fixes entry for PR #1103 - potion of sickness

Pull request from vultur-cadens:  make thrown potion of sickness more
consistently effective but less powerful.  It is no longer blocked
by a target monster's innate magic resistance but it now only halves
current HP without also halving maximum HP, and the message about the
target "looking rather ill" is skipped if it only has 1HP so doesn't
take any damage.

Closes #1103
This commit is contained in:
PatR
2023-11-03 11:20:57 -07:00
parent 43f42b35e6
commit 957b8ac601

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@@ -1270,6 +1270,8 @@ hero had worn amulet of magical breathing become unworn during theft by nymph,
dropped it to be able to crawl out of water, so it wasn't there when
game tried to transfer it to thief, triggering an "object lost" panic
digging down on a magical trap causes it to explode
thrown potion of sickness now bypasses target's innate magic resistance but
only affects current hit points, no longer also reducing maximum HP
Fixes to 3.7.0-x General Problems Exposed Via git Repository