more win32 build updates (from <Someone>)
This commit is contained in:
@@ -30,15 +30,15 @@ environments:
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o A copy of Borland C 5.5.1 command line tools. Borland has made a
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version of its command line tools available for download after
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registration at:
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http://www.borland.com/bcppbuilder/freecompiler/.
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http://www.borland.com/bcppbuilder/freecompiler/
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OR
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OR
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o A copy of MinGW 2.0. MinGW is a collection of header files and import
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libraries with which native Windows32 programs can be made; the
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MinGW 2.0 distribution contains the GNU Compiler Collection.
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You can download MinGW at
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http://www.mingw.org/
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http://www.mingw.org/
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Earlier versions of MinGW will not allow you to build the Windows
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Graphical version.
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@@ -51,7 +51,7 @@ Visual C's IDE (Integrated Development Environment.)
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FIRST STEP
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The first step in building either version of NetHack is to execute
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sys/winnt/nhsetup.bat.
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sys\winnt\nhsetup.bat.
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From the command prompt:
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cd sys\winnt
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@@ -87,7 +87,7 @@ executable for Graphical NetHack will be named NetHackW.exe. You can opt
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to build both; they will be able to use the same datafiles, save files
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and bones files.
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I. Dispelling the Myths:
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I. Dispelling the Myths:
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Compiling NetHack for Win32 is not as easy as it sounds, nor as hard
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as it looks, however it will behoove you to read this entire section
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@@ -220,7 +220,7 @@ Compiling
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make /f Makefile.bcc install
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For GCC:
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make -f Makefile.gcc install
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mingw32-make -f Makefile.gcc install
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If you get any errors along the way then something has not been set
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up correctly. The time it takes to compile depends on your
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@@ -245,7 +245,7 @@ Notes:
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make /f Makefile.bcc
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For GCC:
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make -f Makefile.gcc
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mingw32-make -f Makefile.gcc
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If you add, delete, or reorder monsters or objects, or you change
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the format of saved level files, delete any save and bones files.
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@@ -272,7 +272,7 @@ BUILDING USING VISUAL C'S IDE
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Only the Win32 native port built on the Windows API, or Graphical
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NetHack, can be built using the Visual C IDE.
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I. Dispelling the Myths:
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I. Dispelling the Myths:
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Compiling NetHack using the Visual C IDE is straightforward, as long
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as you have your compiler and tools correctly installed.
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@@ -343,34 +343,34 @@ Setting Up
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functionality and is the officially released build.
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Start the Visual C IDE. In the Visual C IDE menus, choose:
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File | Open Workspace
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File | Open Workspace
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4. Set up for the build.
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In the Visual C "Open Workspace" dialog box, navigate to the top of
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your NetHack source directory.
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In there, highlight "nethack.dsw" and click on Open.
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Once the workspace has been opened, you should see the following
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list in the Visual C selection window:
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+ dgncomp files
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+ dgnstuff files
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+ dlb_main files
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+ levcomp files
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+ levstuff files
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+ makedefs files
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+ nethackw files
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+ recover files
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+ tile2bmp files
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+ tilemap files
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+ uudecode files
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In there, highlight "nethack.dsw" and click on Open.
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Once the workspace has been opened, you should see the following
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list in the Visual C selection window:
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+ dgncomp files
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+ dgnstuff files
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+ dlb_main files
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+ levcomp files
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+ levstuff files
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+ makedefs files
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+ nethackw files
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+ recover files
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+ tile2bmp files
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+ tilemap files
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+ uudecode files
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On the Visual C menus, choose:
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Project | Set Active Project | NetHackW
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On the Visual C menus again, choose either:
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Build | Set Active Configuration | NetHackW - Win32 Release
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or
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or
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Build | Set Active Configuration | NetHackW - Win32 Debug
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The first will create the Release build of NetHackW which does not
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@@ -378,7 +378,7 @@ Setting Up
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quicker. The second will create the Debug build of NetHackW and
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will spend a lot of time writing debug information to the disk as
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the game is played. Unless you are debugging or enhancing NetHack
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for Windows, choose the Release build.
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for Windows, choose the Release build.
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Building
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@@ -386,8 +386,8 @@ Building
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On the Visual C menus once again, choose:
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Build | Build NetHackW.exe
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This starts the build. It is likely that the IDE message window
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where you are doing the compiling will be occupied for a while.
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This starts the build. It is likely that the IDE message window
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where you are doing the compiling will be occupied for a while.
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6. If all has gone well to this point, you should now have a NetHack
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executable called NetHackW.exe in the "binary" directory, along with
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@@ -13,22 +13,25 @@
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# root, but this can be changed by modifying the bccroot and related
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# variables.
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#
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# This is used for building a TTY or graphical version of NetHack using
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# WIN32 Console I/O and API routines only.
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# This is used for building two versions of NetHack:
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack;
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.
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#
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# In addition to your C compiler,
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#
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# if you want to change you will need a
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# files with suffix workalike for
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# .y yacc (such as bison)
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# .l lex (such as flex)
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# files with suffix workalike for
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# .y yacc (such as bison)
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# .l lex (such as flex)
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#
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#
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# If you have any questions read the sys/winnt/Install.nt file included
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# with the distribution.
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#
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# --
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# Yitzhak Sapir
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# Yitzhak Sapir
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#==============================================================================
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# Do not delete the following 3 lines.
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#
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@@ -166,19 +169,6 @@ LEXYYC = lex.yy.c
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RANDOM = $(OBJ)\random.o
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#RANDOM =
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#
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# - For debugging ability, comment out the upper two
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# macros and uncomment the lower two.
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#
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#
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# Leave the next two lines uncommented _ONLY_ if you do NOT want any
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# debug capability in the object files, or in the NetHack executable.
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# Comment them if you want debug capability.
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#cdebug =
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#linkdebug =
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#
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# Compiler and Linker flags
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#
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@@ -220,10 +210,7 @@ TILEBMP16 = $(SRC)\tiles.bmp
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TILEUTIL32 = $(UTIL)\til2bm32.exe
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TILEBMP32 = $(SRC)\tiles32.bmp
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# These should be left commented in 3.4.x
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#
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#SOUND = $(OBJ)\ntsound.o
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SOUND = $(OBJ)\ntsound.o
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#SOUND =
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# To store all the level files,
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@@ -238,10 +225,6 @@ DLBFLG = -DDLB
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DLBFLG =
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! ENDIF
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# You can actually build a set of tiles
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# with this makefile even though they
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# are not used. Use 'nmake o\nhtiles.bmp'
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#
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#==========================================
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# Setting up the compiler and linker
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@@ -4,20 +4,24 @@
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# NetHack 3.4.x Makefile for MinGW
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#
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# Win32 Compilers Tested:
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# - gcc version 2.95.3-6
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# - MinGW 1.0 (gcc version 2.95.3-6) (Console NetHack only)
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# - MinGW 2.0 (gcc version 3.2)
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#
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# If you don't have this compiler, you can get it at:
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# http://www.mingw.org/
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#
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# This is used for building a TTY version of NetHack using
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# WIN32 Console I/O only.
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# This is used for building two versions of NetHack:
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack;
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.
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#
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# In addition to your C compiler,
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#
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# if you want to change you will need a
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# files with suffix workalike for
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# .y yacc (such as bison)
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# .l lex (such as flex)
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# files with suffix workalike for
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# .y yacc (such as bison)
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# .l lex (such as flex)
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#
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#
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# If you have any questions read the sys/winnt/Install.nt file included
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@@ -27,11 +31,10 @@
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# Dion Nicolaas
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#==============================================================================
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# Graphical interface
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# Don't uncomment this line for 3.4.1
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# Set to Y for a graphical version
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# Set to anything else (or undefine) for a tty version
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GRAPHICAL = N
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#GRAPHICAL = Y
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# Debug
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# Set to Y for Debug support (to produce debug information)
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@@ -159,7 +162,6 @@ WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
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$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
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$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
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$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
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# WIN32_IE=0x400 is currently unsupported by MinGW
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WINPFLAG = -DTILES -DMSWIN_GRAPHICS -D_WIN32_IE=0x0400
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NHRES = $(O)winres.o
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WINPINC = -I$(WIN32)
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@@ -168,14 +170,14 @@ WINPHDR = $(WIN32)/mhaskyn.h $(WIN32)/mhdlg.h $(WIN32)/mhfont.h \
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$(WIN32)/mhmenu.h $(WIN32)/mhmsg.h $(WIN32)/mhmsgwnd.h \
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$(WIN32)/mhrip.h $(WIN32)/mhstatus.h \
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$(WIN32)/mhtext.h $(WIN32)/resource.h $(WIN32)/winMS.h
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WINPLIBS = -lcomctl32
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WINPLIBS = -lcomctl32 -lwinmm
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else
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WINPORT = $(O)nttty.o
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WINPFLAG= -DWIN32CON
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WINPHDR =
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NHRES = $(O)console.o
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WINPINC =
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WINPLIBS =
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WINPLIBS = -lwinmm
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endif
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TILEUTIL16 = $(UTIL)/tile2bmp.exe
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@@ -184,10 +186,8 @@ TILEBMP16 = $(SRC)/tiles.bmp
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TILEUTIL32 = $(UTIL)/til2bm32.exe
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TILEBMP32 = $(SRC)/tiles32.bmp
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# These should be left commented in 3.4.x
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#
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SOUND = $(OBJ)/ntsound.o
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#SOUND = $(OBJ)/ntsound.o
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#SOUND =
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# To store all the level files,
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@@ -7,8 +7,11 @@
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# - Microsoft 32 bit Visual C++ V4.x
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# - Microsoft 32 bit Visual C++ V6.0 SP3, SP4
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#
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# This is used for building a TTY version of NetHack using WIN32 Console
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# I/O routines only.
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# This is used for building two versions of NetHack:
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack;
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.
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#
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# In addition to your C compiler,
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#
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@@ -34,14 +37,13 @@ APPVER=4.0
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#GRAPHICAL = Y
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#
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# Set the gamedir according to your preference.
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# If not present prior to compilation it gets created.
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!IF "$(GRAPHICAL)" == "Y"
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GAME = NetHack # Game Name
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!ELSE
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GAME = NetHackW # Game Name
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!ELSE
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GAME = NetHack # Game Name
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!ENDIF
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GAMEDIR = ..\binary # Game directory
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@@ -113,11 +115,6 @@ LEXYYC = lexyy.c
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RANDOM = $(OBJ)\random.o
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#RANDOM =
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#
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# - For debugging ability, comment out the upper two
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# macros and uncomment the lower two.
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#
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#
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# Leave the next two lines uncommented _ONLY_ if you do NOT want any
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# debug capability in the object files, or in the NetHack executable.
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Reference in New Issue
Block a user