bill hero for magic bag explosion
Exploding a bag of holding on a shop floor didn't bill for shop-owned contents which got destroyed. This puts them on the 'Ix' used up list.
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@@ -305,6 +305,8 @@ life-saving while weak/starving/fainting boosted nutrition without restoring
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lost point of strength, making temporary loss be permanent
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unlike #chat in a shop, walking on an item in a shop failed to include price
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for hero-owned container holding shop-owned items
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bag of holding explosion inside shop billed hero for unpaid contents if it
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happened when applied while carried but not when looted while on floor
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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15
src/pickup.c
15
src/pickup.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 pickup.c $NHDT-Date: 1545597427 2018/12/23 20:37:07 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.221 $ */
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/* NetHack 3.6 pickup.c $NHDT-Date: 1545785547 2018/12/26 00:52:27 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.222 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2201,6 +2201,19 @@ register struct obj *obj;
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if (was_unpaid)
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addtobill(obj, FALSE, FALSE, TRUE);
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obfree(obj, (struct obj *) 0);
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/* if carried, shop goods will be flagged 'unpaid' and obfree() will
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handle bill issues, but if on floor, we need to put them on bill
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before deleting them (non-shop items will be flagged 'no_charge') */
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if (floor_container
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&& costly_spot(current_container->ox, current_container->oy)) {
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struct obj save_no_charge;
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save_no_charge.no_charge = current_container->no_charge;
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addtobill(current_container, FALSE, FALSE, FALSE);
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/* addtobill() clears no charge; we need to set it back
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so that useupf() doesn't double bill */
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current_container->no_charge = save_no_charge.no_charge;
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}
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delete_contents(current_container);
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if (!floor_container)
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useup(current_container);
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