More tiny formatting fixes, move function names to start of line

This commit is contained in:
Pasi Kallinen
2015-11-25 10:15:41 +02:00
parent c8e83332fe
commit 943cc6057c
10 changed files with 31 additions and 12 deletions

View File

@@ -27,7 +27,8 @@ extern void
VDECL(panic, (const char *, ...))
PRINTF_F(1, 2);
long *alloc(lth)
long *
alloc(lth)
register unsigned int lth;
{
#ifdef LINT

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@@ -171,7 +171,9 @@ boolean givemsg;
givemsg ? -1 : 1);
}
void losestr(num) /* may kill you; cause may be poison or monster like 'a' */
/* may kill you; cause may be poison or monster like 'a' */
void
losestr(num)
register int num;
{
int ustr = ABASE(A_STR) - num;

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@@ -382,7 +382,9 @@ int sig_unused UNUSED;
}
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
static void done_hangup(sig) /* signal() handler */
/* signal() handler */
static void
done_hangup(sig)
int sig;
{
program_state.done_hup++;

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@@ -181,7 +181,9 @@ register int exper, rexp;
flags.beginner = 0;
}
void losexp(drainer) /* e.g., hit by drain life attack */
/* e.g., hit by drain life attack */
void
losexp(drainer)
const char *drainer; /* cause of death, if drain should be fatal */
{
register int num;

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@@ -1795,8 +1795,10 @@ switch_terrain()
/* extracted from spoteffects; called by spoteffects to check for entering or
leaving a pool of water/lava, and by moveloop to check for staying on one
*/
boolean pooleffects(newspot) /* returns true to skip rest of spoteffects */
returns true to skip rest of spoteffects */
boolean
pooleffects(newspot)
boolean newspot; /* true if called by spoteffects */
{
/* check for leaving water */

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@@ -835,7 +835,9 @@ int spellnum;
/* convert 1..10 to 0..9; add 10 for second group (spell casting) */
#define ad_to_typ(k) (10 + (int) k - 1)
int buzzmu(mtmp, mattk) /* monster uses spell (ranged) */
/* monster uses spell (ranged) */
int
buzzmu(mtmp, mattk)
register struct monst *mtmp;
register struct attack *mattk;
{

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@@ -116,7 +116,9 @@ struct attack *mattk;
* then we report that the monster did nothing so it will continue to
* digest the hero.
*/
int fightm(mtmp) /* have monsters fight each other */
/* have monsters fight each other */
int
fightm(mtmp)
register struct monst *mtmp;
{
register struct monst *mon, *nmon;

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@@ -45,7 +45,9 @@ boolean spotted; /* seen|sensed vs all */
return count;
}
int msummon(mon) /* mon summons a monster */
/* mon summons a monster */
int
msummon(mon)
struct monst *mon;
{
struct permonst *ptr;
@@ -205,7 +207,9 @@ boolean talk;
#define Athome (Inhell && (mtmp->cham == NON_PM))
int demon_talk(mtmp) /* returns 1 if it won't attack. */
/* returns 1 if it won't attack. */
int
demon_talk(mtmp)
register struct monst *mtmp;
{
long cash, demand, offer;

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@@ -94,7 +94,8 @@ register int x;
}
/* d(N,X) == NdX == dX+dX+...+dX N times; n <= d(n,x) <= (n*x) */
int d(n, x)
int
d(n, x)
register int n, x;
{
register int tmp = n;

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@@ -619,7 +619,8 @@ int fd;
}
/* flush run and buffer */
void bflush(fd)
void
bflush(fd)
register int fd;
{
(*saveprocs.save_bflush)(fd);