early return on dosacrifice()
... to reduce indents and prepare further refactorings.
This commit is contained in:
156
src/pray.c
156
src/pray.c
@@ -1827,7 +1827,9 @@ dosacrifice(void)
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struct obj *otmp;
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boolean highaltar;
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aligntyp altaralign = a_align(u.ux, u.uy);
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int value = 0;
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int value;
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struct permonst *ptr;
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struct monst *mtmp;
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if (!on_altar() || u.uswallow) {
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You("are not %s an altar.",
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@@ -1858,6 +1860,11 @@ dosacrifice(void)
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return ECMD_TIME;
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} /* fake Amulet */
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if (otmp->otyp != CORPSE) {
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pline1(nothing_happens);
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return ECMD_TIME;
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}
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/*
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* Was based on nutritional value and aging behavior (< 50 moves).
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* Sacrificing a food ration got you max luck instantly, making the
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@@ -1869,88 +1876,83 @@ dosacrifice(void)
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*/
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#define MAXVALUE 24 /* Highest corpse value (besides Wiz) */
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if (otmp->otyp == CORPSE) {
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struct permonst *ptr = &mons[otmp->corpsenm];
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struct monst *mtmp;
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ptr = &mons[otmp->corpsenm];
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/* KMH, conduct */
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if (!u.uconduct.gnostic++)
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livelog_printf(LL_CONDUCT, "rejected atheism"
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" by offering %s on an altar of %s",
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corpse_xname(otmp, (const char *) 0, CXN_ARTICLE),
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a_gname());
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/* KMH, conduct */
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if (!u.uconduct.gnostic++)
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livelog_printf(LL_CONDUCT, "rejected atheism"
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" by offering %s on an altar of %s",
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corpse_xname(otmp, (const char *) 0, CXN_ARTICLE),
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a_gname());
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/* you're handling this corpse, even if it was killed upon the altar
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*/
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feel_cockatrice(otmp, TRUE);
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if (rider_corpse_revival(otmp, FALSE))
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return ECMD_TIME;
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/* you're handling this corpse, even if it was killed upon the altar
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*/
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feel_cockatrice(otmp, TRUE);
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if (rider_corpse_revival(otmp, FALSE))
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return ECMD_TIME;
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value = sacrifice_value(otmp);
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value = sacrifice_value(otmp);
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/* same race or former pet results apply even if the corpse is
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too old (value==0) */
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if (your_race(ptr)) {
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sacrifice_your_race(otmp, highaltar, altaralign);
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return ECMD_TIME;
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} else if (has_omonst(otmp)
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&& (mtmp = get_mtraits(otmp, FALSE)) != 0
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&& mtmp->mtame) {
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/* mtmp is a temporary pointer to a tame monster's attributes,
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* not a real monster */
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pline("So this is how you repay loyalty?");
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adjalign(-3);
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value = -1;
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HAggravate_monster |= FROMOUTSIDE;
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} else if (!value) {
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; /* too old; don't give undead or unicorn bonus or penalty */
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} else if (is_undead(ptr)) { /* Not demons--no demon corpses */
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/* most undead that leave a corpse yield 'human' (or other race)
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corpse so won't get here; the exception is wraith; give the
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bonus for wraith to chaotics too because they are sacrificing
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something valuable (unless hero refuses to eat such things) */
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if (u.ualign.type != A_CHAOTIC
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/* reaching this side of the 'or' means hero is chaotic */
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|| (ptr == &mons[PM_WRAITH] && u.uconduct.unvegetarian))
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value += 1;
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} else if (is_unicorn(ptr)) {
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int unicalign = sgn(ptr->maligntyp);
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/* same race or former pet results apply even if the corpse is
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too old (value==0) */
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if (your_race(ptr)) {
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sacrifice_your_race(otmp, highaltar, altaralign);
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return ECMD_TIME;
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} else if (has_omonst(otmp)
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&& (mtmp = get_mtraits(otmp, FALSE)) != 0
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&& mtmp->mtame) {
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/* mtmp is a temporary pointer to a tame monster's attributes,
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* not a real monster */
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pline("So this is how you repay loyalty?");
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adjalign(-3);
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value = -1;
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HAggravate_monster |= FROMOUTSIDE;
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} else if (!value) {
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; /* too old; don't give undead or unicorn bonus or penalty */
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} else if (is_undead(ptr)) { /* Not demons--no demon corpses */
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/* most undead that leave a corpse yield 'human' (or other race)
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corpse so won't get here; the exception is wraith; give the
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bonus for wraith to chaotics too because they are sacrificing
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something valuable (unless hero refuses to eat such things) */
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if (u.ualign.type != A_CHAOTIC
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/* reaching this side of the 'or' means hero is chaotic */
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|| (ptr == &mons[PM_WRAITH] && u.uconduct.unvegetarian))
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value += 1;
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} else if (is_unicorn(ptr)) {
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int unicalign = sgn(ptr->maligntyp);
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if (unicalign == altaralign) {
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/* When same as altar, always a very bad action.
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*/
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pline("Such an action is an insult to %s!",
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(unicalign == A_CHAOTIC) ? "chaos"
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: unicalign ? "law" : "balance");
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(void) adjattrib(A_WIS, -1, TRUE);
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value = -5;
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} else if (u.ualign.type == altaralign) {
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/* When different from altar, and altar is same as yours,
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* it's a very good action.
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*/
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if (u.ualign.record < ALIGNLIM)
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You_feel("appropriately %s.", align_str(u.ualign.type));
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else
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You_feel("you are thoroughly on the right path.");
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adjalign(5);
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value += 3;
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} else if (unicalign == u.ualign.type) {
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/* When sacrificing unicorn of your alignment to altar not of
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* your alignment, your god gets angry and it's a conversion.
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*/
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u.ualign.record = -1;
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value = 1;
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} else {
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/* Otherwise, unicorn's alignment is different from yours
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* and different from the altar's. It's an ordinary (well,
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* with a bonus) sacrifice on a cross-aligned altar.
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*/
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value += 3;
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}
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if (unicalign == altaralign) {
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/* When same as altar, always a very bad action.
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*/
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pline("Such an action is an insult to %s!",
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(unicalign == A_CHAOTIC) ? "chaos"
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: unicalign ? "law" : "balance");
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(void) adjattrib(A_WIS, -1, TRUE);
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value = -5;
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} else if (u.ualign.type == altaralign) {
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/* When different from altar, and altar is same as yours,
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* it's a very good action.
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*/
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if (u.ualign.record < ALIGNLIM)
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You_feel("appropriately %s.", align_str(u.ualign.type));
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else
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You_feel("you are thoroughly on the right path.");
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adjalign(5);
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value += 3;
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} else if (unicalign == u.ualign.type) {
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/* When sacrificing unicorn of your alignment to altar not of
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* your alignment, your god gets angry and it's a conversion.
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*/
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u.ualign.record = -1;
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value = 1;
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} else {
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/* Otherwise, unicorn's alignment is different from yours
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* and different from the altar's. It's an ordinary (well,
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* with a bonus) sacrifice on a cross-aligned altar.
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*/
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value += 3;
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}
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} else { /* !corpse */
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; /* value==0 which is what we want for non-corpse */
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} /* ?corpse */
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}
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if (value == 0) {
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pline1(nothing_happens);
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