Merge branch 'NetHack-3.6.0'
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@@ -378,7 +378,7 @@ boolean resuming;
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clear_bypasses();
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if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz)
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&& !BClairvoyant && !(moves % 15) && !rn2(2))
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do_vicinity_map();
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do_vicinity_map((struct obj *) 0);
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if (u.utrap && u.utraptype == TT_LAVA)
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sink_into_lava();
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/* when/if hero escapes from lava, he can't just stay there */
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