more buglist crystal ball detection
<Someone> wrote: - If I set the 'boulder' option, shouldn't I be able to give the symbol I define for them at the crystal ball "object or monster symbol" prompt and have it work? - Could ']' be added as a synonym for 'm', as with genocide? - set boulder symbol to '3'; use '/' or ';' to examine a boulder. Result is "unknown creature causing you disquiet co-located with a boulder" even though there's no warning glyph '3' there.
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@@ -612,8 +612,8 @@ void NDECL((*ascgraphics_mode_callback)) = 0; /* set in tty_start_screen() */
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/*
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* Convert the given character to an object class. If the character is not
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* recognized, then MAXOCLASSES is returned. Used in invent.c, options.c,
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* pickup.c, sp_lev.c, and lev_main.c.
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* recognized, then MAXOCLASSES is returned. Used in detect.c invent.c,
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* options.c, pickup.c, sp_lev.c, and lev_main.c.
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*/
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int
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def_char_to_objclass(ch)
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