@@ -556,6 +556,15 @@ typedef unsigned char uchar;
|
||||
|
||||
#endif
|
||||
|
||||
/* PLAYAGAIN support for allowing the game shell to stay open after the player
|
||||
* saves or dies. This requires that the game engine can be re-entered to
|
||||
* start another game.
|
||||
*
|
||||
* This support does not include supporting playing another game when
|
||||
* a panic has occured due to undetermined state the engine is left in after a
|
||||
* panic */
|
||||
/* #define PLAYAGAIN */
|
||||
|
||||
/* End of Section 4 */
|
||||
|
||||
#ifdef TTY_TILES_ESCCODES
|
||||
|
||||
@@ -192,6 +192,7 @@ E NEARDATA char dogname[];
|
||||
E NEARDATA char catname[];
|
||||
E NEARDATA char horsename[];
|
||||
E char preferred_pet;
|
||||
E int petname_used;
|
||||
|
||||
E const char *occtxt; /* defined when occupation != NULL */
|
||||
E const char *nomovemsg;
|
||||
@@ -443,15 +444,10 @@ struct early_opt {
|
||||
* things initialized during the initialization of the game engine.
|
||||
* It is initialized with icontext_initial_state found in decl.c */
|
||||
|
||||
#define PLAYAGAIN
|
||||
|
||||
struct instance_context {
|
||||
int oldcap; /* encumberance - pickup.c */
|
||||
int petname_used; /* user preferred pet name has been used - dog.c */
|
||||
int jumping_is_magic; /* current jump result of magic - apply.c */
|
||||
int polearm_range_min; /* apply.c */
|
||||
int polearm_range_max; /* apply.c */
|
||||
int spec_dbon_applies; /* coordinate effects from spec_dbon() with
|
||||
* messages in artifact_hit() - artifact.c */
|
||||
int mrank_sz; /* loaded by max_rank_sz - botl.c */
|
||||
};
|
||||
|
||||
E struct instance_context icontext;
|
||||
|
||||
@@ -251,6 +251,9 @@ E void FDECL(destroy_drawbridge, (int, int));
|
||||
/* ### decl.c ### */
|
||||
|
||||
E void NDECL(decl_init);
|
||||
#ifdef PLAYAGAIN
|
||||
E void NDECL(decl_early_init);
|
||||
#endif
|
||||
|
||||
/* ### detect.c ### */
|
||||
|
||||
|
||||
17
src/apply.c
17
src/apply.c
@@ -1600,13 +1600,15 @@ boolean showmsg;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static int jumping_is_magic;
|
||||
|
||||
STATIC_OVL boolean
|
||||
get_valid_jump_position(x,y)
|
||||
int x,y;
|
||||
{
|
||||
return (isok(x, y)
|
||||
&& (ACCESSIBLE(levl[x][y].typ) || Passes_walls)
|
||||
&& is_valid_jump_pos(x, y, icontext.jumping_is_magic, FALSE));
|
||||
&& is_valid_jump_pos(x, y, jumping_is_magic, FALSE));
|
||||
}
|
||||
|
||||
void
|
||||
@@ -1720,7 +1722,7 @@ int magic; /* 0=Physical, otherwise skill level */
|
||||
pline("Where do you want to jump?");
|
||||
cc.x = u.ux;
|
||||
cc.y = u.uy;
|
||||
icontext.jumping_is_magic = magic;
|
||||
jumping_is_magic = magic;
|
||||
getpos_sethilite(display_jump_positions, get_valid_jump_position);
|
||||
if (getpos(&cc, TRUE, "the desired position") < 0)
|
||||
return 0; /* user pressed ESC */
|
||||
@@ -2912,13 +2914,16 @@ int min_range, max_range;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static int polearm_range_min = -1;
|
||||
static int polearm_range_max = -1;
|
||||
|
||||
STATIC_OVL boolean
|
||||
get_valid_polearm_position(x, y)
|
||||
int x, y;
|
||||
{
|
||||
return (isok(x, y) && ACCESSIBLE(levl[x][y].typ)
|
||||
&& distu(x, y) >= icontext.polearm_range_min
|
||||
&& distu(x, y) <= icontext.polearm_range_max);
|
||||
&& distu(x, y) >= polearm_range_min
|
||||
&& distu(x, y) <= polearm_range_max);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -2990,8 +2995,8 @@ struct obj *obj;
|
||||
else
|
||||
max_range = 8; /* (P_SKILL(typ) >= P_EXPERT) */
|
||||
|
||||
icontext.polearm_range_min = min_range;
|
||||
icontext.polearm_range_max = max_range;
|
||||
polearm_range_min = min_range;
|
||||
polearm_range_max = max_range;
|
||||
|
||||
/* Prompt for a location */
|
||||
pline(where_to_hit);
|
||||
|
||||
@@ -40,6 +40,9 @@ STATIC_DCL int FDECL(count_surround_traps, (int, int));
|
||||
of hit points that will fit in a 15 bit integer. */
|
||||
#define FATAL_DAMAGE_MODIFIER 200
|
||||
|
||||
/* coordinate effects from spec_dbon() with messages in artifact_hit() */
|
||||
STATIC_OVL int spec_dbon_applies = 0;
|
||||
|
||||
/* flags including which artifacts have already been created */
|
||||
static boolean artiexist[1 + NROFARTIFACTS + 1];
|
||||
/* and a discovery list for them (no dummy first entry here) */
|
||||
@@ -844,15 +847,15 @@ int tmp;
|
||||
|
||||
if (!weap || (weap->attk.adtyp == AD_PHYS /* check for `NO_ATTK' */
|
||||
&& weap->attk.damn == 0 && weap->attk.damd == 0))
|
||||
icontext.spec_dbon_applies = FALSE;
|
||||
spec_dbon_applies = FALSE;
|
||||
else if (otmp->oartifact == ART_GRIMTOOTH)
|
||||
/* Grimtooth has SPFX settings to warn against elves but we want its
|
||||
damage bonus to apply to all targets, so bypass spec_applies() */
|
||||
icontext.spec_dbon_applies = TRUE;
|
||||
spec_dbon_applies = TRUE;
|
||||
else
|
||||
icontext.spec_dbon_applies = spec_applies(weap, mon);
|
||||
spec_dbon_applies = spec_applies(weap, mon);
|
||||
|
||||
if (icontext.spec_dbon_applies)
|
||||
if (spec_dbon_applies)
|
||||
return weap->attk.damd ? rnd((int) weap->attk.damd) : max(tmp, 1);
|
||||
return 0;
|
||||
}
|
||||
@@ -976,14 +979,14 @@ char *hittee; /* target's name: "you" or mon_nam(mdef) */
|
||||
scare_dieroll /= (1 << (mb->spe / 3));
|
||||
/* if target successfully resisted the artifact damage bonus,
|
||||
reduce overall likelihood of the assorted special effects */
|
||||
if (!icontext.spec_dbon_applies)
|
||||
if (!spec_dbon_applies)
|
||||
dieroll += 1;
|
||||
|
||||
/* might stun even when attempting a more severe effect, but
|
||||
in that case it will only happen if the other effect fails;
|
||||
extra damage will apply regardless; 3.4.1: sometimes might
|
||||
just probe even when it hasn't been enchanted */
|
||||
do_stun = (max(mb->spe, 0) < rn2(icontext.spec_dbon_applies ? 11 : 7));
|
||||
do_stun = (max(mb->spe, 0) < rn2(spec_dbon_applies ? 11 : 7));
|
||||
|
||||
/* the special effects also boost physical damage; increments are
|
||||
generally cumulative, but since the stun effect is based on a
|
||||
@@ -1182,12 +1185,12 @@ int dieroll; /* needed for Magicbane and vorpal blades */
|
||||
if (attacks(AD_FIRE, otmp)) {
|
||||
if (realizes_damage)
|
||||
pline_The("fiery blade %s %s%c",
|
||||
!icontext.spec_dbon_applies
|
||||
!spec_dbon_applies
|
||||
? "hits"
|
||||
: (mdef->data == &mons[PM_WATER_ELEMENTAL])
|
||||
? "vaporizes part of"
|
||||
: "burns",
|
||||
hittee, !icontext.spec_dbon_applies ? '.' : '!');
|
||||
hittee, !spec_dbon_applies ? '.' : '!');
|
||||
if (!rn2(4))
|
||||
(void) destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
|
||||
if (!rn2(4))
|
||||
@@ -1201,8 +1204,8 @@ int dieroll; /* needed for Magicbane and vorpal blades */
|
||||
if (attacks(AD_COLD, otmp)) {
|
||||
if (realizes_damage)
|
||||
pline_The("ice-cold blade %s %s%c",
|
||||
!icontext.spec_dbon_applies ? "hits" : "freezes", hittee,
|
||||
!icontext.spec_dbon_applies ? '.' : '!');
|
||||
!spec_dbon_applies ? "hits" : "freezes", hittee,
|
||||
!spec_dbon_applies ? '.' : '!');
|
||||
if (!rn2(4))
|
||||
(void) destroy_mitem(mdef, POTION_CLASS, AD_COLD);
|
||||
return realizes_damage;
|
||||
@@ -1210,9 +1213,9 @@ int dieroll; /* needed for Magicbane and vorpal blades */
|
||||
if (attacks(AD_ELEC, otmp)) {
|
||||
if (realizes_damage)
|
||||
pline_The("massive hammer hits%s %s%c",
|
||||
!icontext.spec_dbon_applies ? "" : "! Lightning strikes",
|
||||
hittee, !icontext.spec_dbon_applies ? '.' : '!');
|
||||
if (icontext.spec_dbon_applies)
|
||||
!spec_dbon_applies ? "" : "! Lightning strikes",
|
||||
hittee, !spec_dbon_applies ? '.' : '!');
|
||||
if (spec_dbon_applies)
|
||||
wake_nearto(mdef->mx, mdef->my, 4 * 4);
|
||||
if (!rn2(5))
|
||||
(void) destroy_mitem(mdef, RING_CLASS, AD_ELEC);
|
||||
@@ -1223,10 +1226,10 @@ int dieroll; /* needed for Magicbane and vorpal blades */
|
||||
if (attacks(AD_MAGM, otmp)) {
|
||||
if (realizes_damage)
|
||||
pline_The("imaginary widget hits%s %s%c",
|
||||
!icontext.spec_dbon_applies
|
||||
!spec_dbon_applies
|
||||
? ""
|
||||
: "! A hail of magic missiles strikes",
|
||||
hittee, !icontext.spec_dbon_applies ? '.' : '!');
|
||||
hittee, !spec_dbon_applies ? '.' : '!');
|
||||
return realizes_damage;
|
||||
}
|
||||
|
||||
@@ -1235,7 +1238,7 @@ int dieroll; /* needed for Magicbane and vorpal blades */
|
||||
return Mb_hit(magr, mdef, otmp, dmgptr, dieroll, vis, hittee);
|
||||
}
|
||||
|
||||
if (!icontext.spec_dbon_applies) {
|
||||
if (!spec_dbon_applies) {
|
||||
/* since damage bonus didn't apply, nothing more to do;
|
||||
no further attacks have side-effects on inventory */
|
||||
return FALSE;
|
||||
|
||||
@@ -11,6 +11,7 @@ extern const char *hu_stat[]; /* defined in eat.c */
|
||||
const char *const enc_stat[] = { "", "Burdened", "Stressed",
|
||||
"Strained", "Overtaxed", "Overloaded" };
|
||||
|
||||
STATIC_OVL NEARDATA int mrank_sz = 0; /* loaded by max_rank_sz (from u_init) */
|
||||
STATIC_DCL const char *NDECL(rank);
|
||||
#ifdef STATUS_HILITES
|
||||
STATIC_DCL void NDECL(bot_via_windowport);
|
||||
@@ -64,7 +65,7 @@ do_statusline1()
|
||||
Strcpy(nb = eos(nb), rank());
|
||||
|
||||
Sprintf(nb = eos(nb), " ");
|
||||
i = icontext.mrank_sz + 15;
|
||||
i = mrank_sz + 15;
|
||||
j = (int) ((nb + 2) - newbot1); /* strlen(newbot1) but less computation */
|
||||
if ((i - j) > 0)
|
||||
Sprintf(nb = eos(nb), "%*s", i - j, " "); /* pad with spaces */
|
||||
@@ -345,7 +346,7 @@ max_rank_sz()
|
||||
if (urole.rank[i].f && (r = strlen(urole.rank[i].f)) > maxr)
|
||||
maxr = r;
|
||||
}
|
||||
icontext.mrank_sz = maxr;
|
||||
mrank_sz = maxr;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
296
src/decl.c
296
src/decl.c
@@ -207,6 +207,7 @@ NEARDATA char dogname[PL_PSIZ] = DUMMY;
|
||||
NEARDATA char catname[PL_PSIZ] = DUMMY;
|
||||
NEARDATA char horsename[PL_PSIZ] = DUMMY;
|
||||
char preferred_pet; /* '\0', 'c', 'd', 'n' (none) */
|
||||
int petname_used = 0;
|
||||
/* monsters that went down/up together with @ */
|
||||
NEARDATA struct monst *mydogs = (struct monst *) 0;
|
||||
/* monsters that are moving to another dungeon level */
|
||||
@@ -284,6 +285,7 @@ char *fqn_prefix_names[PREFIX_COUNT] = {
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifdef PLAYAGAIN
|
||||
const struct savefile_info default_sfinfo = {
|
||||
#ifdef NHSTDC
|
||||
0x00000000UL
|
||||
@@ -306,8 +308,53 @@ const struct savefile_info default_sfinfo = {
|
||||
0x00000000L, 0x00000000L
|
||||
#endif
|
||||
};
|
||||
#endif
|
||||
|
||||
NEARDATA struct savefile_info sfcap, sfrestinfo, sfsaveinfo;
|
||||
NEARDATA struct savefile_info sfcap = {
|
||||
#ifdef NHSTDC
|
||||
0x00000000UL
|
||||
#else
|
||||
0x00000000L
|
||||
#endif
|
||||
#if defined(COMPRESS) || defined(ZLIB_COMP)
|
||||
| SFI1_EXTERNALCOMP
|
||||
#endif
|
||||
#if defined(ZEROCOMP)
|
||||
| SFI1_ZEROCOMP
|
||||
#endif
|
||||
#if defined(RLECOMP)
|
||||
| SFI1_RLECOMP
|
||||
#endif
|
||||
,
|
||||
#ifdef NHSTDC
|
||||
0x00000000UL, 0x00000000UL
|
||||
#else
|
||||
0x00000000L, 0x00000000L
|
||||
#endif
|
||||
};
|
||||
|
||||
NEARDATA struct savefile_info sfrestinfo, sfsaveinfo = {
|
||||
#ifdef NHSTDC
|
||||
0x00000000UL
|
||||
#else
|
||||
0x00000000L
|
||||
#endif
|
||||
#if defined(COMPRESS) || defined(ZLIB_COMP)
|
||||
| SFI1_EXTERNALCOMP
|
||||
#endif
|
||||
#if defined(ZEROCOMP)
|
||||
| SFI1_ZEROCOMP
|
||||
#endif
|
||||
#if defined(RLECOMP)
|
||||
| SFI1_RLECOMP
|
||||
#endif
|
||||
,
|
||||
#ifdef NHSTDC
|
||||
0x00000000UL, 0x00000000UL
|
||||
#else
|
||||
0x00000000L, 0x00000000L
|
||||
#endif
|
||||
};
|
||||
|
||||
struct plinemsg_type *plinemsg_types = (struct plinemsg_type *) 0;
|
||||
|
||||
@@ -325,14 +372,243 @@ decl_init()
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef PLAYAGAIN
|
||||
|
||||
static boolean s_firstStart = TRUE;
|
||||
|
||||
static boolean
|
||||
decl_is_block_zero(p, n)
|
||||
unsigned char * p;
|
||||
int n;
|
||||
{
|
||||
static unsigned char zeroblock[512] = { 0 };
|
||||
unsigned char * sentinel = p + n;
|
||||
while (p < sentinel) {
|
||||
int c = (n < sizeof(zeroblock) ? n : sizeof(zeroblock));
|
||||
if (memcmp(p, zeroblock, c) != 0) return FALSE;
|
||||
p += c;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
decl_zero_block(p, n)
|
||||
unsigned char * p;
|
||||
int n;
|
||||
{
|
||||
nhassert(!s_firstStart || decl_is_block_zero(p, n));
|
||||
memset(p, 0, n);
|
||||
}
|
||||
|
||||
#define ZEROARRAY(x) decl_zero_block((void *) &x[0], 0, sizeof(x))
|
||||
#define ZEROARRAYN(x,n) decl_zero_block((void *) &x[0], 0, sizeof(x[0])*(n))
|
||||
#define ZERO(x) decl_zero_block((void *) &x, 0, sizeof(x))
|
||||
#define ZEROPTR(x) { nhassert(x == NULL); x = NULL; }
|
||||
#define ZEROPTRNOCHECK(x) { x = NULL; }
|
||||
|
||||
/* decl_early_init() is called when we are starting a game. On first
|
||||
* start, it validates that global state is in the expected state.
|
||||
* When called on subsequent starts, it initializes global state to
|
||||
* expected state.
|
||||
*
|
||||
* In the case that of global pointers, on subsequent starts it will
|
||||
* panic if it finds a non-NULL pointer with the assumption that a
|
||||
* pointer has leaked. */
|
||||
|
||||
void
|
||||
decl_early_init()
|
||||
{
|
||||
hackpid = 0;
|
||||
#if defined(UNIX) || defined(VMS)
|
||||
locknum = 0;
|
||||
#endif
|
||||
#ifdef DEF_PAGER
|
||||
catmore = 0;
|
||||
#endif
|
||||
|
||||
ZEROARRAY(bases);
|
||||
|
||||
multi = 0;
|
||||
multi_reason = NULL;
|
||||
nroom = 0;
|
||||
nsubroom = 0;
|
||||
occtime = 0;
|
||||
|
||||
x_maze_max = (COLNO - 1) & ~1;
|
||||
y_maze_max = (ROWNO - 1) & ~1;
|
||||
|
||||
otg_temp = 0;
|
||||
|
||||
ZERO(dungeon_topology);
|
||||
ZERO(quest_status);
|
||||
|
||||
warn_obj_cnt = 0;
|
||||
ZEROARRAYN(smeq, MAXNROFROOMS + 1);
|
||||
doorindex = 0;
|
||||
save_cm = NULL;
|
||||
|
||||
ZERO(killer);
|
||||
done_money = 0;
|
||||
nomovemsg = NULL;
|
||||
ZEROARRAY(plname);
|
||||
ZEROARRAY(pl_character);
|
||||
pl_race = '\0';
|
||||
|
||||
ZEROARRAY(pl_fruit);
|
||||
ffruit = NULL;
|
||||
|
||||
ZEROARRAY(tune);
|
||||
|
||||
occtxt = NULL;
|
||||
|
||||
yn_number = 0;
|
||||
|
||||
#if defined(MICRO) || defined(WIN32)
|
||||
ZEROARRAYN(hackdir, PATHLEN);
|
||||
#ifdef MICRO
|
||||
ZEROARRAYN(levels, PATHLEN);
|
||||
#endif /* MICRO */
|
||||
#endif /* MICRO || WIN32 */
|
||||
|
||||
#ifdef MFLOPPY
|
||||
ZEROARRAYN(permbones, PATHLEN);
|
||||
ramdisk = FALSE;
|
||||
saveprompt = TRUE;
|
||||
#endif
|
||||
|
||||
ZEROARRAY(level_info);
|
||||
|
||||
ZERO(program_state);
|
||||
|
||||
tbx = 0;
|
||||
tby = 0;
|
||||
|
||||
ZERO(m_shot);
|
||||
|
||||
ZEROARRAYN(dungeons, MAXDUNGEON);
|
||||
ZEROPTR(sp_levchn);
|
||||
ZERO(upstair);
|
||||
ZERO(dnstair);
|
||||
ZERO(upladder);
|
||||
ZERO(dnladder);
|
||||
ZERO(sstairs);
|
||||
ZERO(updest);
|
||||
ZERO(dndest);
|
||||
ZERO(inv_pos);
|
||||
|
||||
defer_see_monsters = FALSE;
|
||||
in_mklev = FALSE;
|
||||
stoned = FALSE;
|
||||
unweapon = FALSE;
|
||||
mrg_to_wielded = FALSE;
|
||||
|
||||
in_steed_dismounting = FALSE;
|
||||
|
||||
ZERO(bhitpos);
|
||||
ZEROARRAY(doors);
|
||||
|
||||
ZEROARRAY(rooms);
|
||||
subrooms = &rooms[MAXNROFROOMS + 1];
|
||||
upstairs_room = NULL;
|
||||
dnstairs_room = NULL;
|
||||
sstairs_room = NULL;
|
||||
|
||||
ZERO(level);
|
||||
ZEROPTR(ftrap);
|
||||
ZERO(youmonst);
|
||||
ZERO(context);
|
||||
ZERO(flags);
|
||||
#ifdef SYSFLAGS
|
||||
ZERO(sysflags);
|
||||
#endif
|
||||
ZERO(iflags);
|
||||
ZERO(u);
|
||||
ZERO(ubirthday);
|
||||
ZERO(urealtime);
|
||||
|
||||
ZEROARRAY(lastseentyp);
|
||||
|
||||
ZEROPTR(invent);
|
||||
ZEROPTRNOCHECK(uwep);
|
||||
ZEROPTRNOCHECK(uarm);
|
||||
ZEROPTRNOCHECK(uswapwep);
|
||||
ZEROPTRNOCHECK(uquiver);
|
||||
ZEROPTRNOCHECK(uarmu);
|
||||
ZEROPTRNOCHECK(uskin);
|
||||
ZEROPTRNOCHECK(uarmc);
|
||||
ZEROPTRNOCHECK(uarmh);
|
||||
ZEROPTRNOCHECK(uarms);
|
||||
ZEROPTRNOCHECK(uarmg);
|
||||
ZEROPTRNOCHECK(uarmf);
|
||||
ZEROPTRNOCHECK(uamul);
|
||||
ZEROPTRNOCHECK(uright);
|
||||
ZEROPTRNOCHECK(uleft);
|
||||
ZEROPTRNOCHECK(ublindf);
|
||||
ZEROPTRNOCHECK(uchain);
|
||||
ZEROPTRNOCHECK(uball);
|
||||
|
||||
ZEROPTR(current_wand);
|
||||
ZEROPTR(thrownobj);
|
||||
ZEROPTR(kickedobj);
|
||||
|
||||
ZEROARRAYN(spl_book, MAXSPELL + 1);
|
||||
|
||||
moves = 1;
|
||||
monstermoves = 1;
|
||||
|
||||
wailmsg = 0L;
|
||||
|
||||
ZEROPTR(migrating_objs);
|
||||
ZEROPTR(billobjs);
|
||||
|
||||
ZERO(zeroobj);
|
||||
ZERO(zeromonst);
|
||||
ZERO(zeroany);
|
||||
|
||||
ZEROARRAYN(dogname, PL_PSIZ);
|
||||
ZEROARRAYN(catname, PL_PSIZ);
|
||||
ZEROARRAYN(horsename, PL_PSIZ);
|
||||
ZERO(preferred_pet);
|
||||
ZERO(petname_used);
|
||||
ZEROPTR(mydogs);
|
||||
ZEROPTR(migrating_mons);
|
||||
|
||||
ZEROARRAY(mvitals);
|
||||
|
||||
ZEROPTR(menu_colorings);
|
||||
|
||||
vision_full_recalc = 0;
|
||||
viz_array = NULL;
|
||||
|
||||
WIN_MESSAGE = WIN_ERR;
|
||||
#ifndef STATUS_VIA_WINDOWPORT
|
||||
WIN_STATUS = WIN_ERR;
|
||||
#endif
|
||||
WIN_MAP = WIN_ERR;
|
||||
WIN_INVEN = WIN_ERR;
|
||||
|
||||
ZEROARRAYN(toplines, TBUFSZ);
|
||||
ZERO(tc_gbl_data);
|
||||
ZEROARRAYN(fqn_prefix, PREFIX_COUNT);
|
||||
|
||||
sfcap = default_sfinfo;
|
||||
sfrestinfo = default_sfinfo;
|
||||
sfsaveinfo = default_sfinfo;
|
||||
|
||||
ZEROPTR(plinemsg_types);
|
||||
|
||||
#ifdef PANICTRACE
|
||||
ARGV0 = NULL;
|
||||
#endif
|
||||
|
||||
nhUse_dummy = 0;
|
||||
|
||||
s_firstStart = FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
const struct instance_context icontext_initial_state = {
|
||||
0, /* oldcap - last encumberance in pickup.c */
|
||||
0, /* petname_used - dog.c */
|
||||
0, /* jumping_is_magic - apply.c */
|
||||
-1, /* polearm_range_min - apply.c */
|
||||
-1, /* polearm_range_max - apply.c */
|
||||
0, /* spec_dbon_applies - artifact.c */
|
||||
0, /* mrank_sz - botl.c */
|
||||
0, /* oldcap - last encumberance in pickup.c */
|
||||
};
|
||||
|
||||
struct instance_context icontext;
|
||||
@@ -342,9 +618,7 @@ icontext_init()
|
||||
{
|
||||
icontext = icontext_initial_state;
|
||||
|
||||
sfcap = default_sfinfo;
|
||||
sfrestinfo = default_sfinfo;
|
||||
sfsaveinfo = default_sfinfo;
|
||||
decl_early_init();
|
||||
};
|
||||
|
||||
/*decl.c*/
|
||||
|
||||
@@ -197,7 +197,7 @@ makedog()
|
||||
put_saddle_on_mon(otmp, mtmp);
|
||||
}
|
||||
|
||||
if (!icontext.petname_used++ && *petname)
|
||||
if (!petname_used++ && *petname)
|
||||
mtmp = christen_monst(mtmp, petname);
|
||||
|
||||
initedog(mtmp);
|
||||
|
||||
@@ -899,7 +899,7 @@ register int fd;
|
||||
#ifdef MFLOPPY
|
||||
gameDiskPrompt();
|
||||
#endif
|
||||
max_rank_sz(); /* to recompute icontext.mrank_sz (botl.c) */
|
||||
max_rank_sz(); /* to recompute mrank_sz (botl.c) */
|
||||
/* take care of iron ball & chain */
|
||||
for (otmp = fobj; otmp; otmp = otmp->nobj)
|
||||
if (otmp->owornmask)
|
||||
|
||||
Reference in New Issue
Block a user