Split out random trap type picking
This commit is contained in:
+85
-64
@@ -25,6 +25,8 @@ static void fill_ordinary_room(struct mkroom *, boolean) NONNULLARG1;
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static void makelevel(void);
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static boolean bydoor(coordxy, coordxy);
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static void mktrap_victim(struct trap *);
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static int traptype_rnd(unsigned);
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static int traptype_roguelvl(void);
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static struct mkroom *find_branch_room(coord *) NONNULLARG1;
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static struct mkroom *pos_to_room(coordxy, coordxy);
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static boolean cardinal_nextto_room(struct mkroom *, coordxy, coordxy);
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@@ -1730,73 +1732,13 @@ mktrap_victim(struct trap *ttmp)
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otmp->age -= (TAINT_AGE + 1); /* died too long ago to safely eat */
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}
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/* mktrap(): select trap type and location, then use maketrap() to create it;
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make it at location 'tm' when that isn't Null, otherwise in 'croom'
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if mktrapflags doesn't have MKTRAP_MAZEFLAG set, else in maze corridor */
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void
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mktrap(
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int num, /* if non-zero, specific type of trap to make */
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unsigned mktrapflags, /* MKTRAP_{SEEN,MAZEFLAG,NOSPIDERONWEB,NOVICTIM} */
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struct mkroom *croom, /* room to hold trap */
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coord *tm) /* specific location for trap */
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/* pick a random trap type, return NO_TRAP if "too hard" */
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static int
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traptype_rnd(unsigned mktrapflags)
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{
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static int mktrap_err = 0; /* move to struct g? */
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struct trap *t;
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coord m;
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int kind;
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unsigned lvl = level_difficulty();
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int kind = rnd(TRAPNUM - 1);
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if (!tm && !croom && !(mktrapflags & MKTRAP_MAZEFLAG)) {
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/* complain when the combination of arguments will never set 'm' */
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if (!mktrap_err++) {
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char errbuf[BUFSZ];
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Snprintf(errbuf, sizeof errbuf,
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"args (%d,%d,%s,%s) are invalid",
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num, mktrapflags, "null room", "null location");
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paniclog("mktrap", errbuf);
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}
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return;
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}
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m.x = m.y = 0;
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/* no traps in pools */
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if (tm && is_pool(tm->x, tm->y))
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return;
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if (num > NO_TRAP && num < TRAPNUM) {
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kind = num;
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} else if (Is_rogue_level(&u.uz)) {
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switch (rn2(7)) {
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default:
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kind = BEAR_TRAP;
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break; /* 0 */
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case 1:
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kind = ARROW_TRAP;
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break;
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case 2:
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kind = DART_TRAP;
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break;
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case 3:
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kind = TRAPDOOR;
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break;
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case 4:
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kind = PIT;
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break;
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case 5:
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kind = SLP_GAS_TRAP;
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break;
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case 6:
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kind = RUST_TRAP;
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break;
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}
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} else if (Inhell && !rn2(5)) {
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/* bias the frequency of fire traps in Gehennom */
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kind = FIRE_TRAP;
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} else {
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do {
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kind = rnd(TRAPNUM - 1);
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/* reject "too hard" traps */
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switch (kind) {
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/* these are controlled by the feature or object they guard,
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not by the map so mustn't be created on it */
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@@ -1851,6 +1793,85 @@ mktrap(
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kind = NO_TRAP;
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break;
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}
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return kind;
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}
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/* random trap type for the Rogue level */
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static int
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traptype_roguelvl(void)
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{
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int kind;
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switch (rn2(7)) {
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default:
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kind = BEAR_TRAP;
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break; /* 0 */
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case 1:
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kind = ARROW_TRAP;
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break;
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case 2:
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kind = DART_TRAP;
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break;
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case 3:
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kind = TRAPDOOR;
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break;
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case 4:
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kind = PIT;
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break;
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case 5:
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kind = SLP_GAS_TRAP;
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break;
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case 6:
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kind = RUST_TRAP;
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break;
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}
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return kind;
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}
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/* mktrap(): select trap type and location, then use maketrap() to create it;
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make it at location 'tm' when that isn't Null, otherwise in 'croom'
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if mktrapflags doesn't have MKTRAP_MAZEFLAG set, else in maze corridor */
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void
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mktrap(
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int num, /* if non-zero, specific type of trap to make */
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unsigned mktrapflags, /* MKTRAP_{SEEN,MAZEFLAG,NOSPIDERONWEB,NOVICTIM} */
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struct mkroom *croom, /* room to hold trap */
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coord *tm) /* specific location for trap */
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{
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static int mktrap_err = 0; /* move to struct g? */
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struct trap *t;
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coord m;
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int kind;
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unsigned lvl = level_difficulty();
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if (!tm && !croom && !(mktrapflags & MKTRAP_MAZEFLAG)) {
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/* complain when the combination of arguments will never set 'm' */
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if (!mktrap_err++) {
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char errbuf[BUFSZ];
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Snprintf(errbuf, sizeof errbuf,
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"args (%d,%d,%s,%s) are invalid",
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num, mktrapflags, "null room", "null location");
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paniclog("mktrap", errbuf);
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}
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return;
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}
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m.x = m.y = 0;
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/* no traps in pools */
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if (tm && is_pool(tm->x, tm->y))
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return;
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if (num > NO_TRAP && num < TRAPNUM) {
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kind = num;
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} else if (Is_rogue_level(&u.uz)) {
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kind = traptype_roguelvl();
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} else if (Inhell && !rn2(5)) {
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/* bias the frequency of fire traps in Gehennom */
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kind = FIRE_TRAP;
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} else {
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do {
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kind = traptype_rnd(mktrapflags);
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} while (kind == NO_TRAP);
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}
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