testing for Vlad
Redo the check for whether a monster is Vlad when deciding whether to keep it out of a bones file. Use the new check in find_defensive() where Vlad won't waste a turn attempting to use a wand of digging when in his undiggable own tower. (Failing to check for vampshifted Vlad in the latter case wasn't actually a bug because if/when shifted, he's unable to use items so couldn't attempt to use wand of digging. Switch to the new check anyway.)
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@@ -205,25 +205,29 @@ struct monst {
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#define MON_WEP(mon) ((mon)->mw)
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#define MON_NOWEP(mon) ((mon)->mw = (struct obj *) 0)
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/* dead monsters stay on the fmon list until dmonsfree() at end of turn */
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#define DEADMONSTER(mon) ((mon)->mhp < 1)
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#define is_starting_pet(mon) ((mon)->m_id == gc.context.startingpet_mid)
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#define is_vampshifter(mon) \
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#define is_vampshifter(mon) \
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((mon)->cham == PM_VAMPIRE || (mon)->cham == PM_VAMPIRE_LEADER \
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|| (mon)->cham == PM_VLAD_THE_IMPALER)
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#define vampshifted(mon) (is_vampshifter((mon)) && !is_vampire((mon)->data))
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/* Vlad might be vampshifted so just checking monst->data is insufficient */
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#define is_Vlad(m) ((m)->data == &mons[PM_VLAD_THE_IMPALER] \
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|| (m)->cham == PM_VLAD_THE_IMPALER)
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/* monsters which cannot be displaced: priests, shopkeepers, vault guards,
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Oracle, quest leader */
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#define mundisplaceable(mon) ((mon)->ispriest \
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|| (mon)->isshk \
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|| (mon)->isgd \
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|| (mon)->data == &mons[PM_ORACLE] \
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|| (mon)->m_id == gq.quest_status.leader_m_id)
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/* monsters which cannot be displaced: temple priests, shopkeepers,
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vault guards, the Oracle, quest leader */
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#define mundisplaceable(mon) \
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((mon)->ispriest || (mon)->isshk \
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|| (mon)->isgd || (mon)->data == &mons[PM_ORACLE] \
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|| (mon)->m_id == gq.quest_status.leader_m_id)
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/* mimic appearances that block vision/light */
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#define is_lightblocker_mappear(mon) \
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#define is_lightblocker_mappear(mon) \
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(is_obj_mappear(mon, BOULDER) \
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|| (M_AP_TYPE(mon) == M_AP_FURNITURE \
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|| (M_AP_TYPE(mon) == M_AP_FURNITURE \
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&& ((mon)->mappearance == S_hcdoor \
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|| (mon)->mappearance == S_vcdoor \
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|| (mon)->mappearance < S_ndoor /* = walls */ \
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@@ -381,7 +381,7 @@ can_make_bones(void)
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return TRUE;
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}
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/* monster removed before saving a bones file,
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/* monster might need to be removed before saving a bones file,
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in case these characters are not in their home bases */
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static void
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remove_mon_from_bones(struct monst *mtmp)
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@@ -390,8 +390,7 @@ remove_mon_from_bones(struct monst *mtmp)
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if (mtmp->iswiz || mptr == &mons[PM_MEDUSA]
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|| mptr->msound == MS_NEMESIS || mptr->msound == MS_LEADER
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|| mptr == &mons[PM_VLAD_THE_IMPALER]
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|| mtmp->cham == PM_VLAD_THE_IMPALER /* in case he's vampshifted */
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|| is_Vlad(mtmp) /* mptr == &mons[VLAD_THE_IMPALER] || cham == VLAD */
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|| (mptr == &mons[PM_ORACLE] && !fixuporacle(mtmp)))
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mongone(mtmp);
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}
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@@ -621,8 +621,7 @@ find_defensive(struct monst *mtmp, boolean tryescape)
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&& !(levl[x][y].wall_info & W_NONDIGGABLE)
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&& !(Is_botlevel(&u.uz) || In_endgame(&u.uz))
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&& !(is_ice(x, y) || is_pool(x, y) || is_lava(x, y))
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&& !(mtmp->data == &mons[PM_VLAD_THE_IMPALER]
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&& In_V_tower(&u.uz))) {
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&& !(is_Vlad(mtmp) && In_V_tower(&u.uz))) {
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gm.m.defensive = obj;
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gm.m.has_defense = MUSE_WAN_DIGGING;
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}
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