force TIMED_DELAY for OSX
Outputing extra characters to induce a delay is useless on OSX, so set TIMED_DELAY by default instead of relying on user to do it.
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@@ -88,6 +88,8 @@ win32gui: getversionstring() was overflowing the provided Help About buffer
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win32gui: guard against buffer overflow in in mswin_getlin()
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MacOSX: initial binary release was built from out of date source code that
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had 'BETA' and 'DEBUG' inappropriately enabled
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MacOSX: force TIMED_DELAY build option on so that 'runmode' run-time option
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is functional
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X11: core bug for '`' (backtick) command was only noticed by X11 interface,
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which issued impossible message "add_menu: called before start_menu"
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 unixconf.h $NHDT-Date: 1447755973 2015/11/17 10:26:13 $ $NHDT-Branch: master $:$NHDT-Revision: 1.24 $ */
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/* NetHack 3.6 unixconf.h $NHDT-Date: 1451342112 2015/12/28 22:35:12 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.25 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -130,6 +130,9 @@
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*/
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/* #define TIMED_DELAY */ /* usleep() */
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#endif
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#if defined(MACOSX) && !defined(TIMED_DELAY)
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#define TIMED_DELAY
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#endif
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/*
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* If you define MAIL, then the player will be notified of new mail
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