more buglist crystal ball detection

<Someone> wrote:
- If I set the 'boulder' option, shouldn't I be able to give the
  symbol I define for them at the crystal ball "object or
  monster symbol" prompt and have it work?
- Could ']' be added as a synonym for 'm', as with genocide?
- set boulder symbol to '3'; use '/' or ';' to examine a
  boulder. Result is "unknown creature causing you disquiet
  co-located with a boulder" even though there's no warning
  glyph '3' there.
This commit is contained in:
nethack.allison
2003-10-20 03:46:43 +00:00
parent 4c696884f2
commit 98678f6037
4 changed files with 52 additions and 16 deletions

View File

@@ -58,6 +58,9 @@ you could specifiy '~' with crystal ball and have it try to detect monsters,
allow a crystal ball to detect ghosts-and-shades via space key, and display
the results using detected_mon_to_glyph() so that they show up in
inverse video
allow a crystal ball to detect boulders using the user-defined boulder symbol
allow a crystal ball to detect mimics via ']'
prevent boulder option from accepting a symbol that matches a monster symbol
Platform- and/or Interface-Specific Fixes

View File

@@ -402,6 +402,7 @@ struct obj *detector; /* object doing the detecting */
int class; /* an object class, 0 for all */
{
register int x, y;
char stuff[BUFSZ];
int is_cursed = (detector && detector->cursed);
int do_dknown = (detector && (detector->oclass == POTION_CLASS ||
detector->oclass == SPBOOK_CLASS) &&
@@ -410,22 +411,33 @@ int class; /* an object class, 0 for all */
register struct obj *obj, *otmp = (struct obj *)0;
register struct monst *mtmp;
int uw = u.uinwater;
const char *stuff;
int sym, boulder = 0;
if (class < 0 || class >= MAXOCLASSES) {
impossible("object_detect: illegal class %d", class);
class = 0;
}
/* Special boulder symbol check - does the class symbol happen
* to match iflags.bouldersym which is a user-defined?
* If so, that means we aren't sure what they really wanted to
* detect. Rather than trump anything, show both possibilities.
* We can exclude checking the buried obj chain for boulders below.
*/
sym = class ? def_oc_syms[class] : 0;
if (sym && iflags.bouldersym && sym == iflags.bouldersym)
boulder = ROCK_CLASS;
if (Hallucination || (Confusion && class == SCROLL_CLASS))
stuff = something;
Strcpy(stuff, something);
else
stuff = class ? oclass_names[class] : "objects";
Strcpy(stuff, class ? oclass_names[class] : "objects");
if (boulder && class != ROCK_CLASS) Strcat(stuff, " and/or large stones");
if (do_dknown) for(obj = invent; obj; obj = obj->nobj) do_dknown_of(obj);
for (obj = fobj; obj; obj = obj->nobj) {
if (!class || o_in(obj, class)) {
if ((!class && !boulder) || o_in(obj, class) || o_in(obj, boulder)) {
if (obj->ox == u.ux && obj->oy == u.uy) ctu++;
else ct++;
}
@@ -443,7 +455,7 @@ int class; /* an object class, 0 for all */
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp)) continue;
for (obj = mtmp->minvent; obj; obj = obj->nobj) {
if (!class || o_in(obj, class)) ct++;
if ((!class && !boulder) || o_in(obj, class) || o_in(obj, boulder)) ct++;
if (do_dknown) do_dknown_of(obj);
}
if ((is_cursed && mtmp->m_ap_type == M_AP_OBJECT &&
@@ -497,8 +509,9 @@ int class; /* an object class, 0 for all */
for (x = 1; x < COLNO; x++)
for (y = 0; y < ROWNO; y++)
for (obj = level.objects[x][y]; obj; obj = obj->nexthere)
if (!class || (otmp = o_in(obj, class))) {
if (class) {
if ((!class && !boulder) ||
(otmp = o_in(obj, class)) || (otmp = o_in(obj, boulder))) {
if (class || boulder) {
if (otmp != obj) {
otmp->ox = obj->ox;
otmp->oy = obj->oy;
@@ -513,8 +526,9 @@ int class; /* an object class, 0 for all */
for (mtmp = fmon ; mtmp ; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp)) continue;
for (obj = mtmp->minvent; obj; obj = obj->nobj)
if (!class || (otmp = o_in(obj, class))) {
if (!class) otmp = obj;
if ((!class && !boulder) ||
(otmp = o_in(obj, class)) || (otmp = o_in(obj, boulder))) {
if (!class && !boulder) otmp = obj;
otmp->ox = mtmp->mx; /* at monster location */
otmp->oy = mtmp->my;
map_object(otmp, 1);
@@ -858,10 +872,17 @@ struct obj *obj;
makeknown(CRYSTAL_BALL);
consume_obj_charge(obj, TRUE);
/* special case: accept ']' as synonym for mimic
* we have to do this before the def_char_to_objclass check
*/
if (ch == DEF_MIMIC_DEF) ch = DEF_MIMIC;
if ((class = def_char_to_objclass(ch)) != MAXOCLASSES)
ret = object_detect((struct obj *)0, class);
else if ((class = def_char_to_monclass(ch)) != MAXMCLASSES)
ret = monster_detect((struct obj *)0, class);
else if (iflags.bouldersym && (ch == iflags.bouldersym))
ret = object_detect((struct obj *)0, ROCK_CLASS);
else switch(ch) {
case '^':
ret = trap_detect((struct obj *)0);

View File

@@ -612,8 +612,8 @@ void NDECL((*ascgraphics_mode_callback)) = 0; /* set in tty_start_screen() */
/*
* Convert the given character to an object class. If the character is not
* recognized, then MAXOCLASSES is returned. Used in invent.c, options.c,
* pickup.c, sp_lev.c, and lev_main.c.
* recognized, then MAXOCLASSES is returned. Used in detect.c invent.c,
* options.c, pickup.c, sp_lev.c, and lev_main.c.
*/
int
def_char_to_objclass(ch)

View File

@@ -1448,6 +1448,7 @@ goodfruit:
/* boulder:symbol */
fullname = "boulder";
if (match_optname(opts, fullname, 7, TRUE)) {
int clash = 0;
if (negated) {
bad_negation(fullname, FALSE);
return;
@@ -1456,11 +1457,22 @@ goodfruit:
if (!(opts = string_for_opt(opts, FALSE)))
return;
escapes(opts, opts);
/*
* Override the default boulder symbol.
*/
iflags.bouldersym = (uchar) opts[0];
if (def_char_to_monclass(opts[0]) != MAXMCLASSES)
clash = 1;
else if (opts[0] >= '1' && opts[0] <= '5')
clash = 2;
if (clash) {
/* symbol chosen matches a used monster or warning
symbol which is not good - reject it*/
pline(
"Badoption - boulder symbol '%c' conflicts with a %s symbol.",
opts[0], (clash == 1) ? "monster" : "warning");
} else {
/*
* Override the default boulder symbol.
*/
iflags.bouldersym = (uchar) opts[0];
}
if (!initial) need_redraw = TRUE;
return;
}