Allow fixed-destination teleport traps
Add a theme room with multiple visible teleportation traps which will always teleport to specific locations in the same level. Teleport trap change from xNetHack by copperwater <aosdict@gmail.com>.
This commit is contained in:
@@ -220,6 +220,19 @@ themeroom_fills = {
|
||||
end;
|
||||
locs:iterate(func);
|
||||
end,
|
||||
|
||||
-- Teleportation hub
|
||||
function(rm)
|
||||
local locs = selection.room():filter_mapchar(".");
|
||||
for i = 1, 2 + nh.rn2(3) do
|
||||
local pos = locs:rndcoord(1);
|
||||
if (pos.x > 0) then
|
||||
pos.x = pos.x + rm.region.x1 - 1;
|
||||
pos.y = pos.y + rm.region.y1;
|
||||
table.insert(postprocess, { handler = make_a_trap, data = { type = "teleport", seen = true, coord = pos, teledest = 1 } });
|
||||
end
|
||||
end
|
||||
end,
|
||||
};
|
||||
|
||||
themerooms = {
|
||||
@@ -871,6 +884,17 @@ function make_garden_walls(data)
|
||||
des.replace_terrain({ selection = sel, fromterrain="w", toterrain = "T" });
|
||||
end
|
||||
|
||||
-- postprocess callback: make a trap
|
||||
function make_a_trap(data)
|
||||
if (data.teledest == 1 and data.type == "teleport") then
|
||||
local locs = selection.negate():filter_mapchar(".");
|
||||
repeat
|
||||
data.teledest = locs:rndcoord(1);
|
||||
until (data.teledest.x ~= data.coord.x and data.teledest.y ~= data.coord.y);
|
||||
end
|
||||
des.trap(data);
|
||||
end
|
||||
|
||||
-- called once after the whole level has been generated
|
||||
function post_level_generate()
|
||||
for i, v in ipairs(postprocess) do
|
||||
|
||||
@@ -1002,7 +1002,8 @@ Example:
|
||||
|
||||
=== trap
|
||||
|
||||
Create a trap. The `launchfrom` is relative to the rolling boulder trap coord.
|
||||
Create a trap. The `launchfrom` is relative to the rolling boulder trap coord,
|
||||
but `teledest` is absolute.
|
||||
|
||||
Example:
|
||||
|
||||
@@ -1011,6 +1012,7 @@ Example:
|
||||
des.trap({ type = "web", coord = {2, 2}, spider_on_web = false, seen = true });
|
||||
des.trap({ type = "falling rock", victim = false });
|
||||
des.trap({ type = "rolling boulder", coord = {7, 5}, launchfrom = {-2, -2} });
|
||||
des.trap({ type = "teleport", coord = {7, 5}, teledest = {2, 2} });
|
||||
des.trap("hole", 3, 4);
|
||||
des.trap("level teleport", {5, 8});
|
||||
des.trap("rust")
|
||||
|
||||
@@ -20,6 +20,7 @@ struct trap {
|
||||
coordxy tx, ty;
|
||||
d_level dst; /* destination for portals/holes/trapdoors */
|
||||
coord launch;
|
||||
#define teledest launch /* x,y destination for teleport traps, if > 0 */
|
||||
Bitfield(ttyp, 5);
|
||||
Bitfield(tseen, 1);
|
||||
Bitfield(once, 1);
|
||||
|
||||
14
src/sp_lev.c
14
src/sp_lev.c
@@ -4362,7 +4362,19 @@ lspo_trap(lua_State *L)
|
||||
lua_pop(L, 1);
|
||||
gl.launchplace.x = lx;
|
||||
gl.launchplace.y = ly;
|
||||
}
|
||||
} else
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "teledest");
|
||||
if (lua_type(L, -1) == LUA_TTABLE) {
|
||||
lua_Integer lx = -1, ly = -1;
|
||||
|
||||
(void) get_coord(L, -1, &lx, &ly);
|
||||
lua_pop(L, 1);
|
||||
gl.launchplace.x = lx;
|
||||
gl.launchplace.y = ly;
|
||||
} else
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
if (tmptrap.type == NO_TRAP)
|
||||
|
||||
@@ -1098,6 +1098,8 @@ dotele(
|
||||
if (next_to_u()) {
|
||||
if (trap && trap_once)
|
||||
vault_tele();
|
||||
else if (trap && isok(trap->teledest.x, trap->teledest.y))
|
||||
teleds(trap->teledest.x, trap->teledest.y, TELEDS_TELEPORT);
|
||||
else
|
||||
tele();
|
||||
(void) next_to_u();
|
||||
@@ -1450,6 +1452,20 @@ tele_trap(struct trap *trap)
|
||||
deltrap(trap);
|
||||
newsym(u.ux, u.uy); /* get rid of trap symbol */
|
||||
vault_tele();
|
||||
} else if (isok(trap->teledest.x, trap->teledest.y)) {
|
||||
coord cc;
|
||||
struct monst *mtmp = m_at(trap->teledest.x, trap->teledest.y);
|
||||
|
||||
if (mtmp) {
|
||||
if (!enexto(&cc, mtmp->mx, mtmp->my, mtmp->data)) {
|
||||
/* could not find some other place to put mtmp; the level must
|
||||
* be nearly or completely full */
|
||||
You1(shudder_for_moment);
|
||||
return;
|
||||
}
|
||||
rloc_to(mtmp, cc.x, cc.y);
|
||||
}
|
||||
teleds(trap->teledest.x, trap->teledest.y, TELEDS_TELEPORT);
|
||||
} else
|
||||
tele();
|
||||
}
|
||||
@@ -1882,7 +1898,16 @@ mtele_trap(struct monst *mtmp, struct trap *trap, int in_sight)
|
||||
*/
|
||||
if (trap->once)
|
||||
mvault_tele(mtmp);
|
||||
else
|
||||
else if (isok(trap->teledest.x, trap->teledest.y)) {
|
||||
/* monster teleporting onto hero's or another monster's spot does
|
||||
* not work the same as hero teleporting onto monster's spot where
|
||||
* the incoming monster displaces the resident to the nearest
|
||||
* possible space - instead it just doesn't work. */
|
||||
if (!(m_at(trap->teledest.x, trap->teledest.y)
|
||||
|| u_at(trap->teledest.x, trap->teledest.y))) {
|
||||
rloc_to_core(mtmp, trap->teledest.x, trap->teledest.y, RLOC_MSG);
|
||||
}
|
||||
} else
|
||||
(void) rloc(mtmp, RLOC_NONE);
|
||||
|
||||
if (in_sight) {
|
||||
|
||||
@@ -541,6 +541,15 @@ maketrap(coordxy x, coordxy y, int typ)
|
||||
|
||||
unearth_objs(x, y);
|
||||
break;
|
||||
case TELEP_TRAP:
|
||||
if (isok(gl.launchplace.x, gl.launchplace.y)) {
|
||||
ttmp->teledest.x = gx.xstart + gl.launchplace.x;
|
||||
ttmp->teledest.y = gy.ystart + gl.launchplace.y;
|
||||
if (ttmp->teledest.x == x && ttmp->teledest.y == y) {
|
||||
impossible("making fixed-dest tele trap pointing to itself");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!oldplace) {
|
||||
|
||||
Reference in New Issue
Block a user