Revert "check."

This reverts commit 7814d9097a.
This commit is contained in:
nhmall
2018-11-23 22:17:16 -05:00
parent 7ce4c28eb9
commit 93ebcf0071
9 changed files with 335 additions and 44 deletions

View File

@@ -556,6 +556,15 @@ typedef unsigned char uchar;
#endif
/* PLAYAGAIN support for allowing the game shell to stay open after the player
* saves or dies. This requires that the game engine can be re-entered to
* start another game.
*
* This support does not include supporting playing another game when
* a panic has occured due to undetermined state the engine is left in after a
* panic */
/* #define PLAYAGAIN */
/* End of Section 4 */
#ifdef TTY_TILES_ESCCODES

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@@ -192,6 +192,7 @@ E NEARDATA char dogname[];
E NEARDATA char catname[];
E NEARDATA char horsename[];
E char preferred_pet;
E int petname_used;
E const char *occtxt; /* defined when occupation != NULL */
E const char *nomovemsg;
@@ -443,15 +444,10 @@ struct early_opt {
* things initialized during the initialization of the game engine.
* It is initialized with icontext_initial_state found in decl.c */
#define PLAYAGAIN
struct instance_context {
int oldcap; /* encumberance - pickup.c */
int petname_used; /* user preferred pet name has been used - dog.c */
int jumping_is_magic; /* current jump result of magic - apply.c */
int polearm_range_min; /* apply.c */
int polearm_range_max; /* apply.c */
int spec_dbon_applies; /* coordinate effects from spec_dbon() with
* messages in artifact_hit() - artifact.c */
int mrank_sz; /* loaded by max_rank_sz - botl.c */
};
E struct instance_context icontext;

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@@ -251,6 +251,9 @@ E void FDECL(destroy_drawbridge, (int, int));
/* ### decl.c ### */
E void NDECL(decl_init);
#ifdef PLAYAGAIN
E void NDECL(decl_early_init);
#endif
/* ### detect.c ### */

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@@ -1600,13 +1600,15 @@ boolean showmsg;
return TRUE;
}
static int jumping_is_magic;
STATIC_OVL boolean
get_valid_jump_position(x,y)
int x,y;
{
return (isok(x, y)
&& (ACCESSIBLE(levl[x][y].typ) || Passes_walls)
&& is_valid_jump_pos(x, y, icontext.jumping_is_magic, FALSE));
&& is_valid_jump_pos(x, y, jumping_is_magic, FALSE));
}
void
@@ -1720,7 +1722,7 @@ int magic; /* 0=Physical, otherwise skill level */
pline("Where do you want to jump?");
cc.x = u.ux;
cc.y = u.uy;
icontext.jumping_is_magic = magic;
jumping_is_magic = magic;
getpos_sethilite(display_jump_positions, get_valid_jump_position);
if (getpos(&cc, TRUE, "the desired position") < 0)
return 0; /* user pressed ESC */
@@ -2912,13 +2914,16 @@ int min_range, max_range;
return TRUE;
}
static int polearm_range_min = -1;
static int polearm_range_max = -1;
STATIC_OVL boolean
get_valid_polearm_position(x, y)
int x, y;
{
return (isok(x, y) && ACCESSIBLE(levl[x][y].typ)
&& distu(x, y) >= icontext.polearm_range_min
&& distu(x, y) <= icontext.polearm_range_max);
&& distu(x, y) >= polearm_range_min
&& distu(x, y) <= polearm_range_max);
}
void
@@ -2990,8 +2995,8 @@ struct obj *obj;
else
max_range = 8; /* (P_SKILL(typ) >= P_EXPERT) */
icontext.polearm_range_min = min_range;
icontext.polearm_range_max = max_range;
polearm_range_min = min_range;
polearm_range_max = max_range;
/* Prompt for a location */
pline(where_to_hit);

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@@ -40,6 +40,9 @@ STATIC_DCL int FDECL(count_surround_traps, (int, int));
of hit points that will fit in a 15 bit integer. */
#define FATAL_DAMAGE_MODIFIER 200
/* coordinate effects from spec_dbon() with messages in artifact_hit() */
STATIC_OVL int spec_dbon_applies = 0;
/* flags including which artifacts have already been created */
static boolean artiexist[1 + NROFARTIFACTS + 1];
/* and a discovery list for them (no dummy first entry here) */
@@ -844,15 +847,15 @@ int tmp;
if (!weap || (weap->attk.adtyp == AD_PHYS /* check for `NO_ATTK' */
&& weap->attk.damn == 0 && weap->attk.damd == 0))
icontext.spec_dbon_applies = FALSE;
spec_dbon_applies = FALSE;
else if (otmp->oartifact == ART_GRIMTOOTH)
/* Grimtooth has SPFX settings to warn against elves but we want its
damage bonus to apply to all targets, so bypass spec_applies() */
icontext.spec_dbon_applies = TRUE;
spec_dbon_applies = TRUE;
else
icontext.spec_dbon_applies = spec_applies(weap, mon);
spec_dbon_applies = spec_applies(weap, mon);
if (icontext.spec_dbon_applies)
if (spec_dbon_applies)
return weap->attk.damd ? rnd((int) weap->attk.damd) : max(tmp, 1);
return 0;
}
@@ -976,14 +979,14 @@ char *hittee; /* target's name: "you" or mon_nam(mdef) */
scare_dieroll /= (1 << (mb->spe / 3));
/* if target successfully resisted the artifact damage bonus,
reduce overall likelihood of the assorted special effects */
if (!icontext.spec_dbon_applies)
if (!spec_dbon_applies)
dieroll += 1;
/* might stun even when attempting a more severe effect, but
in that case it will only happen if the other effect fails;
extra damage will apply regardless; 3.4.1: sometimes might
just probe even when it hasn't been enchanted */
do_stun = (max(mb->spe, 0) < rn2(icontext.spec_dbon_applies ? 11 : 7));
do_stun = (max(mb->spe, 0) < rn2(spec_dbon_applies ? 11 : 7));
/* the special effects also boost physical damage; increments are
generally cumulative, but since the stun effect is based on a
@@ -1182,12 +1185,12 @@ int dieroll; /* needed for Magicbane and vorpal blades */
if (attacks(AD_FIRE, otmp)) {
if (realizes_damage)
pline_The("fiery blade %s %s%c",
!icontext.spec_dbon_applies
!spec_dbon_applies
? "hits"
: (mdef->data == &mons[PM_WATER_ELEMENTAL])
? "vaporizes part of"
: "burns",
hittee, !icontext.spec_dbon_applies ? '.' : '!');
hittee, !spec_dbon_applies ? '.' : '!');
if (!rn2(4))
(void) destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
if (!rn2(4))
@@ -1201,8 +1204,8 @@ int dieroll; /* needed for Magicbane and vorpal blades */
if (attacks(AD_COLD, otmp)) {
if (realizes_damage)
pline_The("ice-cold blade %s %s%c",
!icontext.spec_dbon_applies ? "hits" : "freezes", hittee,
!icontext.spec_dbon_applies ? '.' : '!');
!spec_dbon_applies ? "hits" : "freezes", hittee,
!spec_dbon_applies ? '.' : '!');
if (!rn2(4))
(void) destroy_mitem(mdef, POTION_CLASS, AD_COLD);
return realizes_damage;
@@ -1210,9 +1213,9 @@ int dieroll; /* needed for Magicbane and vorpal blades */
if (attacks(AD_ELEC, otmp)) {
if (realizes_damage)
pline_The("massive hammer hits%s %s%c",
!icontext.spec_dbon_applies ? "" : "! Lightning strikes",
hittee, !icontext.spec_dbon_applies ? '.' : '!');
if (icontext.spec_dbon_applies)
!spec_dbon_applies ? "" : "! Lightning strikes",
hittee, !spec_dbon_applies ? '.' : '!');
if (spec_dbon_applies)
wake_nearto(mdef->mx, mdef->my, 4 * 4);
if (!rn2(5))
(void) destroy_mitem(mdef, RING_CLASS, AD_ELEC);
@@ -1223,10 +1226,10 @@ int dieroll; /* needed for Magicbane and vorpal blades */
if (attacks(AD_MAGM, otmp)) {
if (realizes_damage)
pline_The("imaginary widget hits%s %s%c",
!icontext.spec_dbon_applies
!spec_dbon_applies
? ""
: "! A hail of magic missiles strikes",
hittee, !icontext.spec_dbon_applies ? '.' : '!');
hittee, !spec_dbon_applies ? '.' : '!');
return realizes_damage;
}
@@ -1235,7 +1238,7 @@ int dieroll; /* needed for Magicbane and vorpal blades */
return Mb_hit(magr, mdef, otmp, dmgptr, dieroll, vis, hittee);
}
if (!icontext.spec_dbon_applies) {
if (!spec_dbon_applies) {
/* since damage bonus didn't apply, nothing more to do;
no further attacks have side-effects on inventory */
return FALSE;

View File

@@ -11,6 +11,7 @@ extern const char *hu_stat[]; /* defined in eat.c */
const char *const enc_stat[] = { "", "Burdened", "Stressed",
"Strained", "Overtaxed", "Overloaded" };
STATIC_OVL NEARDATA int mrank_sz = 0; /* loaded by max_rank_sz (from u_init) */
STATIC_DCL const char *NDECL(rank);
#ifdef STATUS_HILITES
STATIC_DCL void NDECL(bot_via_windowport);
@@ -64,7 +65,7 @@ do_statusline1()
Strcpy(nb = eos(nb), rank());
Sprintf(nb = eos(nb), " ");
i = icontext.mrank_sz + 15;
i = mrank_sz + 15;
j = (int) ((nb + 2) - newbot1); /* strlen(newbot1) but less computation */
if ((i - j) > 0)
Sprintf(nb = eos(nb), "%*s", i - j, " "); /* pad with spaces */
@@ -345,7 +346,7 @@ max_rank_sz()
if (urole.rank[i].f && (r = strlen(urole.rank[i].f)) > maxr)
maxr = r;
}
icontext.mrank_sz = maxr;
mrank_sz = maxr;
return;
}

View File

@@ -207,6 +207,7 @@ NEARDATA char dogname[PL_PSIZ] = DUMMY;
NEARDATA char catname[PL_PSIZ] = DUMMY;
NEARDATA char horsename[PL_PSIZ] = DUMMY;
char preferred_pet; /* '\0', 'c', 'd', 'n' (none) */
int petname_used = 0;
/* monsters that went down/up together with @ */
NEARDATA struct monst *mydogs = (struct monst *) 0;
/* monsters that are moving to another dungeon level */
@@ -284,6 +285,7 @@ char *fqn_prefix_names[PREFIX_COUNT] = {
};
#endif
#ifdef PLAYAGAIN
const struct savefile_info default_sfinfo = {
#ifdef NHSTDC
0x00000000UL
@@ -306,8 +308,53 @@ const struct savefile_info default_sfinfo = {
0x00000000L, 0x00000000L
#endif
};
#endif
NEARDATA struct savefile_info sfcap, sfrestinfo, sfsaveinfo;
NEARDATA struct savefile_info sfcap = {
#ifdef NHSTDC
0x00000000UL
#else
0x00000000L
#endif
#if defined(COMPRESS) || defined(ZLIB_COMP)
| SFI1_EXTERNALCOMP
#endif
#if defined(ZEROCOMP)
| SFI1_ZEROCOMP
#endif
#if defined(RLECOMP)
| SFI1_RLECOMP
#endif
,
#ifdef NHSTDC
0x00000000UL, 0x00000000UL
#else
0x00000000L, 0x00000000L
#endif
};
NEARDATA struct savefile_info sfrestinfo, sfsaveinfo = {
#ifdef NHSTDC
0x00000000UL
#else
0x00000000L
#endif
#if defined(COMPRESS) || defined(ZLIB_COMP)
| SFI1_EXTERNALCOMP
#endif
#if defined(ZEROCOMP)
| SFI1_ZEROCOMP
#endif
#if defined(RLECOMP)
| SFI1_RLECOMP
#endif
,
#ifdef NHSTDC
0x00000000UL, 0x00000000UL
#else
0x00000000L, 0x00000000L
#endif
};
struct plinemsg_type *plinemsg_types = (struct plinemsg_type *) 0;
@@ -325,14 +372,243 @@ decl_init()
return;
}
#ifdef PLAYAGAIN
static boolean s_firstStart = TRUE;
static boolean
decl_is_block_zero(p, n)
unsigned char * p;
int n;
{
static unsigned char zeroblock[512] = { 0 };
unsigned char * sentinel = p + n;
while (p < sentinel) {
int c = (n < sizeof(zeroblock) ? n : sizeof(zeroblock));
if (memcmp(p, zeroblock, c) != 0) return FALSE;
p += c;
}
return TRUE;
}
static void
decl_zero_block(p, n)
unsigned char * p;
int n;
{
nhassert(!s_firstStart || decl_is_block_zero(p, n));
memset(p, 0, n);
}
#define ZEROARRAY(x) decl_zero_block((void *) &x[0], 0, sizeof(x))
#define ZEROARRAYN(x,n) decl_zero_block((void *) &x[0], 0, sizeof(x[0])*(n))
#define ZERO(x) decl_zero_block((void *) &x, 0, sizeof(x))
#define ZEROPTR(x) { nhassert(x == NULL); x = NULL; }
#define ZEROPTRNOCHECK(x) { x = NULL; }
/* decl_early_init() is called when we are starting a game. On first
* start, it validates that global state is in the expected state.
* When called on subsequent starts, it initializes global state to
* expected state.
*
* In the case that of global pointers, on subsequent starts it will
* panic if it finds a non-NULL pointer with the assumption that a
* pointer has leaked. */
void
decl_early_init()
{
hackpid = 0;
#if defined(UNIX) || defined(VMS)
locknum = 0;
#endif
#ifdef DEF_PAGER
catmore = 0;
#endif
ZEROARRAY(bases);
multi = 0;
multi_reason = NULL;
nroom = 0;
nsubroom = 0;
occtime = 0;
x_maze_max = (COLNO - 1) & ~1;
y_maze_max = (ROWNO - 1) & ~1;
otg_temp = 0;
ZERO(dungeon_topology);
ZERO(quest_status);
warn_obj_cnt = 0;
ZEROARRAYN(smeq, MAXNROFROOMS + 1);
doorindex = 0;
save_cm = NULL;
ZERO(killer);
done_money = 0;
nomovemsg = NULL;
ZEROARRAY(plname);
ZEROARRAY(pl_character);
pl_race = '\0';
ZEROARRAY(pl_fruit);
ffruit = NULL;
ZEROARRAY(tune);
occtxt = NULL;
yn_number = 0;
#if defined(MICRO) || defined(WIN32)
ZEROARRAYN(hackdir, PATHLEN);
#ifdef MICRO
ZEROARRAYN(levels, PATHLEN);
#endif /* MICRO */
#endif /* MICRO || WIN32 */
#ifdef MFLOPPY
ZEROARRAYN(permbones, PATHLEN);
ramdisk = FALSE;
saveprompt = TRUE;
#endif
ZEROARRAY(level_info);
ZERO(program_state);
tbx = 0;
tby = 0;
ZERO(m_shot);
ZEROARRAYN(dungeons, MAXDUNGEON);
ZEROPTR(sp_levchn);
ZERO(upstair);
ZERO(dnstair);
ZERO(upladder);
ZERO(dnladder);
ZERO(sstairs);
ZERO(updest);
ZERO(dndest);
ZERO(inv_pos);
defer_see_monsters = FALSE;
in_mklev = FALSE;
stoned = FALSE;
unweapon = FALSE;
mrg_to_wielded = FALSE;
in_steed_dismounting = FALSE;
ZERO(bhitpos);
ZEROARRAY(doors);
ZEROARRAY(rooms);
subrooms = &rooms[MAXNROFROOMS + 1];
upstairs_room = NULL;
dnstairs_room = NULL;
sstairs_room = NULL;
ZERO(level);
ZEROPTR(ftrap);
ZERO(youmonst);
ZERO(context);
ZERO(flags);
#ifdef SYSFLAGS
ZERO(sysflags);
#endif
ZERO(iflags);
ZERO(u);
ZERO(ubirthday);
ZERO(urealtime);
ZEROARRAY(lastseentyp);
ZEROPTR(invent);
ZEROPTRNOCHECK(uwep);
ZEROPTRNOCHECK(uarm);
ZEROPTRNOCHECK(uswapwep);
ZEROPTRNOCHECK(uquiver);
ZEROPTRNOCHECK(uarmu);
ZEROPTRNOCHECK(uskin);
ZEROPTRNOCHECK(uarmc);
ZEROPTRNOCHECK(uarmh);
ZEROPTRNOCHECK(uarms);
ZEROPTRNOCHECK(uarmg);
ZEROPTRNOCHECK(uarmf);
ZEROPTRNOCHECK(uamul);
ZEROPTRNOCHECK(uright);
ZEROPTRNOCHECK(uleft);
ZEROPTRNOCHECK(ublindf);
ZEROPTRNOCHECK(uchain);
ZEROPTRNOCHECK(uball);
ZEROPTR(current_wand);
ZEROPTR(thrownobj);
ZEROPTR(kickedobj);
ZEROARRAYN(spl_book, MAXSPELL + 1);
moves = 1;
monstermoves = 1;
wailmsg = 0L;
ZEROPTR(migrating_objs);
ZEROPTR(billobjs);
ZERO(zeroobj);
ZERO(zeromonst);
ZERO(zeroany);
ZEROARRAYN(dogname, PL_PSIZ);
ZEROARRAYN(catname, PL_PSIZ);
ZEROARRAYN(horsename, PL_PSIZ);
ZERO(preferred_pet);
ZERO(petname_used);
ZEROPTR(mydogs);
ZEROPTR(migrating_mons);
ZEROARRAY(mvitals);
ZEROPTR(menu_colorings);
vision_full_recalc = 0;
viz_array = NULL;
WIN_MESSAGE = WIN_ERR;
#ifndef STATUS_VIA_WINDOWPORT
WIN_STATUS = WIN_ERR;
#endif
WIN_MAP = WIN_ERR;
WIN_INVEN = WIN_ERR;
ZEROARRAYN(toplines, TBUFSZ);
ZERO(tc_gbl_data);
ZEROARRAYN(fqn_prefix, PREFIX_COUNT);
sfcap = default_sfinfo;
sfrestinfo = default_sfinfo;
sfsaveinfo = default_sfinfo;
ZEROPTR(plinemsg_types);
#ifdef PANICTRACE
ARGV0 = NULL;
#endif
nhUse_dummy = 0;
s_firstStart = FALSE;
}
#endif
const struct instance_context icontext_initial_state = {
0, /* oldcap - last encumberance in pickup.c */
0, /* petname_used - dog.c */
0, /* jumping_is_magic - apply.c */
-1, /* polearm_range_min - apply.c */
-1, /* polearm_range_max - apply.c */
0, /* spec_dbon_applies - artifact.c */
0, /* mrank_sz - botl.c */
0, /* oldcap - last encumberance in pickup.c */
};
struct instance_context icontext;
@@ -342,9 +618,7 @@ icontext_init()
{
icontext = icontext_initial_state;
sfcap = default_sfinfo;
sfrestinfo = default_sfinfo;
sfsaveinfo = default_sfinfo;
decl_early_init();
};
/*decl.c*/

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@@ -197,7 +197,7 @@ makedog()
put_saddle_on_mon(otmp, mtmp);
}
if (!icontext.petname_used++ && *petname)
if (!petname_used++ && *petname)
mtmp = christen_monst(mtmp, petname);
initedog(mtmp);

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@@ -899,7 +899,7 @@ register int fd;
#ifdef MFLOPPY
gameDiskPrompt();
#endif
max_rank_sz(); /* to recompute icontext.mrank_sz (botl.c) */
max_rank_sz(); /* to recompute mrank_sz (botl.c) */
/* take care of iron ball & chain */
for (otmp = fobj; otmp; otmp = otmp->nobj)
if (otmp->owornmask)