more buglist crystal ball detection

<Someone> wrote:
- If I set the 'boulder' option, shouldn't I be able to give the
  symbol I define for them at the crystal ball "object or
  monster symbol" prompt and have it work?
- Could ']' be added as a synonym for 'm', as with genocide?
- set boulder symbol to '3'; use '/' or ';' to examine a
  boulder. Result is "unknown creature causing you disquiet
  co-located with a boulder" even though there's no warning
  glyph '3' there.
This commit is contained in:
nethack.allison
2003-10-20 03:46:43 +00:00
parent 4c696884f2
commit 98678f6037
4 changed files with 52 additions and 16 deletions

View File

@@ -612,8 +612,8 @@ void NDECL((*ascgraphics_mode_callback)) = 0; /* set in tty_start_screen() */
/*
* Convert the given character to an object class. If the character is not
* recognized, then MAXOCLASSES is returned. Used in invent.c, options.c,
* pickup.c, sp_lev.c, and lev_main.c.
* recognized, then MAXOCLASSES is returned. Used in detect.c invent.c,
* options.c, pickup.c, sp_lev.c, and lev_main.c.
*/
int
def_char_to_objclass(ch)