address #H6552 - #adjust behavior

The report stated that '#adjust a c' after '#adjust 1a b' moved all
the original 'a' to 'c' instead of leaving the one in 'b' alone.
That's true, but it is also the intended behavior.  Splitting off
with a count explicitly avoids gathering compatible stacks (but
does merge into the destination if compatible, instead of swapping).
Moving a whole stack gathers compatible ones and puts the whole
merged group into the destination.

But that leaves a gap in functionality:  there's no way to get the
don't-collect-other-stacks without splitting; there ought to be.
So, allow the player to specify full count to move a stack from one
slot to another without collecting compatible stacks (the behavior
when no count is given) or splitting (the behavior when count is
less than full amount).  In the example above, if 'a' started with
5 doodads and had 4 left after splitting one to 'b', '#adjust 4a c'
will move those 4 (all of 'a') to 'c' without merging 'b' into them.
The method is a bit obscure but it's also something which doesn't
come up very often.
This commit is contained in:
PatR
2017-11-30 19:15:45 -08:00
parent 359db05c2b
commit 90405235e5
4 changed files with 45 additions and 15 deletions

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@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.233 $ $NHDT-Date: 1505214878 2017/09/12 11:14:38 $
.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.240 $ $NHDT-Date: 1512098127 2017/12/01 03:15:27 $
.ds h0 "NetHack Guidebook
.ds h1
.ds h2 %
@@ -924,8 +924,17 @@ This command allows you to move an item from one particular inventory
slot to another so that it has a letter which is more meaningful for you
or that it will appear in a particular location when inventory listings
are displayed.
You can move to a currently empty slot, or if the destination is
occupied--and won't merge--the item there will swap slots with the one
being moved.
``#adjust'' can also be used to split a stack of objects; when
choosing the item to adjust, enter a count prior to its letter.
.lp ""
When no count is given, other compatible stacks are merged with the source
stack as it's moved to the destination. When a split count is given, the
only stack that might be merged is the one already in the destination.
To move a whole stack without having other compatible ones merge with it,
specify a ``split'' count which matches the full stack size.
.lp #annotate
Allows you to specify one line of text to associate with the current
dungeon level. All levels with annotations are displayed by the

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@@ -1104,8 +1104,17 @@ This command allows you to move an item from one particular inventory
slot to another so that it has a letter which is more meaningful for you
or that it will appear in a particular location when inventory listings
are displayed.
You can move to a currently empty slot, or if the destination is
occupied--and won't merge--the item there will swap slots with the one
being moved.
``{\tt \#adjust}'' can also be used to split a stack of objects; when
choosing the item to adjust, enter a count prior to its letter.
choosing the item to adjust, enter a count prior to its letter.\\
%.lp ""
When no count is given, other compatible stacks are merged with the source
stack as it's moved to the destination. When a split count is given, the
only stack that might be merged is the one already in the destination.
To move a whole stack without having other compatible ones merge with it,
specify a ``split'' count which matches the full stack size.
%.lp
\item[\tb{\#annotate}]
Allows you to specify one line of text to associate with the current

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@@ -720,6 +720,9 @@ Master Key of Thievery always finds door and chest traps if used to lock or
"Elbereth" now erodes based on attacks by the player, not monsters scared
option herecmd_menu to make a mouse click on your character pop up
a context menu, and extended command #herecmdmenu to do the same
for #adjust, specifying a split count which matches an inventory slot's full
size will move or swap that stack without combining other compatible
stacks (except for the one in the destination slot, if applicable)
Platform- and/or Interface-Specific New Features

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@@ -1,4 +1,4 @@
/* NetHack 3.6 invent.c $NHDT-Date: 1508827592 2017/10/24 06:46:32 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.220 $ */
/* NetHack 3.6 invent.c $NHDT-Date: 1512096431 2017/12/01 02:47:11 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.222 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -617,8 +617,7 @@ void
carry_obj_effects(obj)
struct obj *obj;
{
/* Cursed figurines can spontaneously transform
when carried. */
/* Cursed figurines can spontaneously transform when carried. */
if (obj->otyp == FIGURINE) {
if (obj->cursed && obj->corpsenm != NON_PM
&& !dead_species(obj->corpsenm, TRUE)) {
@@ -1473,6 +1472,9 @@ redo_menu:
else if (otmp->otyp == LOADSTONE && otmp->cursed)
/* kludge for canletgo()'s can't-drop-this message */
otmp->corpsenm = (int) cnt;
} else if (!strcmp(word, "adjust")) {
/* specifying stack's full count means something to #adjust */
otmp->nomerge = 1;
}
}
return otmp;
@@ -3568,7 +3570,7 @@ doorganize() /* inventory organizer by Del Lamb */
char qbuf[QBUFSZ];
char allowall[4]; /* { ALLOW_COUNT, ALL_CLASSES, 0, 0 } */
const char *adj_type;
boolean ever_mind = FALSE;
boolean ever_mind = FALSE, dont_collect = FALSE;
if (!invent) {
You("aren't carrying anything to adjust.");
@@ -3600,12 +3602,19 @@ doorganize() /* inventory organizer by Del Lamb */
/* figure out whether user gave a split count to getobj() */
splitting = bumped = 0;
for (otmp = invent; otmp; otmp = otmp->nobj)
if (otmp->nobj == obj) { /* knowledge of splitobj() operation */
if (otmp->invlet == obj->invlet)
splitting = otmp;
break;
}
if (obj->nomerge) {
/* player specified full count; no split occurred and we'll
avoid collecting compatible stacks when moving this one */
obj->nomerge = 0;
dont_collect = TRUE;
} else {
for (otmp = invent; otmp; otmp = otmp->nobj)
if (otmp->nobj == obj) { /* knowledge of splitobj() operation */
if (otmp->invlet == obj->invlet)
splitting = otmp;
break;
}
}
/* initialize the list with all lower and upper case letters */
lets[GOLD_INDX] = (obj->oclass == COIN_CLASS) ? GOLD_SYM : ' ';
@@ -3659,7 +3668,7 @@ doorganize() /* inventory organizer by Del Lamb */
/* adjusting to same slot is meaningful since all
compatible stacks get collected along the way,
but splitting to same slot is not */
|| (splitting && let == obj->invlet)) {
|| ((splitting || dont_collect) && let == obj->invlet)) {
noadjust:
if (splitting)
(void) merged(&splitting, &obj);
@@ -3692,7 +3701,7 @@ doorganize() /* inventory organizer by Del Lamb */
extract_nobj(obj, &invent);
for (otmp = invent; otmp;) {
if (!splitting) {
if (!splitting && !dont_collect) {
if (merged(&otmp, &obj)) {
adj_type = "Merging:";
obj = otmp;
@@ -3730,7 +3739,7 @@ doorganize() /* inventory organizer by Del Lamb */
if (merged(&otmp, &obj)) {
obj = otmp;
extract_nobj(obj, &invent);
} else if (inv_cnt(FALSE) >= 52) {
} else if (inv_cnt(FALSE) >= 52 && !dont_collect) {
(void) merged(&splitting, &obj); /* undo split */
/* "knapsack cannot accommodate any more items" */
Your("pack is too full.");