update fixes37.0 and doc/Guidebook.txt

make format of pull request entries consistent
This commit is contained in:
nhmall
2021-09-26 15:48:59 -04:00
parent 756d38776d
commit 94ddf4329c

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@@ -1214,46 +1214,60 @@ X11: echo getline prompt and response (wishes, applying names) to message
NetHack Community Patches (or Variation) Included
-------------------------------------------------
hallucinatory trap names from github pull request #174
autounlock feature originally from unnethack in github pull request #228
replace "You feel cold" message for freezing unseen door (github #265)
applying a candelabrum with no candles gives a tip (github #265)
candelabrum now reads "(n of 7 candles attached)" (github #265)
show appropriate message on throne when crowned (github #265)
choir chanting, bathing in darkness for death by Moloch (github #265)
remove "iron hook" unidentified description (github #265)
suppress "Unknown command" messages in the dumplog. (github #265)
give player message informing them they can use #enhance (github #265)
neutral sacrifices disappear in a cloud of smoke (github #265)
call potion bottles by nonsensical names if hallucinating (github #265)
add a default message for chatting to gnomes (github #265)
better reporting directions for impossible() (github #265)
underwater fire scroll causes vaporization (github #265)
default shk sell prompt to N (github #265)
teach non-mindless monsters about the Castle trapdoors (github #265)
always print a message when the hero teleports (github #265)
always print a message when the hero level teleports (github #265)
remove Sokoban luck penalties for actions you can't cheat with (github #260)
sounds for minotaurs (github #298)
hallucinatory trap names (pr #174 by copperwater)
autounlock feature originally from unnethack (pr #228 by copperwater)
replace "You feel cold" message for freezing unseen door (pr #265 by
copperwater)
applying a candelabrum with no candles gives a tip (pr #265 by copperwater)
candelabrum now reads "(n of 7 candles attached)" (pr #265 by copperwater)
show appropriate message on throne when crowned (pr #265 by copperwater)
choir chanting, bathing in darkness for death by Moloch (pr #265 by
copperwater)
remove "iron hook" unidentified description (pr #265 by copperwater)
suppress "Unknown command" messages in the dumplog. (pr #265 by copperwater)
give player message informing them they can use #enhance (pr #265 by
copperwater)
neutral sacrifices disappear in a cloud of smoke (pr #265 by copperwater)
call potion bottles by nonsensical names if hallucinating (pr #265 by
copperwater)
add a default message for chatting to gnomes (pr #265 by copperwater)
better reporting directions for impossible() (pr #265 by copperwater)
underwater fire scroll causes vaporization (pr #265 by copperwater)
default shk sell prompt to N (pr #265 by copperwater)
teach non-mindless monsters about the Castle trapdoors (pr #265 by copperwater)
always print a message when the hero teleports (pr #265 by copperwater)
always print a message when the hero level teleports (pr #265 by copperwater)
remove Sokoban luck penalties for actions you can't cheat with (pr #260 by
copperwater)
sounds for minotaurs (pr #298 by NullCGT)
correct the Guidebook descriptions for msdos video_width and video_height to
state that they work with video:vesa; the video:vga setting that was
described there forces the 640x480x16 mode where video_width and
video_height don't operate (github #294)
redo rndmonst() to operate in a single pass (github pull request #286)
fix the "stuck pets" issue (github #329)
allow themed room subrooms to be filled (github #347)
allow rereading spellbooks to refresh memory at any time (github #261)
allow themed rooms constrained by level difficulty (github #344)
add a varied form of LIBNH nethack library contribution (github #385, #403)
add cross-compile to WASM (github #385, #403, #412)
differentiating gendered monster tiles from NullCGT (#430)
check bones data directly for deja vu messages (#374)
unify code for extracting an object from a monster's inventory (#455)
make engraving an occupation (#460)
fpostfx index out of bounds when eating standard eggs (github pr#547)
"readable" Hawaiian shirt designs (github pr#407)
video_height don't operate (pr #294 by chasonr)
redo rndmonst() to operate in a single pass (pr #286 by copperwater )
fix the "stuck pets" issue (issue #329)
allow themed room subrooms to be filled (pr #347 by copperwater)
allow rereading spellbooks to refresh memory at any time (pr #261 by
copperwater)
allow themed rooms constrained by level difficulty (pr #344 by copperwater)
add a varied form of LIBNH nethack library contribution (pr #385, #403
by apowers313)
add cross-compile to WASM (github #385, #403, #412 by apowers313)
differentiating gendered monster tiles (pr #430 by NullCGT)
check bones data directly for deja vu messages (pr #374 by entrez)
unify code for extracting an object from a monster's inventory (pr #455 by
copperwater)
make engraving an occupation (pr #460 by copperwater)
fpostfx index out of bounds when eating standard eggs (github pr#547 by
janne-hmp)
"readable" Hawaiian shirt designs (github pr#407 by entrez)
permit blind feeling for objects on trap door and fix up msgs when dropping
on trapdoor (github pr#574)
on trapdoor (github pr#574 by entrez)
m-prefix movement into warning symbol (pr #575 by entrez)
running on ice sent hero in weird directions (pr #588 by copperwater)
delete extra lines in Guidebook.mn (pr #590 by argrath)
Supply missing changes on Guidebook.tex (pr #591 by argrath)
Code Cleanup and Reorganization
@@ -1337,7 +1351,7 @@ expand glyphs to map wall styles that can vary between main, mines, gehennom,
knox and sokoban; tile interfaces were already doing that on the fly
by swapping several tiles in and out on those levels
expand glyphs to map altars that can vary between unaligned, chaotic,
neutral, lawful and shrines; tty was already doing that on the fly
neutral, lawful and other; tty was already doing that on the fly
per map cell via display code
explosion types are mapped and can vary between dark, noxious, muddy, wet,
magical, fiery and frosty; tile interfaces already had unique tiles