remove a maintenance/synchronization requirement
adds a file include/seffects.h
This commit is contained in:
@@ -139,214 +139,13 @@ enum instruments_broad {
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};
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#endif
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/*
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* When adding entries to this enum list, please also add an entry to the
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* soundeffect_automapping table in src/sounds.c, so that a soundlib that
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* supports SND_SOUNDEFFECTS_AUTOMAP can locate a file meant to be mapped
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* to the soundeffect.
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*/
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#define SEFFECTS_ENUM
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enum sound_effect_entries {
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se_zero_invalid = 0,
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se_faint_splashing = 1,
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se_crackling_of_hellfire = 2,
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se_heart_beat = 3,
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se_typing_noise = 4,
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se_hollow_sound = 5,
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se_rustling_paper = 6,
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se_crushing_sound = 7,
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se_splash = 8,
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se_chains_rattling_gears_turning = 9,
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se_smashing_and_crushing = 10,
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se_gears_turning_chains_rattling = 11,
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se_loud_splash = 12,
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se_lound_crash = 13,
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se_crashing_rock = 14,
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se_sizzling = 15,
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se_crashing_boulder = 16,
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se_boulder_drop = 17,
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se_item_tumble_downwards = 18,
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se_drain_noises = 19,
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se_ring_in_drain = 20,
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se_groans_and_moans = 21,
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se_scratching = 22,
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se_glass_shattering = 23,
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se_egg_cracking = 24,
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se_gushing_sound = 25,
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se_glass_crashing = 26,
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se_egg_splatting = 27,
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se_sinister_laughter = 28,
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se_blast = 29,
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se_stone_breaking = 30,
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se_stone_crumbling = 31,
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se_snakes_hissing = 32,
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se_loud_pop = 33,
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se_clanking_pipe = 34,
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se_sewer_song = 35,
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se_monster_behind_boulder = 36,
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se_wailing_of_the_banshee = 37,
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se_swoosh = 38,
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se_explosion = 39,
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se_crashing_sound = 40,
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se_someone_summoning = 41,
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se_rushing_wind_noise = 42,
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se_splat_from_engulf = 43,
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se_faint_sloshing = 44,
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se_crunching_sound = 45,
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se_slurping_sound = 46,
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se_masticating_sound = 47,
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se_distant_thunder = 48,
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se_applause = 49,
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se_shrill_whistle = 50,
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se_someone_yells = 51,
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se_door_unlock_and_open = 52,
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se_door_open = 53,
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se_door_crash_open = 54,
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se_dry_throat_rattle = 55,
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se_cough = 56,
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se_angry_snakes = 57,
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se_zap_then_explosion = 58,
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se_zap = 59,
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se_horn_being_played = 60,
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se_mon_chugging_potion = 61,
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se_bugle_playing_reveille = 62,
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se_crash_through_floor = 63,
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se_thump = 64,
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se_scream = 65,
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se_tumbler_click = 66,
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se_gear_turn = 67,
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se_divine_music = 68,
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se_thunderclap = 69,
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se_sad_wailing = 70,
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se_maniacal_laughter = 71,
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se_rumbling_of_earth = 72,
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se_clanging_sound = 73,
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se_mutter_imprecations = 74,
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se_mutter_incantation = 75,
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se_angry_voice = 76,
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se_sceptor_pounding = 77,
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se_courtly_conversation = 78,
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se_low_buzzing = 79,
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se_angry_drone = 80,
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se_bees = 81,
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se_someone_searching = 82,
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se_guards_footsteps = 83,
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se_faint_chime = 84,
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se_loud_click = 85,
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se_soft_click = 86,
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se_squeak = 87,
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se_squeak_C = 88,
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se_squeak_D_flat = 89,
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se_squeak_D = 90,
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se_squeak_E_flat = 91,
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se_squeak_E = 92,
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se_squeak_F = 93,
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se_squeak_F_sharp = 94,
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se_squeak_G = 95,
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se_squeak_G_sharp = 96,
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se_squeak_A = 97,
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se_squeak_B_flat = 98,
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se_squeak_B = 99,
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se_someone_bowling = 100,
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se_rumbling = 101,
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se_loud_crash = 102,
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se_deafening_roar_atmospheric = 103,
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se_low_hum = 104,
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se_laughter = 105,
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se_cockatrice_hiss = 106,
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se_chant = 107,
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se_cracking_sound = 108,
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se_ripping_sound = 109,
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se_thud = 110,
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se_clank = 111,
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se_crumbling_sound = 112,
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se_soft_crackling = 113,
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se_crackling = 114,
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se_sharp_crack = 115,
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se_wall_of_force = 116,
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se_alarm = 117,
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se_kick_door_it_shatters = 118,
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se_kick_door_it_crashes_open = 119,
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se_bubble_rising = 120,
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se_bolt_of_lightning = 121,
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se_board_squeak = 122,
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se_board_squeaks_loudly = 123,
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se_boing = 124,
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se_crashed_ceiling = 125,
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se_clash = 126,
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se_crash_door = 127,
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se_crash = 128,
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se_crash_throne_destroyed = 129,
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se_crash_something_broke = 130,
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se_kadoom_boulder_falls_in = 131,
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se_klunk_pipe = 132,
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se_kerplunk_boulder_gone = 133,
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se_klunk = 134,
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se_klick = 135,
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se_kaboom_door_explodes = 136,
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se_kaboom_boom_boom = 137,
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se_kaablamm_of_mine = 138,
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se_kaboom = 139,
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se_splat_egg = 140,
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se_destroy_web = 141,
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se_iron_ball_dragging_you = 142,
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se_iron_ball_hits_you = 143,
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se_lid_slams_open_falls_shut = 144,
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se_chain_shatters = 145,
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se_furious_bubbling = 146,
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se_air_crackles = 147,
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se_potion_crash_and_break = 148,
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se_hiss = 149,
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se_growl = 150,
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se_canine_bark = 151,
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se_canine_growl = 152,
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se_canine_whine = 153,
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se_canine_yip = 154,
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se_canine_howl = 155,
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se_canine_yowl = 156,
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se_canine_yelp = 157,
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se_feline_meow = 158,
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se_feline_purr = 159,
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se_feline_yip = 160,
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se_feline_mew = 161,
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se_feline_yowl = 162,
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se_feline_yelp = 163,
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se_roar = 164,
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se_snarl = 165,
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se_buzz = 166,
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se_squeek = 167,
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se_squawk = 168,
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se_chirp = 169,
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se_squeal = 170,
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se_screech = 171,
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se_equine_neigh = 172,
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se_equine_whinny = 173,
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se_equine_whicker = 174,
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se_bovine_moo = 175,
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se_bovine_bellow = 176,
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se_croc_bellow = 177,
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se_wail = 178,
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se_groan = 179,
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se_grunt = 180,
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se_gurgle = 181,
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se_elephant_trumpet = 182,
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se_snake_rattle = 183,
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se_yelp = 184,
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se_jabberwock_burble = 185,
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se_shriek = 186,
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se_bone_rattle = 187,
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se_orc_grunt = 188,
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se_avian_screak = 189,
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se_paranoid_confirmation = 190,
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se_bars_whang = 191,
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se_bars_whap = 192,
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se_bars_flapp = 193,
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se_bars_clink = 194,
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se_bars_clonk = 195,
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se_boomerang_klonk = 196,
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se_bang_weapon_side = 197,
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se_zero_invalid = 0,
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#include "seffects.h"
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number_of_se_entries
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};
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#undef SEFFECTS_ENUM
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enum ambience_actions {
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ambience_nothing, ambience_begin, ambience_end, ambience_update
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214
src/sounds.c
214
src/sounds.c
@@ -1934,221 +1934,13 @@ struct soundeffect_automapping {
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const char *base_filename;
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};
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/*
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* The base_filename field represents the unique part of a file
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* name to find in the file system (or in the embedded resources for
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* some soundlibs). It is the soundeffects file that will be played
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* for the sound effect identified by seid. Without an entry in the
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* table below, the automapping of a soundeffect id to a particular
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* file name will not occur and no soundeffect will be possible.
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* The entries in the following table are not required to be in
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* any particular order, but an entry for each soundeffect from the
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* sound_effect_entries enum in sndprocs.h should be present.
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*
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*/
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#define SEFFECTS_AUTOMAP
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static const struct soundeffect_automapping
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se_mappings_init[number_of_se_entries] = {
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{ se_zero_invalid, "" },
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{ se_faint_splashing, "faint_splashing" },
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{ se_crackling_of_hellfire, "crackling_of_hellfire" },
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{ se_heart_beat, "heart_beat" },
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{ se_typing_noise, "typing_noise" },
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{ se_hollow_sound, "hollow_sound" },
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{ se_rustling_paper, "rustling_paper" },
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{ se_crushing_sound, "crushing_sound" },
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{ se_splash, "splash" },
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{ se_chains_rattling_gears_turning, "chains_rattling_gears_turning" },
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{ se_smashing_and_crushing, "smashing_and_crushing" },
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{ se_gears_turning_chains_rattling, "gears_turning_chains_rattling" },
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{ se_loud_splash, "loud_splash" },
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{ se_lound_crash, "lound_crash" },
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{ se_crashing_rock, "crashing_rock" },
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{ se_sizzling, "sizzling" },
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{ se_crashing_boulder, "crashing_boulder" },
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{ se_boulder_drop, "boulder_drop" },
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{ se_item_tumble_downwards, "item_tumble_downwards" },
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{ se_drain_noises, "drain_noises" },
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{ se_ring_in_drain, "ring_in_drain" },
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{ se_groans_and_moans, "groans_and_moans" },
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{ se_scratching, "scratching" },
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{ se_glass_shattering, "glass_shattering" },
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{ se_egg_cracking, "egg_cracking" },
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{ se_gushing_sound, "gushing_sound" },
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{ se_glass_crashing, "glass_crashing" },
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{ se_egg_splatting, "egg_splatting" },
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{ se_sinister_laughter, "sinister_laughter" },
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{ se_blast, "blast" },
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{ se_stone_breaking, "stone_breaking" },
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{ se_stone_crumbling, "stone_crumbling" },
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{ se_snakes_hissing, "snakes_hissing" },
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{ se_loud_pop, "loud_pop" },
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{ se_clanking_pipe, "clanking_pipe" },
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{ se_sewer_song, "sewer_song" },
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{ se_monster_behind_boulder, "monster_behind_boulder" },
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{ se_wailing_of_the_banshee, "wailing_of_the_banshee" },
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{ se_swoosh, "swoosh" },
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{ se_explosion, "explosion" },
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{ se_crashing_sound, "crashing_sound" },
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{ se_someone_summoning, "someone_summoning" },
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{ se_rushing_wind_noise, "rushing_wind_noise" },
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{ se_splat_from_engulf, "splat_from_engulf" },
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{ se_faint_sloshing, "faint_sloshing" },
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{ se_crunching_sound, "crunching_sound" },
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{ se_slurping_sound, "slurping_sound" },
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{ se_masticating_sound, "masticating_sound" },
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{ se_distant_thunder, "distant_thunder" },
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{ se_applause, "applause" },
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{ se_shrill_whistle, "shrill_whistle" },
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{ se_someone_yells, "someone_yells" },
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{ se_door_unlock_and_open, "door_unlock_and_open" },
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{ se_door_open, "door_open" },
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{ se_door_crash_open, "door_crash_open" },
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{ se_dry_throat_rattle, "dry_throat_rattle" },
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{ se_cough, "cough" },
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{ se_angry_snakes, "angry_snakes" },
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{ se_zap_then_explosion, "zap_then_explosion" },
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{ se_zap, "zap" },
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{ se_horn_being_played, "horn_being_played" },
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{ se_mon_chugging_potion, "mon_chugging_potion" },
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{ se_bugle_playing_reveille, "bugle_playing_reveille" },
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{ se_crash_through_floor, "crash_through_floor" },
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{ se_thump, "thump" },
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{ se_scream, "scream" },
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{ se_tumbler_click, "tumbler_click" },
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{ se_gear_turn, "gear_turn" },
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{ se_divine_music, "divine_music" },
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{ se_thunderclap, "thunderclap" },
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{ se_sad_wailing, "sad_wailing" },
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{ se_maniacal_laughter, "maniacal_laughter" },
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{ se_rumbling_of_earth, "rumbling_of_earth" },
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{ se_clanging_sound, "clanging_sound" },
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{ se_mutter_imprecations, "mutter_imprecations" },
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{ se_mutter_incantation, "mutter_incantation" },
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{ se_angry_voice, "angry_voice" },
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{ se_sceptor_pounding, "sceptor_pounding" },
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{ se_courtly_conversation, "courtly_conversation" },
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{ se_low_buzzing, "low_buzzing" },
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{ se_angry_drone, "angry_drone" },
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{ se_bees, "bees" },
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{ se_someone_searching, "someone_searching" },
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{ se_guards_footsteps, "guards_footsteps" },
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{ se_faint_chime, "faint_chime" },
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{ se_loud_click, "loud_click" },
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{ se_soft_click, "soft_click" },
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{ se_squeak, "squeak" },
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{ se_squeak_C, "squeak_C" },
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{ se_squeak_D_flat, "squeak_D_flat" },
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{ se_squeak_D, "squeak_D" },
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{ se_squeak_E_flat, "squeak_E_flat" },
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{ se_squeak_E, "squeak_E" },
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{ se_squeak_F, "squeak_F" },
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{ se_squeak_F_sharp, "squeak_F_sharp" },
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{ se_squeak_G, "squeak_G" },
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{ se_squeak_G_sharp, "squeak_G_sharp" },
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{ se_squeak_A, "squeak_A" },
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{ se_squeak_B_flat, "squeak_B_flat" },
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{ se_squeak_B, "squeak_B" },
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{ se_someone_bowling, "someone_bowling" },
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{ se_rumbling, "rumbling" },
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{ se_loud_crash, "loud_crash" },
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{ se_deafening_roar_atmospheric, "deafening_roar_atmospheric" },
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{ se_low_hum, "low_hum" },
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{ se_laughter, "laughter" },
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{ se_cockatrice_hiss, "cockatrice_hiss" },
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{ se_chant, "chant" },
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{ se_cracking_sound, "cracking_sound" },
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{ se_ripping_sound, "ripping_sound" },
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{ se_thud, "thud" },
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{ se_clank, "clank" },
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{ se_crumbling_sound, "crumbling_sound" },
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{ se_soft_crackling, "soft_crackling" },
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{ se_crackling, "crackling" },
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{ se_sharp_crack, "sharp_crack" },
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{ se_wall_of_force, "wall_of_force" },
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{ se_alarm, "alarm" },
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{ se_kick_door_it_shatters, "kick_door_it_shatters" },
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{ se_kick_door_it_crashes_open, "kick_door_it_crashes_open" },
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{ se_bubble_rising, "bubble_rising" },
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{ se_bolt_of_lightning, "bolt_of_lightning" },
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{ se_board_squeak, "board_squeak" },
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{ se_board_squeaks_loudly, "board_squeaks_loudly" },
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{ se_boing, "boing" },
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{ se_crashed_ceiling, "crashed_ceiling" },
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{ se_clash, "clash" },
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{ se_crash_door, "crash_door" },
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{ se_crash, "crash" },
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{ se_crash_throne_destroyed, "crash_throne_destroyed" },
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{ se_crash_something_broke, "crash_something_broke" },
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{ se_kadoom_boulder_falls_in, "kadoom_boulder_falls_in" },
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{ se_klunk_pipe, "klunk_pipe" },
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{ se_kerplunk_boulder_gone, "kerplunk_boulder_gone" },
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{ se_klunk, "klunk" },
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{ se_klick, "klick" },
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{ se_kaboom_door_explodes, "kaboom_door_explodes" },
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{ se_kaboom_boom_boom, "kaboom_boom_boom" },
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{ se_kaablamm_of_mine, "kaablamm_of_mine" },
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{ se_kaboom, "kaboom" },
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{ se_splat_egg, "splat_egg" },
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{ se_destroy_web, "destroy_web" },
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{ se_iron_ball_dragging_you, "iron_ball_dragging_you" },
|
||||
{ se_iron_ball_hits_you, "iron_ball_hits_you" },
|
||||
{ se_lid_slams_open_falls_shut, "lid_slams_open_falls_shut" },
|
||||
{ se_chain_shatters, "chain_shatters" },
|
||||
{ se_furious_bubbling, "furious_bubbling" },
|
||||
{ se_air_crackles, "air_crackles" },
|
||||
{ se_potion_crash_and_break, "potion_crash_and_break" },
|
||||
{ se_hiss, "hiss" },
|
||||
{ se_growl, "growl" },
|
||||
{ se_canine_bark, "canine_bark" },
|
||||
{ se_canine_growl, "canine_growl" },
|
||||
{ se_canine_whine, "canine_whine" },
|
||||
{ se_canine_yip, "canine_yip" },
|
||||
{ se_canine_howl, "canine_howl" },
|
||||
{ se_canine_yowl, "canine_yowl" },
|
||||
{ se_canine_yelp, "canine_yelp" },
|
||||
{ se_feline_meow, "feline_meow" },
|
||||
{ se_feline_purr, "feline_purr" },
|
||||
{ se_feline_yip, "feline_yip" },
|
||||
{ se_feline_mew, "feline_mew" },
|
||||
{ se_feline_yowl, "feline_yowl" },
|
||||
{ se_feline_yelp, "feline_yelp" },
|
||||
{ se_roar, "roar" },
|
||||
{ se_snarl, "snarl" },
|
||||
{ se_buzz, "buzz" },
|
||||
{ se_squeek, "squeek" },
|
||||
{ se_squawk, "squawk" },
|
||||
{ se_squeal, "squeal" },
|
||||
{ se_screech, "screech" },
|
||||
{ se_equine_neigh, "equine_neigh" },
|
||||
{ se_equine_whinny, "equine_whinny" },
|
||||
{ se_equine_whicker, "equine_whicker" },
|
||||
{ se_bovine_moo, "bovine_moo" },
|
||||
{ se_bovine_bellow, "bovine_bellow" },
|
||||
{ se_wail, "wail" },
|
||||
{ se_groan, "groan" },
|
||||
{ se_grunt, "grunt" },
|
||||
{ se_gurgle, "gurgle" },
|
||||
{ se_elephant_trumpet, "elephant_trumpet" },
|
||||
{ se_snake_rattle, "snake_rattle" },
|
||||
{ se_yelp, "yelp" },
|
||||
{ se_jabberwock_burble, "jabberwock_burble" },
|
||||
{ se_shriek, "shriek" },
|
||||
{ se_bone_rattle, "bone_rattle" },
|
||||
{ se_orc_grunt, "orc_grunt" },
|
||||
{ se_avian_screak, "avian_screak" },
|
||||
{ se_paranoid_confirmation, "paranoid_confirmation" },
|
||||
{ se_bars_whang, "bars_whang" },
|
||||
{ se_bars_whap, "bars_whap" },
|
||||
{ se_bars_flapp, "bars_flapp" },
|
||||
{ se_bars_clink, "bars_clink" },
|
||||
{ se_bars_clonk, "bars_clonk" },
|
||||
{ se_boomerang_klonk, "boomerang_klonk" },
|
||||
{ se_bang_weapon_side, "bang_weapon_side" },
|
||||
{ se_chirp, "chirp" },
|
||||
{ se_croc_bellow, "croc_bellow" },
|
||||
#include "seffects.h"
|
||||
};
|
||||
#undef SEFFECTS_AUTOMAP
|
||||
|
||||
static const char *semap_basenames[SIZE(se_mappings_init)];
|
||||
static boolean basenames_initialized = FALSE;
|
||||
|
||||
@@ -547,9 +547,9 @@ HACKINCL = align.h artifact.h artilist.h attrib.h botl.h \
|
||||
micro.h mkroom.h monattk.h mondata.h monflag.h monst.h monsters.h \
|
||||
obj.h objects.h objclass.h optlist.h patchlevel.h pcconf.h \
|
||||
permonst.h prop.h rect.h region.h sym.h defsym.h rm.h sp_lev.h \
|
||||
spell.h sndprocs.h sys.h system.h tcap.h timeout.h tradstdc.h \
|
||||
trap.h unixconf.h vision.h vmsconf.h wintty.h wincurs.h winX.h \
|
||||
winprocs.h wintype.h you.h youprop.h
|
||||
spell.h sndprocs.h seffects.h sys.h system.h tcap.h timeout.h \
|
||||
tradstdc.h trap.h unixconf.h vision.h vmsconf.h wintty.h wincurs.h \
|
||||
winX.h winprocs.h wintype.h you.h youprop.h
|
||||
|
||||
HSOURCES = $(HACKINCL) dgn_file.h
|
||||
|
||||
@@ -815,11 +815,12 @@ $(HACK_H): ../include/hack.h $(CONFIG_H) ../include/lint.h ../include/align.h \
|
||||
../include/context.h ../include/rm.h ../include/botl.h \
|
||||
../include/rect.h ../include/region.h ../include/trap.h \
|
||||
../include/display.h ../include/vision.h ../include/color.h \
|
||||
../include/sndprocs.h ../include/decl.h ../include/quest.h \
|
||||
../include/spell.h ../include/obj.h ../include/engrave.h \
|
||||
../include/you.h ../include/attrib.h ../include/monst.h \
|
||||
../include/mextra.h ../include/skills.h ../include/timeout.h \
|
||||
../include/flag.h ../include/winprocs.h ../include/sys.h
|
||||
../include/sndprocs.h ../include/seffects.h ../include/decl.h \
|
||||
../include/quest.h ../include/spell.h ../include/obj.h \
|
||||
../include/engrave.h ../include/you.h ../include/attrib.h \
|
||||
../include/monst.h ../include/mextra.h ../include/skills.h \
|
||||
../include/timeout.h ../include/flag.h ../include/winprocs.h \
|
||||
../include/sys.h
|
||||
touch $(HACK_H)
|
||||
#
|
||||
$(TARGETPFX)pcmain.o: ../sys/share/pcmain.c $(HACK_H) ../include/dlb.h
|
||||
@@ -1121,10 +1122,10 @@ $(TARGETPFX)mdlib.o: mdlib.c $(CONFIG_H) ../include/permonst.h \
|
||||
../include/monsters.h ../include/objclass.h \
|
||||
../include/defsym.h ../include/objects.h ../include/wintype.h \
|
||||
../include/sym.h ../include/artilist.h ../include/dungeon.h \
|
||||
../include/sndprocs.h ../include/obj.h ../include/monst.h \
|
||||
../include/mextra.h ../include/you.h ../include/attrib.h \
|
||||
../include/prop.h ../include/skills.h ../include/context.h \
|
||||
../include/flag.h ../include/dlb.h
|
||||
../include/sndprocs.h ../include/seffects.h ../include/obj.h \
|
||||
../include/monst.h ../include/mextra.h ../include/you.h \
|
||||
../include/attrib.h ../include/prop.h ../include/skills.h \
|
||||
../include/context.h ../include/flag.h ../include/dlb.h
|
||||
$(TARGETPFX)mhitm.o: mhitm.c $(HACK_H) ../include/artifact.h
|
||||
$(TARGETPFX)mhitu.o: mhitu.c $(HACK_H) ../include/artifact.h
|
||||
$(TARGETPFX)minion.o: minion.c $(HACK_H)
|
||||
|
||||
@@ -457,8 +457,8 @@ HACKINCL = $(INCL)\align.h $(INCL)\artifact.h $(INCL)\artilist.h \
|
||||
$(INCL)\timeout.h $(INCL)\tradstdc.h $(INCL)\trap.h \
|
||||
$(INCL)\unixconf.h $(INCL)\vision.h $(INCL)\vmsconf.h \
|
||||
$(INCL)\wintty.h $(INCL)\wincurs.h $(INCL)\winX.h \
|
||||
$(INCL)\winprocs.h $(INCL)\sndprocs.h $(INCL)\wintype.h $(INCL)\you.h \
|
||||
$(INCL)\youprop.h
|
||||
$(INCL)\winprocs.h $(INCL)\sndprocs.h $(INCL)\seffects.h \
|
||||
$(INCL)\wintype.h $(INCL)\you.h $(INCL)\youprop.h
|
||||
|
||||
# all .c that are part of the main NetHack program and are not operating- or
|
||||
# windowing-system specific
|
||||
@@ -871,7 +871,7 @@ HACK_H = $(INCL)\hack.h $(CONFIG_H) $(INCL)\lint.h $(INCL)\align.h \
|
||||
$(INCL)\attrib.h $(INCL)\monst.h $(INCL)\mextra.h \
|
||||
$(INCL)\skills.h $(INCL)\timeout.h $(INCL)\trap.h \
|
||||
$(INCL)\flag.h $(INCL)\winprocs.h $(INCL)\sndprocs.h \
|
||||
$(INCL)\sys.h
|
||||
$(INCL)\seffects.h $(INCL)\sys.h
|
||||
|
||||
TILE_H = ..\win\share\tile.h
|
||||
|
||||
@@ -2358,7 +2358,8 @@ MOCPATH = moc.exe
|
||||
# $(INCL)\obj.h $(INCL)\engrave.h $(INCL)\you.h \
|
||||
# $(INCL)\attrib.h $(INCL)\monst.h $(INCL)\mextra.h \
|
||||
# $(INCL)\skills.h $(INCL)\timeout.h $(INCL)\flag.h \
|
||||
# $(INCL)\winprocs.h $(INCL)\sndprocs.h $(INCL)\sys.h
|
||||
# $(INCL)\winprocs.h $(INCL)\sndprocs.h $(INCL)\seffects.h \
|
||||
# $(INCL)\sys.h
|
||||
# touch $(HACK_H)
|
||||
#
|
||||
$(OTTY)pcmain.o: ..\sys\share\pcmain.c $(HACK_H) $(INCL)\dlb.h
|
||||
@@ -2777,7 +2778,8 @@ MOCPATH = moc.exe
|
||||
# $(INCL)\obj.h $(INCL)\engrave.h $(INCL)\you.h \
|
||||
# $(INCL)\attrib.h $(INCL)\monst.h $(INCL)\mextra.h \
|
||||
# $(INCL)\skills.h $(INCL)\timeout.h $(INCL)\flag.h \
|
||||
# $(INCL)\winprocs.h $(INCL)\sndprocs.h $(INCL)\sys.h
|
||||
# $(INCL)\winprocs.h $(INCL)\sndprocs.h \
|
||||
# $(INCL)\seffects.h $(INCL)\sys.h
|
||||
# touch $(HACK_H)
|
||||
#
|
||||
$(OGUI)pcmain.o: ..\sys\share\pcmain.c $(HACK_H) $(INCL)\dlb.h
|
||||
|
||||
@@ -243,6 +243,7 @@
|
||||
<ClInclude Include="$(IncDir)rm.h" />
|
||||
<ClInclude Include="$(IncDir)skills.h" />
|
||||
<ClInclude Include="$(IncDir)sndprocs.h" />
|
||||
<ClInclude Include="$(IncDir)seffects.h" />
|
||||
<ClInclude Include="$(IncDir)spell.h" />
|
||||
<ClInclude Include="$(IncDir)sp_lev.h" />
|
||||
<ClInclude Include="$(IncDir)sym.h" />
|
||||
@@ -283,4 +284,4 @@
|
||||
<Target Name="AfterRebuild">
|
||||
<MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -269,6 +269,7 @@
|
||||
<ClInclude Include="$(IncDir)rm.h" />
|
||||
<ClInclude Include="$(IncDir)skills.h" />
|
||||
<ClInclude Include="$(IncDir)sndprocs.h" />
|
||||
<ClInclude Include="$(IncDir)seffects.h" />
|
||||
<ClInclude Include="$(IncDir)spell.h" />
|
||||
<ClInclude Include="$(IncDir)sp_lev.h" />
|
||||
<ClInclude Include="$(IncDir)sym.h" />
|
||||
@@ -319,4 +320,4 @@
|
||||
<Target Name="AfterRebuild">
|
||||
<MSBuild Projects="$(vsDir)NetHack\afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user