Ask to kick a locked door open, if hero has no unlocking tool
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@@ -862,6 +862,7 @@ try to avoid locations with engraved Elbereth or scare monster scroll when
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be more flexible when wishing checks for artifact name matches; now allows
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"firebrand" or "fire-brand" to yield "Fire Brand"
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exclude unique monsters from pacification when untrapped from web
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ask to kick a door open, if it's locked and you don't have unlocking tool
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -666,11 +666,13 @@ struct _create_particular_data {
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enum cmdq_cmdtypes {
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CMDQ_KEY = 0, /* a literal character, cmdq_add_key() */
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CMDQ_EXTCMD, /* extended command, cmdq_add_ec() */
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CMDQ_DIR, /* direction, cmdq_add_dir() */
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};
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struct _cmd_queue {
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int typ;
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char key;
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schar dirx, diry, dirz;
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const struct ext_func_tab *ec_entry;
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struct _cmd_queue *next;
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};
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@@ -252,6 +252,7 @@ extern void reset_occupations(void);
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extern void set_occupation(int(*)(void), const char *, cmdcount_nht);
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extern void cmdq_add_ec(int(*)(void));
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extern void cmdq_add_key(char);
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extern void cmdq_add_dir(schar, schar, schar);
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extern struct _cmd_queue *cmdq_pop(void);
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extern void cmdq_clear(void);
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extern char pgetchar(void);
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40
src/cmd.c
40
src/cmd.c
@@ -266,6 +266,28 @@ cmdq_add_key(char key)
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g.command_queue = tmp;
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}
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/* add a direction to the command queue */
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void
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cmdq_add_dir(schar dx, schar dy, schar dz)
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{
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struct _cmd_queue *tmp = (struct _cmd_queue *)alloc(sizeof(struct _cmd_queue));
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struct _cmd_queue *cq = g.command_queue;
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tmp->typ = CMDQ_DIR;
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tmp->dirx = dx;
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tmp->diry = dy;
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tmp->dirz = dz;
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tmp->next = NULL;
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while (cq && cq->next)
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cq = cq->next;
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if (cq)
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cq->next = tmp;
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else
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g.command_queue = tmp;
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}
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/* pop off the topmost command from the command queue.
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* caller is responsible for freeing the returned _cmd_queue.
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*/
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@@ -4148,6 +4170,23 @@ getdir(const char *s)
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{
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char dirsym;
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int is_mov;
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struct _cmd_queue *cmdq = cmdq_pop();
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if (cmdq) {
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if (cmdq->typ == CMDQ_DIR) {
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if (!cmdq->dirz) {
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dirsym = g.Cmd.dirchars[xytod(cmdq->dirx, cmdq->diry)];
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} else {
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dirsym = g.Cmd.dirchars[(cmdq->dirz > 0) ? DIR_DOWN : DIR_UP];
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}
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} else {
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cmdq_clear();
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dirsym = '\0';
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impossible("getdir: command queue had no dir?");
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}
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free(cmdq);
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goto got_dirsym;
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}
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retry:
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if (g.in_doagain || *readchar_queue)
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@@ -4164,6 +4203,7 @@ getdir(const char *s)
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}
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savech(dirsym);
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got_dirsym:
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if (dirsym == g.Cmd.spkeys[NHKF_GETDIR_SELF]
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|| dirsym == g.Cmd.spkeys[NHKF_GETDIR_SELF2]) {
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u.dx = u.dy = u.dz = 0;
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@@ -827,7 +827,7 @@ dokick(void)
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if (no_kick) {
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/* ignore direction typed before player notices kick failed */
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display_nhwindow(WIN_MESSAGE, TRUE); /* --More-- */
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return ECMD_OK;
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return ECMD_FAIL;
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}
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if (!getdir((char *) 0))
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11
src/lock.c
11
src/lock.c
@@ -798,8 +798,15 @@ doopen_indir(int x, int y)
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break;
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}
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pline("This door%s.", mesg);
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if (locked && flags.autounlock && (unlocktool = autokey(TRUE)) != 0) {
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res = pick_lock(unlocktool, cc.x, cc.y, (struct obj *) 0) ? ECMD_TIME : ECMD_OK;
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if (locked) {
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if (flags.autounlock && (unlocktool = autokey(TRUE)) != 0) {
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res = pick_lock(unlocktool, cc.x, cc.y,
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(struct obj *) 0) ? ECMD_TIME : ECMD_OK;
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} else if (!u.usteed && ynq("Kick it?") == 'y') {
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cmdq_add_ec(dokick);
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cmdq_add_dir(sgn(cc.x - u.ux), sgn(cc.y - u.uy), 0);
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res = ECMD_TIME;
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}
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}
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return res;
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}
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