pile_limit option - movement feedback "there are objects here" (trunk only)
Something that pops up in the newsgroup periodically, with <Someone> inevitably pointing out the bit of code that the user needs to tweak, about control of feedback when hero is walking across floor objects. Implement new option ``pile_limit'' which allows user to set the point at which the game switches from listing the objects to giving "there are several/many objects here". Default is 5, same as previous hard-coded value (1 object gets listed via pline, 2..4 are listed in a corner popup, 5 or more objects yields a pline message instead). Setting pile_limit to 0 means no limit, so objects will always be listed regardless of pile size. Setting it to 1 effectively forces no listing since any non-empty pile size is always at least that big, so can produce "there is an object here" even though that's no briefer than a pline() to show one object.
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@@ -118,6 +118,9 @@ pickup_burden when you pick up an item that exceeds this encumberance
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or overLoaded), you will be asked if you want to continue. [S]
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pickup_types a list of default symbols for kinds of objects to autopickup
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when that option is on [all]
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pile_limit for feedback when walking across floor objects, threshold at
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which "there are many objects here" is displayed instead of
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listing the objects. (0 means "always list objects.") [5]
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runmode controls how often the map window is updated when performing
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multi-step movement (various running modes or travel command):
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teleport -- don't update map until movement stops;
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@@ -1983,6 +1983,13 @@ compile time option AUTOPICKUP_EXCEPTIONS included, you may be able to use
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configuration file lines to further refine
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.op autopickup
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behavior.
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.lp pile_limit
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When walking across a pile of objects on the floor, threshold at which
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the message "there are few/several/many objects here" is given instead
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of showing a popup list of those objects. A value of 0 means "no limit"
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(always list the objects); a value of 1 effectively means "never show
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the objects" since the pile size will always be at least that big;
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default value is 5.
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.lp playmode
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Values are `normal', `explore', or `debug'.
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Allows selection of explore mode (also known as discovery mode) or debug
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@@ -31,7 +31,7 @@
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\begin{document}
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%
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% input file: guidebook.mn
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% $Revision: 1.103 $ $Date: 2007/02/15 05:22:32 $
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% $Revision: 1.104 $ $Date: 2007/02/18 04:49:19 $
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%
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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@@ -2457,6 +2457,14 @@ compile time option AUTOPICKUP\_EXCEPTIONS included,
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you may be able to use ``{\it autopickup\_exception\/}'' configuration
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file lines to further refine ``{\it autopickup\/}'' behavior.
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%.lp
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\item[\ib{pile\_limit}]
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When walking across a pile of objects on the floor, threshold at which
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the message ``there are few/several/many objects here'' is given instead
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of showing a popup list of those objects. A value of 0 means ``no limit''
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(always list the objects); a value of 1 effectively means ``never show
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the objects'' since the pile size will always be at least that big;
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default value is 5.
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%.lp
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\item[\ib{playmode}]
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Values are {\it normal\/}, {\it explore\/}, or {\it debug\/}.
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Allows selection of explore mode (also known as discovery mode) or debug
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@@ -323,6 +323,8 @@ player can give a monster class when asked for type of monster to poly into
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likewise when asked about type for #monpolycontrol
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scroll of taming/spell of charm monster now gives some feedback
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doppelgangers can take on the shape of alternate roles' quest guardians
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pile_limit option to control when to switch to "there are objects here"
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vs listing objects on floor when hero goes over objects while moving
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Platform- and/or Interface-Specific New Features
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)flag.h 3.5 2007/02/16 */
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/* SCCS Id: @(#)flag.h 3.5 2007/04/26 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -59,6 +59,7 @@ struct flag {
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#define NEW_MOON 0
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#define FULL_MOON 4
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int pickup_burden; /* maximum burden before prompt */
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int pile_limit; /* controls feedback when walking over objects */
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char inv_order[MAXOCLASSES];
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char pickup_types[MAXOCLASSES];
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#define NUM_DISCLOSURE_OPTIONS 5
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@@ -13,7 +13,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 38
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#define EDITLEVEL 39
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#define COPYRIGHT_BANNER_A \
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"NetHack, Copyright 1985-2007"
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33
src/invent.c
33
src/invent.c
@@ -2336,7 +2336,7 @@ char *buf;
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return dfeature;
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}
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/* look at what is here; if there are many objects (5 or more),
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/* look at what is here; if there are many objects (pile_limit or more),
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don't show them unless obj_cnt is 0 */
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int
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look_here(obj_cnt, picked_some)
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@@ -2349,8 +2349,11 @@ boolean picked_some;
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const char *dfeature = (char *)0;
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char fbuf[BUFSZ], fbuf2[BUFSZ];
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winid tmpwin;
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boolean skip_objects = (obj_cnt >= 5), felt_cockatrice = FALSE;
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boolean skip_objects, felt_cockatrice = FALSE;
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/* default pile_limit is 5; a value of 0 means "never skip"
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(and 1 effectively forces "always skip") */
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skip_objects = (flags.pile_limit > 0 && obj_cnt >= flags.pile_limit);
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if (u.uswallow && u.ustuck) {
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struct monst *mtmp = u.ustuck;
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Sprintf(fbuf, "Contents of %s %s",
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@@ -2420,12 +2423,18 @@ boolean picked_some;
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if (skip_objects) {
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if (dfeature) pline(fbuf);
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read_engr_at(u.ux, u.uy); /* Eric Backus */
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There("are %s%s objects here.",
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(obj_cnt <= 10) ? "several" : "many",
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picked_some ? " more" : "");
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if (obj_cnt == 1 && otmp->quan == 1L)
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There("is %s object here.", picked_some ? "another" : "an");
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else
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There("are %s%s objects here.",
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(obj_cnt < 5) ? "a few" :
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(obj_cnt < 10) ? "several" : "many",
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picked_some ? " more" : "");
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for ( ; otmp; otmp = otmp->nexthere)
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if (otmp->otyp == CORPSE && will_feel_cockatrice(otmp, FALSE)) {
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pline("Including %s%s.",
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pline("%s %s%s.",
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(obj_cnt > 1) ? "Including" :
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(otmp->quan > 1L) ? "They're" : "It's",
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corpse_xname(otmp, (const char *)0, CXN_ARTICLE),
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poly_when_stoned(youmonst.data) ? "" :
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", unfortunately");
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@@ -2442,20 +2451,22 @@ boolean picked_some;
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You("%s here %s.", verb, doname(otmp));
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if (otmp->otyp == CORPSE) feel_cockatrice(otmp, FALSE);
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} else {
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char buf[BUFSZ];
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display_nhwindow(WIN_MESSAGE, FALSE);
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tmpwin = create_nhwindow(NHW_MENU);
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if(dfeature) {
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putstr(tmpwin, 0, fbuf);
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putstr(tmpwin, 0, "");
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}
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putstr(tmpwin, 0, Blind ? "Things that you feel here:" :
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"Things that are here:");
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Sprintf(buf, "%s that %s here:",
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picked_some ? "Other things" : "Things",
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Blind ? "you feel" : "are");
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putstr(tmpwin, 0, buf);
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for ( ; otmp; otmp = otmp->nexthere) {
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if (otmp->otyp == CORPSE && will_feel_cockatrice(otmp, FALSE)) {
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char buf[BUFSZ];
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felt_cockatrice = TRUE;
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Strcpy(buf, doname(otmp));
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Strcat(buf, "...");
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Sprintf(buf, "%s...", doname(otmp));
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putstr(tmpwin, 0, buf);
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break;
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}
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)options.c 3.5 2007/02/14 */
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/* SCCS Id: @(#)options.c 3.5 2007/04/26 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -33,6 +33,8 @@ NEARDATA struct instance_flags iflags; /* provide linkage */
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#define MENU_OPTION 4
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#define TEXT_OPTION 5
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#define PILE_LIMIT_DFLT 5
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/*
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* NOTE: If you add (or delete) an option, please update the short
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* options help (option_help()), the long options help (dat/opthelp),
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@@ -320,6 +322,8 @@ static struct Comp_Opt
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20, SET_IN_GAME },
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{ "pickup_types", "types of objects to pick up automatically",
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MAXOCLASSES, SET_IN_GAME },
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{ "pile_limit", "threshold for \"there are many objects here\"",
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24, SET_IN_GAME },
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{ "playmode",
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#ifdef WIZARD
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"normal play, non-scoring explore mode, or debug mode",
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@@ -588,6 +592,7 @@ initoptions()
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flags.end_own = FALSE;
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flags.end_top = 3;
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flags.end_around = 2;
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flags.pile_limit = PILE_LIMIT_DFLT; /* 5 */
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flags.runmode = RUN_LEAP;
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iflags.msg_history = 20;
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#ifdef TTY_GRAPHICS
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@@ -1845,6 +1850,23 @@ goodfruit:
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return;
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}
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/* pile limit: when walking over objects, number which triggers
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"there are several/many objects here" instead of listing them */
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fullname = "pile_limit";
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if (match_optname(opts, fullname, 4, TRUE)) {
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if (duplicate) complain_about_duplicate(opts, 1);
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op = string_for_opt(opts, negated);
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if ((negated && !op) || (!negated && op))
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flags.pile_limit = negated ? 0 : atoi(op);
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else if (negated)
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bad_negation(fullname, TRUE);
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else /* !op */
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flags.pile_limit = PILE_LIMIT_DFLT;
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/* sanity check */
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if (flags.pile_limit < 0) flags.pile_limit = PILE_LIMIT_DFLT;
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return;
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}
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/* play mode: normal, explore/discovery, or debug/wizard */
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fullname = "playmode";
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if (match_optname(opts, fullname, 4, TRUE)) {
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@@ -3573,6 +3595,8 @@ char *buf;
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oc_to_str(flags.pickup_types, ocl);
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Sprintf(buf, "%s", ocl[0] ? ocl : "all" );
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}
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else if (!strcmp(optname, "pile_limit"))
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Sprintf(buf, "%d", flags.pile_limit);
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else if (!strcmp(optname, "playmode")) {
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Strcpy(buf,
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wizard ? "debug" : discover ? "explore" : "normal");
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