R765 - minetn-6 could have cut-off downstairs
minetn-6 includes a MAP along with the flags that cause it to be cavernous. However, the caverns get generated before the MAP is adde the level. Other similar MAPs have open space on their edges, but there were walls on the lower right edge of minetn-6. Added another column of mostly open space. This level can still get cut-off areas, but the stairs won't be located there.
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@@ -502,26 +502,26 @@ MAZE: "minetn-6",' '
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INIT_MAP:'.','-',true,true,lit,true
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GEOMETRY:center,top
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MAP
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.-----................----------------.
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.|...|................|...|..|...|...|.
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.|...+..--+--.........|...|..|...|...|.
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.|...|..|...|..-----..|...|..|-+---+--.
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.-----..|...|--|...|..--+---+-.........
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........|...|..|...+.............-----.
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........-----..|...|......--+-...|...|.
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.----...|...|+------..{...|..|...+...|.
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.|..+...|...|.............|..|...|...|.
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.|..|...|...|-+-.....---+-------------.
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.----...--+--..|..-+-|.................
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...|........|..|..|..|----....---------
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...|..T.....----..|..|...+....|......|-
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...|-....{........|..|...|....+......|-
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...--..-....T.....--------....|......|-
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.......--.....................---------
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.-----................----------------.-
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.|...|................|...|..|...|...|..
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.|...+..--+--.........|...|..|...|...|..
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.|...|..|...|..-----..|...|..|-+---+--..
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.-----..|...|--|...|..--+---+-.........|
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........|...|..|...+.............-----..
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........-----..|...|......--+-...|...|..
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.----...|...|+------..{...|..|...+...|..
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.|..+...|...|.............|..|...|...|..
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.|..|...|...|-+-.....---+-------------.|
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.----...--+--..|..-+-|..................
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...|........|..|..|..|----....---------.
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...|..T.....----..|..|...+....|......|-.
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...|-....{........|..|...|....+......|-.
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...--..-....T.....--------....|......|-.
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.......--.....................----------
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ENDMAP
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REGION:(00,00,38,15),lit,"ordinary"
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STAIR:levregion(01,03,20,19),(0,0,38,15),up
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STAIR:levregion(21,03,75,19),(0,0,38,15),down
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STAIR:levregion(01,03,20,19),(0,0,39,15),up
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STAIR:levregion(21,03,75,19),(0,0,39,15),down
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REGION:(13,5,14,6),unlit,"ordinary"
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REGION:(9,7,11,9),lit,"candle shop"
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REGION:(16,4,18,6),lit,"tool shop"
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@@ -90,6 +90,7 @@ vault guards won't ask who you are if you're unconscious or paralyzed
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monsters should not repeatedly try to teleport on noteleport levels
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crocodiles legs are not designed for kicking open doors, chests, et al.
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walls of one of the luckstone locations in minend-3 were diggable
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minetn-6 could place downstairs in a cut-off location
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Platform- and/or Interface-Specific Fixes
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