Hero polyed into slithy monster and sitting
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@@ -316,7 +316,10 @@ dosit(void)
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} else if (obj->otyp == TOWEL) {
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pline("It's probably not a good time for a picnic...");
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} else {
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You("sit on %s.", the(xname(obj)));
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if (slithy(gy.youmonst.data))
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You("coil up around %s.", the(xname(obj)));
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else
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You("sit on %s.", the(xname(obj)));
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if (obj->otyp == CORPSE && amorphous(&mons[obj->corpsenm]))
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pline("It's squishy...");
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else if (obj->otyp == CREAM_PIE) {
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