Merge branch 'NetHack-3.6.0'
This commit is contained in:
154
doc/Guidebook.mn
154
doc/Guidebook.mn
@@ -691,6 +691,14 @@ a further menu or prompt will appear once you've closed this menu.
|
||||
The available options
|
||||
are listed later in this Guidebook. Options are usually set before the
|
||||
game rather than with the `O' command; see the section on options below.
|
||||
.lp ^O
|
||||
Show overview or show dungeon layout
|
||||
.lp ""
|
||||
In normal play and in explore mode, a shortcut for the ``#overview''
|
||||
extended command to list interesting dungeon levels visited.
|
||||
.lp ""
|
||||
In debug mode, an extra command which lists the placement of all special
|
||||
levels.
|
||||
.lp p
|
||||
Pay your shopping bill.
|
||||
.lp P
|
||||
@@ -1961,12 +1969,111 @@ Setting the options
|
||||
.pg
|
||||
Options may be set in a number of ways. Within the game, the `O'
|
||||
command allows you to view all options and change most of them.
|
||||
You can also set options automatically by placing them in the
|
||||
NETHACKOPTIONS environment variable or in a configuration file.
|
||||
You can also set options automatically by placing them in a configuration
|
||||
file, or in the NETHACKOPTIONS environment variable.
|
||||
Some versions of NetHack also have front-end programs that allow
|
||||
you to set options before starting the game or a global configuration
|
||||
for system administrators.
|
||||
.hn 2
|
||||
Using a configuration file
|
||||
.pg
|
||||
The default name of the configuration file varies on different
|
||||
operating systems. On DOS and Windows, it is ``defaults.nh''
|
||||
in the same folder as nethack.exe or nethackW.exe. On Unix, Linux
|
||||
and Mac OS X it is ``.nethackrc'' in the user's home directory.
|
||||
The file may not exist, but it is a normal ASCII text file and
|
||||
can be created with any text editor.
|
||||
.pg
|
||||
Any line in the configuration file starting with `#' is treated as a comment.
|
||||
Empty lines are ignored.
|
||||
.pg
|
||||
You can use different configuration statements in the file, some
|
||||
of which can be used multiple times. In general, the statements are
|
||||
written in capital letters, followed by an equals sign, followed by
|
||||
settings particular to that statement. Here is a list of allowed statements:
|
||||
.lp OPTIONS
|
||||
There are two types of options, boolean and compound options.
|
||||
Boolean options toggle a setting on or off, while compound options
|
||||
take more diverse values.
|
||||
Prefix a boolean option with `no' or `!' to turn it off.
|
||||
For compound options, the option name and value are separated by a colon.
|
||||
Some options are persistent, and apply only to new games.
|
||||
You can specify multiple OPTIONS statements, and multiple options
|
||||
in a single OPTIONS statement.
|
||||
.pg
|
||||
Example:
|
||||
.sd
|
||||
\fBOPTIONS=dogname:Fido\fP
|
||||
\fBOPTIONS=!legacy,autopickup,pickup_types:$"=/!?+\fP
|
||||
.ed
|
||||
.lp HACKDIR
|
||||
Default location of files NetHack needs. On Windows HACKDIR
|
||||
defaults to the location of the NetHack.exe or NetHackw.exe file
|
||||
so setting HACKDIR to override that is not usually necessary or recommended.
|
||||
.lp LEVELDIR
|
||||
The location that in-progress level files are stored. Defaults to HACKDIR,
|
||||
must be writeable.
|
||||
.lp SAVEDIR
|
||||
The location where saved games are kept. Defaults to HACKDIR, must be
|
||||
writeable.
|
||||
.lp BONESDIR
|
||||
The location that bones files are kept. Defaults to HACKDIR, must be
|
||||
writeable.
|
||||
.lp LOCKDIR
|
||||
The location that file synchronization locks are stored. Defaults to
|
||||
HACKDIR, must be writeable.
|
||||
.lp TROUBLEDIR
|
||||
The location that a record of game aborts and self-diagnosed game problems
|
||||
is kept. Defaults to HACKDIR, must be writeable.
|
||||
.lp AUTOPICKUP_EXCEPTION
|
||||
Set exceptions to the
|
||||
.op pickup_types
|
||||
option. See the ``Configuring Autopickup Exceptions'' section.
|
||||
.lp MSGTYPE
|
||||
Change the way messages are shown in the top status line.
|
||||
See the ``Configuring Message Types`` section.
|
||||
.lp MENUCOLOR
|
||||
Highlight menu lines with different colors.
|
||||
See the ``Configuring Menu Colors`` section.
|
||||
.lp SYMBOLS
|
||||
Override one or more symbols in the symbols files.
|
||||
See the ``Modifying NetHack Symbols'' section.
|
||||
.pg
|
||||
Example:
|
||||
.sd
|
||||
\fBSYMBOLS=S_boulder:0\fP
|
||||
.ed
|
||||
.lp WIZKIT
|
||||
Wizard-mode extra items, in a text file containing item names,
|
||||
one per line, up to a maximum of 128 lines. Each line is processed
|
||||
by the function that handles wishing.
|
||||
.pg
|
||||
Example:
|
||||
.sd
|
||||
\fBWIZKIT=~/wizkit.txt\fP
|
||||
.ed
|
||||
.lp SOUNDDIR
|
||||
Define the directory that contains the sound files.
|
||||
See the ``Configuring User Sounds'' section.
|
||||
.lp SOUND
|
||||
Define a sound mapping. See the ``Configuring User Sounds'' section.
|
||||
.pg
|
||||
Here is a short example of config file contents:
|
||||
.sd
|
||||
\fB# Set your character's role, race, gender, and alignment.\fP
|
||||
\fBOPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful\fP
|
||||
|
||||
\fB# Turn on autopickup, and set automatically picked up object types\fP
|
||||
\fBOPTIONS=autopickup,pickup_types:$"=/!?+\fP
|
||||
\fB# Show colored text if possible\fP
|
||||
\fBOPTIONS=color\fP
|
||||
\fB# Show lit corridors differently\fP
|
||||
\fBOPTIONS=lit_corridor\fP
|
||||
|
||||
\fB# No startup splash screen. Windows GUI only.\fP
|
||||
\fBOPTIONS=!splash_screen\fP
|
||||
.ed
|
||||
.hn 2
|
||||
Using the NETHACKOPTIONS environment variable
|
||||
.pg
|
||||
The NETHACKOPTIONS variable is a comma-separated list of initial
|
||||
@@ -1989,48 +2096,9 @@ $ \fBNETHACKOPTIONS="autoquiver,!autopickup,name:Blue Meanie,fruit:papaya"\fP
|
||||
$ \fBexport NETHACKOPTIONS\fP
|
||||
.ed
|
||||
in \fIsh\fP or \fIksh\fP.
|
||||
.hn 2
|
||||
Using a configuration file
|
||||
.pg
|
||||
Any line in the configuration file starting with `#' is treated as a comment.
|
||||
Any line in the configuration file starting with ``OPTIONS='' may be
|
||||
filled out with options in the same syntax as in NETHACKOPTIONS.
|
||||
Any line starting with ``SYMBOLS=''
|
||||
is taken as defining the corresponding symbol
|
||||
in a different syntax, a sequence of decimal numbers giving
|
||||
the character position in the current font to be used in displaying
|
||||
each entry. Such a sequence can be continued to multiple lines by
|
||||
putting a `\e'
|
||||
at the end of each line to be continued.
|
||||
.pg
|
||||
Any line starting with ``AUTOPICKUP_EXCEPTION='' is taken
|
||||
as defining an exception to the
|
||||
.op pickup_types
|
||||
option.
|
||||
There is a section of this Guidebook that discusses that.
|
||||
.pg
|
||||
The default name of the configuration file varies on different
|
||||
operating systems. On DOS and Windows, it is ``defaults.nh''
|
||||
in the same folder as nethack.exe or nethackW.exe. On Unix, Linux
|
||||
and Mac OS X it is ``.nethackrc'' in the user's home directory.
|
||||
NETHACKOPTIONS can also be set to the full name of a file you
|
||||
NETHACKOPTIONS can also be set to the full name of a configuration file you
|
||||
want to use (possibly preceded by an `@').
|
||||
.pg
|
||||
Here is a short example of config file contents:
|
||||
.sd
|
||||
\fB# Set your character's role, race, gender, and alignment.\fP
|
||||
\fBOPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful\fP
|
||||
|
||||
\fB# Turn on autopickup, and set automatically picked up object types\fP
|
||||
\fBOPTIONS=autopickup,pickup_types:$"=/!?+\fP
|
||||
\fB# Show colored text if possible\fP
|
||||
\fBOPTIONS=color\fP
|
||||
\fB# Show lit corridors differently\fP
|
||||
\fBOPTIONS=lit_corridor\fP
|
||||
|
||||
\fB# No startup splash screen. Windows GUI only.\fP
|
||||
\fBOPTIONS=!splash_screen\fP
|
||||
.ed
|
||||
.hn 2
|
||||
Customization options
|
||||
.pg
|
||||
@@ -2380,7 +2448,7 @@ is the same as specifying 0.
|
||||
(Settings 2 and 4 are for compatibility with MSDOS or old PC Hack;
|
||||
in addition to the different behavior for `5', `Alt-5' acts as `G'
|
||||
and `Alt-0' acts as `I'.
|
||||
Setting -1 is to accommodate some German keyboards which have the
|
||||
Setting -1 is to accommodate some QWERTZ keyboards which have the
|
||||
location of the `y' and `z' keys swapped.)
|
||||
When moving by numbers, to enter a count prefix for those commands
|
||||
which accept one (such as ``12s'' to search twelve times), precede it
|
||||
|
||||
@@ -835,6 +835,15 @@ The available options
|
||||
are listed later in this Guidebook. Options are usually set before the
|
||||
game rather than with the `{\tt O}' command; see the section on options below.
|
||||
%.lp
|
||||
\item[\tb{\^{}O}]
|
||||
Show overview or show dungeon layout\\
|
||||
%.lp ""
|
||||
In normal play and in explore mode, a shortcut for the ``{\tt \#overview}''
|
||||
extended command to list interesting dungeon levels visited.\\
|
||||
%.lp ""
|
||||
In debug mode, an extra command which lists the placement of all special
|
||||
levels.
|
||||
%.lp
|
||||
\item[\tb{p}]
|
||||
Pay your shopping bill.
|
||||
%.lp
|
||||
@@ -2351,12 +2360,143 @@ behaves.
|
||||
%.pg
|
||||
Options may be set in a number of ways. Within the game, the `{\tt O}'
|
||||
command allows you to view all options and change most of them.
|
||||
You can also set options automatically by placing them in the
|
||||
``NETHACKOPTIONS'' environment variable or in a configuration file.
|
||||
You can also set options automatically by placing them in a configuration
|
||||
file, or in the ``NETHACKOPTIONS'' environment variable.
|
||||
Some versions of {\it NetHack\/} also have front-end programs that allow
|
||||
you to set options before starting the game or a global configuration
|
||||
for system administrators.
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Using a configuration file}
|
||||
|
||||
%.pg
|
||||
The default name of the configuration file varies on different
|
||||
operating systems. On DOS and Windows, it is ``defaults.nh''
|
||||
in the same folder as nethack.exe or nethackW.exe. On Unix, Linux
|
||||
and Mac OS X it is ``.nethackrc'' in the user's home directory.
|
||||
The file may not exist, but it is a normal ASCII text file and
|
||||
can be created with any text editor.
|
||||
|
||||
%.pg
|
||||
Any line in the configuration file starting with `{\tt \#}' is treated as a comment.
|
||||
Empty lines are ignore.
|
||||
|
||||
%.pg
|
||||
You can use different configuration statements in the file, some
|
||||
of which can be used multiple times. In general, the statements are
|
||||
written in capital letters, followed by an equals sign, followed by
|
||||
settings particular to that statement. Here is a list of allowed statements:
|
||||
|
||||
%.lp
|
||||
\blist{}
|
||||
\item[\bb{OPTIONS}]
|
||||
There are two types of options, boolean and compound options.
|
||||
Boolean options toggle a setting on or off, while compound options
|
||||
take more diverse values.
|
||||
Prefix a boolean option with `no' or `!' to turn it off.
|
||||
For compound options, the option name and value are separated by a colon.
|
||||
Some options are persistent, and apply only to new games.
|
||||
You can specify multiple OPTIONS statements, and multiple options
|
||||
in a single OPTIONS statement.
|
||||
|
||||
%.pg
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
OPTIONS=dogname:Fido
|
||||
OPTIONS=!legacy,autopickup,pickup_types:$"=/!?+
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
%.lp
|
||||
\item[\bb{HACKDIR}]
|
||||
Default location of files NetHack needs. On Windows HACKDIR
|
||||
defaults to the location of the NetHack.exe or NetHackw.exe file
|
||||
so setting HACKDIR to override that is not usually necessary or recommended.
|
||||
%.lp
|
||||
\item[\bb{LEVELDIR}]
|
||||
The location that in-progress level files are stored. Defaults to HACKDIR,
|
||||
must be writeable.
|
||||
%.lp
|
||||
\item[\bb{SAVEDIR}]
|
||||
The location where saved games are kept. Defaults to HACKDIR, must be
|
||||
writeable.
|
||||
%.lp
|
||||
\item[\bb{BONESDIR}]
|
||||
The location that bones files are kept. Defaults to HACKDIR, must be
|
||||
writeable.
|
||||
%.lp
|
||||
\item[\bb{LOCKDIR}]
|
||||
The location that file synchronization locks are stored. Defaults to
|
||||
HACKDIR, must be writeable.
|
||||
%.lp
|
||||
\item[\bb{TROUBLEDIR}]
|
||||
The location that a record of game aborts and self-diagnosed game problems
|
||||
is kept. Defaults to HACKDIR, must be writeable.
|
||||
%.lp
|
||||
\item[\bb{AUTOPICKUP\_EXCEPTION}]
|
||||
Set exceptions to the {{\it pickup\_types\/}}
|
||||
option. See the ``Configuring Autopickup Exceptions'' section.
|
||||
%.lp
|
||||
\item[\bb{MSGTYPE}]
|
||||
Change the way messages are shown in the top status line.
|
||||
See the ``Configuring Message Types`` section.
|
||||
%.lp
|
||||
\item[\bb{MENUCOLOR}]
|
||||
Highlight menu lines with different colors.
|
||||
See the ``Configuring Menu Colors`` section.
|
||||
%.lp
|
||||
\item[\bb{SYMBOLS}]
|
||||
Override one or more symbols in the symbols files.
|
||||
See the ``Modifying NetHack Symbols'' section.
|
||||
%.pg
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
SYMBOLS=S_boulder:0
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
%.lp
|
||||
\item[\bb{WIZKIT}]
|
||||
Wizard-mode extra items, in a text file containing item names,
|
||||
one per line, up to a maximum of 128 lines. Each line is processed
|
||||
by the function that handles wishing.
|
||||
%.pg
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
WIZKIT=~/wizkit.txt
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
%.lp
|
||||
\item[\bb{SOUNDDIR}]
|
||||
Define the directory that contains the sound files.
|
||||
See the ``Configuring User Sounds'' section.
|
||||
%.lp
|
||||
\item[\bb{SOUND}]
|
||||
Define a sound mapping. See the ``Configuring User Sounds'' section.
|
||||
\elist
|
||||
|
||||
%.pg
|
||||
Here is a short example of config file contents:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
# Set your character's role, race, gender, and alignment.
|
||||
OPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful
|
||||
|
||||
# Turn on autopickup, and set automatically picked up object types
|
||||
OPTIONS=autopickup,pickup_types:$"=/!?+
|
||||
# Show colored text if possible
|
||||
OPTIONS=color
|
||||
# Show lit corridors differently
|
||||
OPTIONS=lit_corridor
|
||||
|
||||
# No startup splash screen. Windows GUI only.
|
||||
OPTIONS=!splash_screen
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Using the NETHACKOPTIONS environment variable}
|
||||
|
||||
@@ -2391,52 +2531,10 @@ and the {\it fruit\/} is set to ``papaya'', you would enter the command
|
||||
|
||||
\nd in {\it sh\/} or {\it ksh}.
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Using a configuration file}
|
||||
|
||||
%.pg
|
||||
Any line in the configuration file starting with `{\tt \#}' is treated as a comment.
|
||||
Any line in the configuration file starting with ``{\tt OPTIONS=}'' may be
|
||||
filled out with options in the same syntax as in NETHACKOPTIONS.
|
||||
Any line starting with ``{\tt SYMBOLS=}''
|
||||
is taken as defining the corresponding {\it symbol}
|
||||
in a different syntax, a sequence of decimal numbers giving
|
||||
the character position in the current font to be used in displaying
|
||||
each entry. Such a sequence can be continued to multiple lines by putting a
|
||||
`{\tt \verb+\+}' at the end of each line to be continued.
|
||||
|
||||
%.pg
|
||||
Any line starting with ``{\tt AUTOPICKUP\verb+_+EXCEPTION=}''
|
||||
is taken as defining an exception to the ``{\tt pickup\verb+_+types}'' option.
|
||||
There is a section of this Guidebook that discusses that.
|
||||
|
||||
%.pg
|
||||
The default name of the configuration file varies on different
|
||||
operating systems. On DOS and Windows, it is ``{\tt defaults.nh}''
|
||||
in the same folder as nethack.exe or nethackW.exe. On Unix, Linux
|
||||
and Mac OS X it is ``{\tt.nethackrc}'' in the user's home directory.
|
||||
NETHACKOPTIONS can also be set to the full name of a file you
|
||||
NETHACKOPTIONS can also be set to the full name of a configuration file you
|
||||
want to use (possibly preceded by an `{\tt @}').
|
||||
|
||||
%.pg
|
||||
Here is a short example of config file contents:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
# Set your character's role, race, gender, and alignment.
|
||||
OPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful
|
||||
|
||||
# Turn on autopickup, and set automatically picked up object types
|
||||
OPTIONS=autopickup,pickup_types:$"=/!?+
|
||||
# Show colored text if possible
|
||||
OPTIONS=color
|
||||
# Show lit corridors differently
|
||||
OPTIONS=lit_corridor
|
||||
|
||||
# No startup splash screen. Windows GUI only.
|
||||
OPTIONS=!splash_screen
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Customization options}
|
||||
|
||||
@@ -2836,7 +2934,7 @@ is the same as specifying {\tt 0}.
|
||||
(Settings {\tt 2} and {\tt 4} are for compatibility with MSDOS or old PC Hack;
|
||||
in addition to the different behavior for `{\tt 5}', `{\tt Alt-5}' acts as `{\tt G}'
|
||||
and `{\tt Alt-0}' acts as `{\tt I}'.
|
||||
Setting {\tt -1} is to accommodate some German keyboards which have the
|
||||
Setting {\tt -1} is to accommodate some QWERTZ keyboards which have the
|
||||
location of the `{\tt y}' and `{\tt z}' keys swapped.)
|
||||
When moving by numbers, to enter a count prefix for those commands
|
||||
which accept one (such as ``{\tt 12s}'' to search twelve times), precede it
|
||||
|
||||
@@ -53,6 +53,7 @@ dipping fruit juice into enlightenment gave different result than the inverse
|
||||
make travel walk up to a trap and stop when the trap blocks the only
|
||||
way forward, instead of trying to go straight line
|
||||
travel will displace pets rather than stop
|
||||
discard travel cache when moving to a different dungeon level
|
||||
do not autopickup unpaid items in shops
|
||||
death due an unseen gas spore's explosion resulted in "killed by a died"
|
||||
allow optional parameter "true", "yes", "false", or "no" for boolean options
|
||||
@@ -185,6 +186,7 @@ wand/spell/breath zaps that reached the edge of the level on the Plane of Air
|
||||
stop amulets and other items which aren't affected by erosion damage from
|
||||
being subjected to erosion damage
|
||||
grammar bit: polyself w/ gender change yielded "you turn into a Elvenking"
|
||||
grammar bit when hallucinating: "you kill poor goblin" ('the' missing for pet)
|
||||
some blindness cures ignored u.ucreamed
|
||||
some instances of stun or confusion timers were being overridden rather than
|
||||
incremented when new stun or confusion damage was suffered
|
||||
@@ -269,9 +271,40 @@ while in shop, stone-to-flesh at self causing carried, hero owned figurine
|
||||
or statue to animate claimed it belonged to shopkeeper
|
||||
reviving one of a stack of N corpses in a shop charged a usage fee for all N;
|
||||
remaining N-1 were owned by hero if carried but by shop if on floor
|
||||
gremlin wailing in agony should wake up nearby monsters
|
||||
add more lighting variance to the second bigroom variant
|
||||
when getpos was picking a location, typing '^' to move to the next known trap
|
||||
skipped some detected traps if their location was unseen
|
||||
describe detected door traps and chest traps as trapped door and trapped chest
|
||||
instead of bear trap; bear trap tile is still used on map though
|
||||
thrown potion that killed peaceful monster would cause "the <mon> gets argry"
|
||||
after the message about it being killed
|
||||
when poly'd into a hider and engulfed, attempt to hide via #monster was blocked
|
||||
but feedback said "can't hide while held" rather than "while engulfed"
|
||||
various monster/object/food/gold/trap detections were inconsistent in how they
|
||||
behaved if performed while engulfed or underwater
|
||||
show in inventory which monster a leash is attached to
|
||||
using /? to look up something by name, supplying multiple spaces (with no
|
||||
other characters) as the name triggered impossible "singular of null?"
|
||||
add support for the 'altmeta' option to the 'what-does' command ('&' or '?f')
|
||||
when wielded weapon becomes untouchable (after alignment change or polymorph)
|
||||
hero could be 'blasted by its power' twice in succession
|
||||
at startup, if sysconf had been read but user's own config file couldn't be
|
||||
read, sysconf got processed again as if it contained user's options
|
||||
don't give "you cannot pass through the bars" when travel is testing possible
|
||||
paths in the vicinity of iron bars
|
||||
if blind and no gloves, using 'm<dir>' to move and then 'e' could be used to
|
||||
locate cockatrice corpse without fatal touching (by declining to eat)
|
||||
it's cannabilism for a were<foo> to eat a <foo> corpse
|
||||
conduct: wishing for an artifact and not getting it because it already exists
|
||||
counts as wishing for an artifact, just like when not getting it
|
||||
because of quest restrictions or too many artifacts in play does
|
||||
avoid ring of poison resistance as starting equipment for orcish wizard
|
||||
gelatinous cube shouldn't be able to eat a scroll of scare monster
|
||||
make fireballs or cones of cold cast a skilled or higher not go through walls
|
||||
|
||||
|
||||
Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository
|
||||
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
|
||||
------------------------------------------------------------------
|
||||
fix "object lost" panic during pickup caused by sortloot revamp
|
||||
more sortloot revisions
|
||||
@@ -284,6 +317,7 @@ catch up win/Qt/qt_win.cpp on 18-Dec-2015 change to formatkiller()
|
||||
fix for long lines in config file (28-Jan-2016) made 'O' command's 'list' and
|
||||
'remove' menu choices in interactive handling for menu colorings,
|
||||
message types, and autopickup exceptions subject to buffer overflow
|
||||
when picking a destination for #jump, '$' to show valid dest. is more accurate
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
@@ -366,7 +400,8 @@ feedback from probing of long worm now includes number of segments it has
|
||||
monk starts with 'shuriken' pre-discovered (despite language issue...)
|
||||
item-using monster on or next to a fire trap can use it to be cured of
|
||||
turning into slime
|
||||
wizard mode ^G can now specify "male" or "female" when creating a monster
|
||||
wizard mode ^G can now specify "sleeping", "male" or "female" when
|
||||
creating a monster
|
||||
REPRODUCIBLE_BUILD is new config.h setting to fetch build date+time from
|
||||
environment instead of using current date+time, so that later rebuild
|
||||
could duplicate the original (disabled by default; tested for Unix)
|
||||
@@ -383,8 +418,22 @@ during end of game disclosure, the vanquished monsters list can be sorted in
|
||||
one of several ways by answering 'a' to "disclose vanquished monsters?"
|
||||
when #terrain is displaying a censored version of the map (no monsters, &c),
|
||||
moving the cursor will display farlook's brief autodescribe feedback
|
||||
when monster/object/trap detection temporarily clears the map to highlight the
|
||||
results of such detection, farlook autodescibe can be used to view it
|
||||
interrupt a multi turn action if hp or pw is restored to maximum
|
||||
pressing d or D when cursor positioning targets doors and doorways
|
||||
pressing x or X when cursor positioning targets possibly unexplored location
|
||||
(potentially useful when using '_' [not mouse] to invoke travel)
|
||||
swallowers can't re-engulf hero immediately after spitting him/her out
|
||||
werejackals can summon foxes and coyotes; werewolves can summon wargs
|
||||
allow taming monkeys and apes with bananas
|
||||
GENERICUSERS is now a sysconf statement instead of compile-time option
|
||||
fountains are bright blue
|
||||
ray bounceback chance depends on the wall type
|
||||
undead #turning takes less time at higher experience level
|
||||
peacefuls may react when you attack other peacefuls
|
||||
prevent diagonal jumping through open doorways
|
||||
different liquids when hallucinating
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
@@ -407,16 +456,17 @@ X11: status display split into three columns to accomodate Stone/Deaf/Lev/&c;
|
||||
NetHack Community Patches (or Variation) Included
|
||||
-------------------------------------------------
|
||||
Malcolm Ryan's improved tin opener
|
||||
Ray Chason's keyboard may stop responding after locking or unlocking a door when
|
||||
using altkeyhandler=nhraykey.dll
|
||||
Ray Chason's fix: window interfaces that support transparency may give away unseen
|
||||
parts of the map
|
||||
Ray Chason's keyboard may stop responding after locking or unlocking a door
|
||||
when using altkeyhandler=nhraykey.dll
|
||||
Ray Chason's fix: window interfaces that support transparency may give away
|
||||
unseen parts of the map
|
||||
Ray Chason's xprname should honor iflags.menu_tab_sep
|
||||
Ray Chason's punctuation for "That foo is really a mimic."
|
||||
Ray Chason's proper background tiles for lava and water
|
||||
Ray Chason's MS-DOS port restored to functionality with credit to Reddit user
|
||||
b_helyer for the fix to sys/share/pcmain.c
|
||||
Ray Chason's MSDOS port support for some VESA modes
|
||||
Darshan Shaligram's pet ranged attack
|
||||
|
||||
|
||||
Code Cleanup and Reorganization
|
||||
|
||||
Reference in New Issue
Block a user