Use a common funcion for all monster healing

Previously, the code for monster healing was repeated every time it
was needed; this commit sends it all through a common function, which
will make it easier to make changes to how monster healing works in
the future.

This is just a code reorganisation and won't have any gameplay
effect unless I made a mistake.
This commit is contained in:
Alex Smith
2025-01-12 18:20:13 +00:00
parent f0a0a74dcc
commit 97e0e934e8
13 changed files with 59 additions and 46 deletions

View File

@@ -396,7 +396,7 @@ tactics(struct monst *mtmp)
/* if you're not around, cast healing spells */
if (distu(mx, my) > (BOLT_LIM * BOLT_LIM))
if (mtmp->mhp <= mtmp->mhpmax - 8) {
mtmp->mhp += rnd(8);
healmon(mtmp, rnd(8), 0);
return 1;
}
FALLTHROUGH;