move fixes entry to correct section
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@@ -241,7 +241,6 @@ check for whether a monster was entering a region (gas cloud) erroneously
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all Is_*_level tests during early startup would test as true until
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dungeon_topology was initialized in a new game or restored from
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a save file
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take holes that you avoided into consideration when you're on the brink
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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@@ -315,6 +314,7 @@ clairvoyance showed all monsters in range, then after player viewed the map,
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did a normal monster refresh; the 'I' glyph step clobbers remembered
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object at same spot, so skip it for locations where monster refresh
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is going to immediately redisplay a monster
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take holes that you avoided into consideration when you're on the brink
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unix: fix double DLB definition in linux hints file
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windows: fix --showpaths output for the data file which relies on being
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constructed programmatically to incorporate the version suffix
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