[PM_MILDEW];
}
(void)mdamagem(dummy_m, mp, &dummy_a);
if (action != DO_DIE_CROWD) {
free(dummy_m);
}
}
} else {
if (HERO_AT(x,y)) {
/* hero takes damage - modified drain level
* from mhitu.c:hitmu(): */
if (rn2(100) < 10 && !Drain_resistance) {
if (action == DO_DIE_CROWD) {
/* XXX these messages could be expanded */
if (Hallucination) {
if (Role_if(PM_SAMURAI))
pline("This is just like the Tokyo subway.");
else
pline("You are too near the madding crowd.");
} else {
pline("You feel crowded here.");
}
} else {
if (Hallucination) {
pline("I feel so lonely, I could die."); /* Elvis */
} else {
pline("It seems lonely here.");
}
}
losexp("Life drainage");
}
}
}
break;
case DO_LIVE:
/* continue(2/3) or create(3) */
mhere = m_at(x,y);
if(mhere) {
/*
Check the level of the surrounding monsters that are life vs
the level of the monster at this point (which may be the
hero). If the current monster is lower level, get absorbed
by the borg else (maybe) gain level.
*/
if (mhere->data != &mons[PM_MILDEW]) {
/* The only justification for this intrinsic
* polymorph resistance is to avoid
* insta-death for pets. */
if (*lslev[x][y] > mhere->m_lev && rn2(100) < 20) {
newcham(mhere, &mons[PM_MILDEW], FALSE, TRUE);
}
} else {
/* Use rn2() instead of keeping track of
* the age of each mildew. */
if (rn2(100) < 40)
grow_up(mhere, NULL);
}
} else {
if (HERO_AT(x,y) && !Upolyd && (u.umonnum != PM_MILDEW)) {
if (*lslev[x][y] > u.ulevel) {
if ((Unchanging && rn2(3)) || (rn2(100) < 50)) {
pline("You resist the urge to regress.");
} else {
polymon(PM_MILDEW);
/* polymorph will always time out so hero
* isn't stuck if sitting in a stable life
* configuration */
}
}
} else {
/* Nothing is here - birth. */
if (*ls[x][y] == 3)
(void) makemon(&mons[PM_MILDEW], x, y, MM_NOCOUNTBIRTH);
}
}
break;
default:
impossible("conway action");
}
}
}
#ifdef LDEBUG
pline("[%d %d %d %d %d %d %d %d %d %d] ",