R788 - bones corpses shouldn't all be human
u.umonnum was used to create the corpse in a bones file. However, unless you're polymorphed and manage to actually die in that form, u.umonnum refers to a role monster, which all have M2_HUMAN set, so they're all human. Even if the role monsters were mutated dynamically when the game starts, the problem would still exist, just in a different form. Use urace to determine the corpse type instead.
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@@ -91,6 +91,7 @@ monsters should not repeatedly try to teleport on noteleport levels
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crocodiles legs are not designed for kicking open doors, chests, et al.
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walls of one of the luckstone locations in minend-3 were diggable
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minetn-6 could place downstairs in a cut-off location
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corpses in bones files don't retain their role characteristic
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Platform- and/or Interface-Specific Fixes
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