potion of poison
<Someone> wrote: > It is a little odd that, if you are poison resistant, > potions of sickness can kill you if and only if they > are blessed.
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@@ -37,6 +37,8 @@ if you didn't see a rolling boulder fall into a pit, you only heard the sound
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fire trap was triggered twice in the same turn when melting ice was involved
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abandon the specialized djinn and ghost counters used for potion tuning and
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use the mvitals[].born field instead
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if you were Poison_resistant, only a *blessed* potion of sickness caused
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loss of hitpoints
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Platform- and/or Interface-Specific Fixes
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13
src/potion.c
13
src/potion.c
@@ -680,8 +680,13 @@ peffects(otmp)
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if (Role_if(PM_HEALER))
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pline("Fortunately, you have been immunized.");
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else {
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char contaminant[BUFSZ];
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int typ = rn2(A_MAX);
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Sprintf(contaminant, "%s%s",
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(Poison_resistance) ? "mildly " : "",
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(otmp->fromsink) ? "contaminated tap water" :
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"contaminated potion");
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if (!Fixed_abil) {
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poisontell(typ, FALSE);
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(void) adjattrib(typ,
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@@ -691,10 +696,14 @@ peffects(otmp)
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if(!Poison_resistance) {
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if (otmp->fromsink)
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losehp(rnd(10)+5*!!(otmp->cursed),
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"contaminated tap water", KILLED_BY);
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contaminant, KILLED_BY);
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else
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losehp(rnd(10)+5*!!(otmp->cursed),
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"contaminated potion", KILLED_BY_AN);
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contaminant, KILLED_BY_AN);
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} else {
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/* rnd loss is so that unblessed poorer than blessed */
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losehp(1 + rn2(2), contaminant,
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(otmp->fromsink) ? KILLED_BY : KILLED_BY_AN);
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}
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exercise(A_CON, FALSE);
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}
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