Use a common funcion for all monster healing

Previously, the code for monster healing was repeated every time it
was needed; this commit sends it all through a common function, which
will make it easier to make changes to how monster healing works in
the future.

This is just a code reorganisation and won't have any gameplay
effect unless I made a mistake.
This commit is contained in:
Alex Smith
2025-01-12 18:20:13 +00:00
parent f0a0a74dcc
commit 97e0e934e8
13 changed files with 59 additions and 46 deletions

View File

@@ -123,7 +123,7 @@ new_were(struct monst *mon)
mon->mcanmove = 1;
}
/* regenerate by 1/4 of the lost hit points */
mon->mhp += (mon->mhpmax - mon->mhp) / 4;
healmon(mon, (mon->mhpmax - mon->mhp) / 4, 0);
newsym(mon->mx, mon->my);
mon_break_armor(mon, FALSE);
possibly_unwield(mon, FALSE);