more win32 build updates (from <Someone>)
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@@ -13,22 +13,25 @@
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# root, but this can be changed by modifying the bccroot and related
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# variables.
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#
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# This is used for building a TTY or graphical version of NetHack using
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# WIN32 Console I/O and API routines only.
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# This is used for building two versions of NetHack:
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack;
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.
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#
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# In addition to your C compiler,
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#
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# if you want to change you will need a
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# files with suffix workalike for
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# .y yacc (such as bison)
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# .l lex (such as flex)
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# files with suffix workalike for
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# .y yacc (such as bison)
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# .l lex (such as flex)
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#
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#
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# If you have any questions read the sys/winnt/Install.nt file included
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# with the distribution.
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#
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# --
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# Yitzhak Sapir
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# Yitzhak Sapir
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#==============================================================================
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# Do not delete the following 3 lines.
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#
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@@ -166,19 +169,6 @@ LEXYYC = lex.yy.c
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RANDOM = $(OBJ)\random.o
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#RANDOM =
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#
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# - For debugging ability, comment out the upper two
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# macros and uncomment the lower two.
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#
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#
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# Leave the next two lines uncommented _ONLY_ if you do NOT want any
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# debug capability in the object files, or in the NetHack executable.
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# Comment them if you want debug capability.
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#cdebug =
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#linkdebug =
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#
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# Compiler and Linker flags
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#
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@@ -220,10 +210,7 @@ TILEBMP16 = $(SRC)\tiles.bmp
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TILEUTIL32 = $(UTIL)\til2bm32.exe
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TILEBMP32 = $(SRC)\tiles32.bmp
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# These should be left commented in 3.4.x
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#
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#SOUND = $(OBJ)\ntsound.o
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SOUND = $(OBJ)\ntsound.o
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#SOUND =
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# To store all the level files,
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@@ -238,10 +225,6 @@ DLBFLG = -DDLB
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DLBFLG =
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! ENDIF
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# You can actually build a set of tiles
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# with this makefile even though they
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# are not used. Use 'nmake o\nhtiles.bmp'
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#
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#==========================================
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# Setting up the compiler and linker
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