verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural to determine tense/form of verbs and a few pronouns as well
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@@ -827,13 +827,13 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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if ((obj->cursed || obj->greased) && (u.dx || u.dy) && !rn2(7)) {
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boolean slipok = TRUE;
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if (ammo_and_launcher(obj, uwep))
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pline("%s misfires!", The(xname(obj)));
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pline("%s!", Tobjnam(obj, "misfire"));
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else {
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/* only slip if it's greased or meant to be thrown */
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if (obj->greased || throwing_weapon(obj))
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/* BUG: this message is grammatically incorrect if obj has
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a plural name; greased gloves or boots for instance. */
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pline("%s slips as you throw it!", The(xname(obj)));
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pline("%s as you throw it!", Tobjnam(obj, "slip"));
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else slipok = FALSE;
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}
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if (slipok) {
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@@ -864,8 +864,8 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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} else if(u.dz) {
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if (u.dz < 0 && Role_if(PM_VALKYRIE) &&
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obj->oartifact == ART_MJOLLNIR && !impaired) {
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pline("%s hits the %s and returns to your hand!",
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The(xname(obj)), ceiling(u.ux,u.uy));
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pline("%s the %s and returns to your hand!",
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Tobjnam(obj, "hit"), ceiling(u.ux,u.uy));
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obj = addinv(obj);
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(void) encumber_msg();
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setuwep(obj);
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@@ -975,7 +975,7 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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sho_obj_return_to_u(obj); /* display its flight */
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if (!impaired && rn2(100)) {
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pline("%s returns to your hand!", The(xname(obj)));
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pline("%s to your hand!", Tobjnam(obj, "return"));
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obj = addinv(obj);
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(void) encumber_msg();
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setuwep(obj);
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@@ -985,11 +985,11 @@ boolean twoweap; /* used to restore twoweapon mode if wielded weapon returns */
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} else {
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int dmg = rnd(4);
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if (Blind)
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pline("%s hits your %s!",
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The(xname(obj)), body_part(ARM));
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pline("%s your %s!",
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Tobjnam(obj, "hit"), body_part(ARM));
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else
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pline("%s flies back toward you, hitting your %s!",
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The(xname(obj)), body_part(ARM));
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pline("%s back toward you, hitting your %s!",
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Tobjnam(obj, "fly"), body_part(ARM));
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(void) artifact_hit((struct monst *) 0, &youmonst,
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obj, &dmg, 0);
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losehp(dmg, xname(obj), KILLED_BY);
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@@ -1319,8 +1319,8 @@ register struct obj *obj;
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}
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}
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}
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pline("%s vanishes into %s %s.",
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The(xname(obj)), s_suffix(mon_nam(mon)),
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pline("%s into %s %s.",
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Tobjnam(obj, "vanish"), s_suffix(mon_nam(mon)),
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is_animal(u.ustuck->data) ? "entrails" : "currents");
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} else {
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tmiss(obj, mon);
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