fixes entry for PR #1103 - potion of sickness
Pull request from vultur-cadens: make thrown potion of sickness more consistently effective but less powerful. It is no longer blocked by a target monster's innate magic resistance but it now only halves current HP without also halving maximum HP, and the message about the target "looking rather ill" is skipped if it only has 1HP so doesn't take any damage. Closes #1103
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@@ -1270,6 +1270,8 @@ hero had worn amulet of magical breathing become unworn during theft by nymph,
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dropped it to be able to crawl out of water, so it wasn't there when
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game tried to transfer it to thief, triggering an "object lost" panic
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digging down on a magical trap causes it to explode
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thrown potion of sickness now bypasses target's innate magic resistance but
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only affects current hit points, no longer also reducing maximum HP
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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