more buglist crystal ball detection
<Someone> wrote: - If I set the 'boulder' option, shouldn't I be able to give the symbol I define for them at the crystal ball "object or monster symbol" prompt and have it work? - Could ']' be added as a synonym for 'm', as with genocide? - set boulder symbol to '3'; use '/' or ';' to examine a boulder. Result is "unknown creature causing you disquiet co-located with a boulder" even though there's no warning glyph '3' there.
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@@ -58,6 +58,9 @@ you could specifiy '~' with crystal ball and have it try to detect monsters,
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allow a crystal ball to detect ghosts-and-shades via space key, and display
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the results using detected_mon_to_glyph() so that they show up in
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inverse video
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allow a crystal ball to detect boulders using the user-defined boulder symbol
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allow a crystal ball to detect mimics via ']'
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prevent boulder option from accepting a symbol that matches a monster symbol
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Platform- and/or Interface-Specific Fixes
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39
src/detect.c
39
src/detect.c
@@ -402,6 +402,7 @@ struct obj *detector; /* object doing the detecting */
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int class; /* an object class, 0 for all */
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{
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register int x, y;
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char stuff[BUFSZ];
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int is_cursed = (detector && detector->cursed);
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int do_dknown = (detector && (detector->oclass == POTION_CLASS ||
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detector->oclass == SPBOOK_CLASS) &&
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@@ -410,22 +411,33 @@ int class; /* an object class, 0 for all */
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register struct obj *obj, *otmp = (struct obj *)0;
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register struct monst *mtmp;
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int uw = u.uinwater;
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const char *stuff;
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int sym, boulder = 0;
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if (class < 0 || class >= MAXOCLASSES) {
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impossible("object_detect: illegal class %d", class);
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class = 0;
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}
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/* Special boulder symbol check - does the class symbol happen
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* to match iflags.bouldersym which is a user-defined?
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* If so, that means we aren't sure what they really wanted to
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* detect. Rather than trump anything, show both possibilities.
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* We can exclude checking the buried obj chain for boulders below.
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*/
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sym = class ? def_oc_syms[class] : 0;
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if (sym && iflags.bouldersym && sym == iflags.bouldersym)
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boulder = ROCK_CLASS;
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if (Hallucination || (Confusion && class == SCROLL_CLASS))
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stuff = something;
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Strcpy(stuff, something);
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else
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stuff = class ? oclass_names[class] : "objects";
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Strcpy(stuff, class ? oclass_names[class] : "objects");
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if (boulder && class != ROCK_CLASS) Strcat(stuff, " and/or large stones");
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if (do_dknown) for(obj = invent; obj; obj = obj->nobj) do_dknown_of(obj);
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for (obj = fobj; obj; obj = obj->nobj) {
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if (!class || o_in(obj, class)) {
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if ((!class && !boulder) || o_in(obj, class) || o_in(obj, boulder)) {
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if (obj->ox == u.ux && obj->oy == u.uy) ctu++;
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else ct++;
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}
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@@ -443,7 +455,7 @@ int class; /* an object class, 0 for all */
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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for (obj = mtmp->minvent; obj; obj = obj->nobj) {
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if (!class || o_in(obj, class)) ct++;
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if ((!class && !boulder) || o_in(obj, class) || o_in(obj, boulder)) ct++;
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if (do_dknown) do_dknown_of(obj);
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}
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if ((is_cursed && mtmp->m_ap_type == M_AP_OBJECT &&
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@@ -497,8 +509,9 @@ int class; /* an object class, 0 for all */
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for (x = 1; x < COLNO; x++)
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for (y = 0; y < ROWNO; y++)
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for (obj = level.objects[x][y]; obj; obj = obj->nexthere)
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if (!class || (otmp = o_in(obj, class))) {
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if (class) {
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if ((!class && !boulder) ||
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(otmp = o_in(obj, class)) || (otmp = o_in(obj, boulder))) {
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if (class || boulder) {
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if (otmp != obj) {
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otmp->ox = obj->ox;
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otmp->oy = obj->oy;
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@@ -513,8 +526,9 @@ int class; /* an object class, 0 for all */
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for (mtmp = fmon ; mtmp ; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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for (obj = mtmp->minvent; obj; obj = obj->nobj)
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if (!class || (otmp = o_in(obj, class))) {
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if (!class) otmp = obj;
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if ((!class && !boulder) ||
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(otmp = o_in(obj, class)) || (otmp = o_in(obj, boulder))) {
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if (!class && !boulder) otmp = obj;
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otmp->ox = mtmp->mx; /* at monster location */
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otmp->oy = mtmp->my;
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map_object(otmp, 1);
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@@ -858,10 +872,17 @@ struct obj *obj;
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makeknown(CRYSTAL_BALL);
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consume_obj_charge(obj, TRUE);
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/* special case: accept ']' as synonym for mimic
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* we have to do this before the def_char_to_objclass check
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*/
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if (ch == DEF_MIMIC_DEF) ch = DEF_MIMIC;
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if ((class = def_char_to_objclass(ch)) != MAXOCLASSES)
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ret = object_detect((struct obj *)0, class);
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else if ((class = def_char_to_monclass(ch)) != MAXMCLASSES)
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ret = monster_detect((struct obj *)0, class);
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else if (iflags.bouldersym && (ch == iflags.bouldersym))
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ret = object_detect((struct obj *)0, ROCK_CLASS);
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else switch(ch) {
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case '^':
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ret = trap_detect((struct obj *)0);
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@@ -612,8 +612,8 @@ void NDECL((*ascgraphics_mode_callback)) = 0; /* set in tty_start_screen() */
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/*
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* Convert the given character to an object class. If the character is not
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* recognized, then MAXOCLASSES is returned. Used in invent.c, options.c,
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* pickup.c, sp_lev.c, and lev_main.c.
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* recognized, then MAXOCLASSES is returned. Used in detect.c invent.c,
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* options.c, pickup.c, sp_lev.c, and lev_main.c.
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*/
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int
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def_char_to_objclass(ch)
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@@ -1448,6 +1448,7 @@ goodfruit:
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/* boulder:symbol */
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fullname = "boulder";
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if (match_optname(opts, fullname, 7, TRUE)) {
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int clash = 0;
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if (negated) {
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bad_negation(fullname, FALSE);
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return;
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@@ -1456,11 +1457,22 @@ goodfruit:
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if (!(opts = string_for_opt(opts, FALSE)))
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return;
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escapes(opts, opts);
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/*
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* Override the default boulder symbol.
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*/
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iflags.bouldersym = (uchar) opts[0];
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if (def_char_to_monclass(opts[0]) != MAXMCLASSES)
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clash = 1;
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else if (opts[0] >= '1' && opts[0] <= '5')
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clash = 2;
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if (clash) {
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/* symbol chosen matches a used monster or warning
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symbol which is not good - reject it*/
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pline(
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"Badoption - boulder symbol '%c' conflicts with a %s symbol.",
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opts[0], (clash == 1) ? "monster" : "warning");
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} else {
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/*
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* Override the default boulder symbol.
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*/
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iflags.bouldersym = (uchar) opts[0];
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}
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if (!initial) need_redraw = TRUE;
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return;
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}
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