R765 - minetn-6 could have cut-off downstairs

minetn-6 includes a MAP along with the flags that cause it to be cavernous.
However, the caverns get generated before the MAP is adde the level.  Other
similar MAPs have open space on their edges, but there were walls on the
lower right edge of minetn-6.  Added another column of mostly open space.
This level can still get cut-off areas, but the stairs won't be located there.
This commit is contained in:
cohrs
2002-04-24 03:53:10 +00:00
parent 2c26ea1dd5
commit b1fe51e80b
2 changed files with 19 additions and 18 deletions

View File

@@ -502,26 +502,26 @@ MAZE: "minetn-6",' '
INIT_MAP:'.','-',true,true,lit,true
GEOMETRY:center,top
MAP
.-----................----------------.
.|...|................|...|..|...|...|.
.|...+..--+--.........|...|..|...|...|.
.|...|..|...|..-----..|...|..|-+---+--.
.-----..|...|--|...|..--+---+-.........
........|...|..|...+.............-----.
........-----..|...|......--+-...|...|.
.----...|...|+------..{...|..|...+...|.
.|..+...|...|.............|..|...|...|.
.|..|...|...|-+-.....---+-------------.
.----...--+--..|..-+-|.................
...|........|..|..|..|----....---------
...|..T.....----..|..|...+....|......|-
...|-....{........|..|...|....+......|-
...--..-....T.....--------....|......|-
.......--.....................---------
.-----................----------------.-
.|...|................|...|..|...|...|..
.|...+..--+--.........|...|..|...|...|..
.|...|..|...|..-----..|...|..|-+---+--..
.-----..|...|--|...|..--+---+-.........|
........|...|..|...+.............-----..
........-----..|...|......--+-...|...|..
.----...|...|+------..{...|..|...+...|..
.|..+...|...|.............|..|...|...|..
.|..|...|...|-+-.....---+-------------.|
.----...--+--..|..-+-|..................
...|........|..|..|..|----....---------.
...|..T.....----..|..|...+....|......|-.
...|-....{........|..|...|....+......|-.
...--..-....T.....--------....|......|-.
.......--.....................----------
ENDMAP
REGION:(00,00,38,15),lit,"ordinary"
STAIR:levregion(01,03,20,19),(0,0,38,15),up
STAIR:levregion(21,03,75,19),(0,0,38,15),down
STAIR:levregion(01,03,20,19),(0,0,39,15),up
STAIR:levregion(21,03,75,19),(0,0,39,15),down
REGION:(13,5,14,6),unlit,"ordinary"
REGION:(9,7,11,9),lit,"candle shop"
REGION:(16,4,18,6),lit,"tool shop"

View File

@@ -90,6 +90,7 @@ vault guards won't ask who you are if you're unconscious or paralyzed
monsters should not repeatedly try to teleport on noteleport levels
crocodiles legs are not designed for kicking open doors, chests, et al.
walls of one of the luckstone locations in minend-3 were diggable
minetn-6 could place downstairs in a cut-off location
Platform- and/or Interface-Specific Fixes