Supply missing changes
Some changes applied to Guidebook.mn were not applied to Guidebook.tex. This commit supplies them.
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@@ -388,7 +388,7 @@ particular, it can affect the prices shopkeepers offer you.
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\item[\bb{Alignment}]
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%
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{\it Lawful}, {\it Neutral\/} or {\it Chaotic}. Often, Lawful is
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taken as good and Chaotic is evil, but legal and ethical do not always
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taken as good and Chaotic as evil, but legal and ethical do not always
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coincide. Your alignment influences how other
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monsters react toward you. Monsters of a like alignment are more likely
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to be non-aggressive, while those of an opposing alignment are more likely
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@@ -654,11 +654,11 @@ or type a symbol (or even a whole word) to explain.
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Specifying a location is done by moving the cursor to a particular spot
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on the map and then pressing one of `{\tt .}', `{\tt ,}', `{\tt ;}',
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or `{\tt :}'. `{\tt .}' will explain the symbol at the chosen location,
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information, then let you pick another location;
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conditionally check for ``{\tt More info?}'' depending upon whether the
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`{\it help\/}'
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option is on, and then you will be asked to pick another location;
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`{\tt ,}' will explain the symbol but skip any additional
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information, then let you pick another location;
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`{\tt ;}' will skip additional info and also not bother asking
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you to choose another location to examine; `{\tt :}' will show additional
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info, if any, without asking for confirmation. When picking a location,
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@@ -802,7 +802,7 @@ Redo the previous command.
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Close a door.
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%.lp
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\item[\tb{C}]
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Call (name) a monster, an individual object, or an object type.\\
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Call (name) a monster, an individual object, or a type of object.\\
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%.lp ""
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Same as extended command ``{\tt \#name}''.
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%.lp
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@@ -837,6 +837,22 @@ the bless\-ed/\-un\-curs\-ed/\-curs\-ed groups may be typed.\\
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{\tt D\%u} --- drop only unpaid food.
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%.ei
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%.ed
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The last example shows a combination.
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There are three categories of object filtering: class (`{\tt !}' for
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potions, `{\tt ?}' for scrolls, and so on), shop status (`{\tt u}' for
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unpaid, in other words, owned by the shop), and bless/curse state
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(`{\tt B}', `{\tt U}', `{\tt C}', and `{\tt X}' as shown above).
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If you specify more than one value in a category (such as ``{\tt !?}'' for
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potions and scrolls or ``{\tt BU}'' for blessed and uncursed), an inventory
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object will meet the criteria if it matches any of the specified
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values (so ``{\tt !?}'' means `{\tt !}' or `{\tt ?}').
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If you specify more than one category, an inventory object must meet
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each of the category criteria (so ``{\tt \%u}'' means class `{\tt \%}' and
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unpaid `{\tt u}').
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Lastly, you may specify multiple values within multiple categories:
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``{\tt !?BU}'' will select all potions and scrolls which are known to be
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blessed or uncursed.
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(In versions prior to 3.6, filter combinations behaved differently.)
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%.lp
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\item[\tb{\^{}D}]
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Kick something (usually a door).
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@@ -927,7 +943,7 @@ game rather than with the `{\tt O}' command; see the section on options below.
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\item[\tb{\^{}O}]
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Show overview.\\
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%.lp ""
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Shortcut for the ``{\tt \#overview}'':
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Shortcut for ``{\tt \#overview}'':
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list interesting dungeon levels visited.\\
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%.lp ""
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(Prior to 3.6.0, `{\tt \^{}O}' was a debug mode command which listed
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@@ -938,7 +954,7 @@ Use ``{\tt \#wizwhere}'' to run that command.)
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Pay your shopping bill.
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%.lp
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\item[\tb{P}]
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Put on an accessory (ring, amulet, blindfold).\\
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Put on an accessory (ring, amulet, or blindfold).\\
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%.lp ""
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This command may also be used to wear armor. The prompt for
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which inventory item to use will only list accessories, but choosing
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@@ -1106,7 +1122,7 @@ Zap a wand.\\
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Zap (cast) a spell.\\
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%.sd
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%.si
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{\tt Z.} --- to aim at yourself, use `{\tt .}' for the direction.
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{\tt Z.} --- to cast at yourself, use `{\tt .}' for the direction.
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%.ei
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%.ed
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%.lp
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@@ -1121,7 +1137,7 @@ Look at what is here.
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Show what type of thing a visible symbol corresponds to.
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%.lp
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\item[\tb{,}]
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Pick up some things.\\
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Pick up some things from the floor beneath you.\\
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%.lp ""
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May be preceded by `{\tt m}' to force a selection menu.
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%.lp
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@@ -1410,10 +1426,10 @@ Look at what is here, under you. Default key is `{\tt :}'.
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\item[\tb{\#loot}]
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Loot a box or bag on the floor beneath you, or the saddle
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from a steed standing next to you. Autocompletes.
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Default key is `{\tt M-l}',
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and also `{\tt l}' if {\it number\verb+_+pad\/} is on.
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Precede with the `{\tt m}' prefix to skip containers at your location
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and go directly to removing a saddle.
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Default key is `{\tt M-l}',
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and also `{\tt l}' if {\it number\verb+_+pad\/} is on.
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%.lp
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\item[\tb{\#monster}]
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Use a monster's special ability (when polymorphed into monster form).
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@@ -1447,8 +1463,8 @@ leading to another dungeon branch) trigger an automatic annotation.
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If dungeon overview is chosen during end-of-game disclosure, every visited
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level will be included regardless of annotations. Autocompletes.
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Default keys are `{\tt \^{}O}', and `{\tt M-O}'.
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%.lp
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% DON'T PANIC!
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%.lp
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\item[\tb{\#panic}]
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Test the panic routine.
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Terminates the current game.
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@@ -3476,6 +3492,12 @@ The one for experience level 1 is not recorded as an achievement.
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Losing enough levels to revert to lower rank(s) does not discard the
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corresponding achievement(s).
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%.pg
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There's no guaranteed {\it Novel} so the achievement to read one might
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not always be attainable (except perhaps by wishing).
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Similarly, the {\it Big Room} level is not always present.
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Unlike with the Novel, there's no way to wish for this opportunity.
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%.pg
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The ``special items'' hidden in {\it Mines'~End\/} and {\it Sokoban\/}
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are not unique but are considered to be prizes or rewards
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@@ -3895,8 +3917,8 @@ Name your starting cat (for example, ``{\tt catname:Morris}'').
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Cannot be set with the `{\tt O}' command.
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%.lp character
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\item[\ib{character}]
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Pick your type of character (for example, ``{\tt character:Monk}'');
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synonym for ``{\it role\/}''. See {\it role\/} for more details.
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Synonym for ``{\tt role}'' to pick the type of your character
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(for example ``{\tt character:Monk}''). See {\it role\/} for more details.
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%.lp
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\item[\ib{checkpoint}]
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Save game state after each level change, for possible recovery after
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@@ -3914,9 +3936,9 @@ players if it detects some anticipated mistakes (default on).
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Have user confirm attacks on pets, shopkeepers, and other
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peaceable creatures (default on). Persistent.
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%.lp
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%.lp
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\item[\ib{dark\verb+_+room}]
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Show out-of-sight areas of lit rooms (default on). Persistent.
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%.lp
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\item[\ib{disclose}]
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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@@ -3931,7 +3953,7 @@ The possibilities are:
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{\tt a} --- disclose your attributes;\\
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{\tt v} --- summarize monsters that have been vanquished;\\
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{\tt g} --- list monster species that have been genocided;\\
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{\tt c} --- display your conduct;\\
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{\tt c} --- display your conduct; also achievements, if any;\\
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{\tt o} --- display dungeon overview.
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%.ei
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%.ed
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@@ -3962,7 +3984,11 @@ The `{\tt +}' disclose without prompting choice,
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or being prompted and answering `{\tt y}' rather than `{\tt a}',
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will default to showing monsters in the traditional order,
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from high level to low level.\\
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.lp ""
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%.lp ""
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Omitted categories are implicitly added with `{\tt n}' prefix.
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Specified categories with omitted prefix implicitly use `{\tt +}' prefix.
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Order of the disclosure categories does not matter, program display for
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end-of-game disclosure follows a set sequence.
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%.lp ""
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(for example, ``{\tt disclose:yi na +v -g o}'')
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@@ -4067,14 +4093,14 @@ In text windowing, text highlighting or inverse video is often used;
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with tiles, generally displays a small plus-symbol beside the object
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on the top of the pile.
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%.lp
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\item[\ib{horsename}]
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Name your starting horse (for example, ``{\tt horsename:Trigger}'').
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Cannot be set with the `{\tt O}' command.
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%.lp
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\item[\ib{hitpointbar}]
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Show a hit point bar graph behind your name and title.
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Only available for TTY and Windows GUI, and only when statushilites is on.
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%.lp
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\item[\ib{horsename}]
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Name your starting horse (for example, ``{\tt horsename:Trigger}'').
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Cannot be set with the `{\tt O}' command.
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%.lp
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\item[\ib{ignintr}]
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Ignore interrupt signals, including breaks (default off). Persistent.
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%.lp
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@@ -4184,7 +4210,7 @@ Key to go to the previous menu page.
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Implemented by the Amiga, Gem and tty ports.
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Default `\verb+<+'.
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\item[\ib{menu\verb+_+search}]
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Key to search for a menu item.
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Key to search for some text and toggle selection state of matching menu items.
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Default `:'.
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\item[\ib{menu\verb+_+select\verb+_+all}]
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Key to select all items in a menu.
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@@ -4225,8 +4251,8 @@ Valid settings are:
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%.sd
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%.si
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{\tt 0} --- disabled\\
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{\tt 1} --- enabled and make OS adjustment to support mouse use\\
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{\tt 2} --- enabled like {\tt 1}, but does not make any OS adjustments\\
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{\tt 1} --- enabled and make OS adjustments to support mouse use\\
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{\tt 2} --- like {\tt 1}, but does not make any OS adjustments\\
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%.ei
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%.ed
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@@ -4365,7 +4391,7 @@ turn on all of the above.
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By default, the pray choice is enabled, the others disabled.
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To disable it without setting
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any of the other choices, use ``{\it paranoid\verb+_+confirmation:none}''. To keep
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it enabled while setting others, include it in the list,
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it enabled while setting any of the others, include it in the list,
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such as ``{\it par\-a\-noid\verb+_+con\-fir\-ma\-tion:attack~pray~Remove}''.
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%.lp
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\item[\ib{perm\verb+_+invent}]
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@@ -4499,7 +4525,7 @@ Persistent.
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Pick your type of character (for example, ``{\tt role:Samurai}'');
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synonym for ``{\it character\/}''. See ``{\it name\/}'' for an alternate method
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of specifying your role. Normally only the first letter of the
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value is examined; `r' is an exception with ``{\tt Rogue}'', {\tt Ranger}'',
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value is examined; `r' is an exception with ``{\tt Rogue}'', ``{\tt Ranger}'',
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and ``{\tt random}'' values.
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If you prefix the value with `{\tt !}' or ``{\tt no}'', you will
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exclude that role from being picked randomly.
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@@ -4542,7 +4568,7 @@ Prevent you from (knowingly) attacking your pets (default on). Persistent.
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\item[\ib{safe\verb+_+wait}]
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Prevents you from waiting or searching when next to a hostile monster
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(default on). Persistent.
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%+.lp
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%.lp
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\item[\ib{sanity\verb+_+check}]
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Evaluate monsters, objects, and map prior to each turn (default off).
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Debug mode only.
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@@ -4801,7 +4827,7 @@ If {\it NetHack\/} can, it should display color for different monsters,
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objects, and dungeon features (default on).
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%.lp
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\item[\ib{eight\verb+_+bit\verb+_+tty}]
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Pass eight-bit character values (for example, specified with the
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If {\it NetHack\/} can, it should pass eight-bit character values (for example, specified with the
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{\it traps \/} option) straight through to your terminal (default off).
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%.lp
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\item[\ib{font\verb+_+map}]
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@@ -5543,7 +5569,7 @@ Each SOUND entry is broken down into the following parts:
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\elist
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%.lp ""
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The pattern should be a regular expression.
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The pattern should be a POSIX extended regular expression.
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%.lp
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%.hn 2
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@@ -6114,15 +6140,17 @@ A string explaining how to get local support (no default value).
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A string explaining how to recover a game on this system (no default value).
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%.lp
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\item[\ib{SEDUCE}]
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0 or 1 to disable or enable, respectively, the SEDUCE option (see the source)
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for details on this function.
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0 or 1 to disable or enable, respectively, the SEDUCE option.
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When disabled, incubi and succubi behave like nymphs.
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%.lp
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\item[\ib{CHECK\verb+_+PLNAME}]
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Setting this to 1 will make the EXPLORERS, WIZARDS, and SHELLERS check
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for the player name instead of the user's login name.
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%.lp
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\item[\ib{CHECK\verb+_+SAVE\verb+_+UID}]
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0 or 1 to disable or enable, respectively, the UID checking for savefiles.
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0 or 1 to disable or enable, respectively, the UID
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(used identification number) checking for save files (to verify that the
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user who is restoring is the same one who saved).
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\elist
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%.pg
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@@ -6131,17 +6159,21 @@ The following options affect the score file:
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%.pg
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%.lp
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\item[\ib{PERSMAX}]
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Maximum number of entries for one person
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Maximum number of entries for one person.
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%.lp
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\item[\ib{ENTRYMAX}]
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Maximum number of entries in the score file
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Maximum number of entries in the score file.
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%.lp
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\item[\ib{POINTSMIN}]
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Minimum number of points to get an entry in the score file.
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%.lp
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\item[\ib{PERS\verb+_+IS\verb+_+UID}]
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0 or 1 to use user names or numeric userids, respectively, to identify
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unique people for the score file
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unique people for the score file.
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%.lp
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\item[\ib{MAX\verb+_+STATUENAME\verb+_+RANK}]
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Maximum number of score file entries to use for
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random statue names (default is 10).
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%.lp
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\item[\ib{ACCESSIBILITY}]
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0 or 1 to disable or enable, respectively, the ability for players
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