\#wizmakemap followup

Both u_on_rndspot() and losedogs() might result in having a monster
and the hero be at the same location.  Have wiz_makemap() use the
same fixup for that as goto_level().
This commit is contained in:
PatR
2019-01-14 09:28:10 -08:00
parent 64821f4ad5
commit 992f141ab7
3 changed files with 47 additions and 29 deletions

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@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1546687295 2019/01/05 11:21:35 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.681 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1547486885 2019/01/14 17:28:05 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.682 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -384,6 +384,7 @@ E int NDECL(doup);
#ifdef INSURANCE
E void NDECL(save_currentstate);
#endif
E void FDECL(u_collide_m, (struct monst *));
E void FDECL(goto_level, (d_level *, BOOLEAN_P, BOOLEAN_P, BOOLEAN_P));
E void FDECL(schedule_goto, (d_level *, BOOLEAN_P, BOOLEAN_P, int,
const char *, const char *));

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@@ -1,4 +1,4 @@
/* NetHack 3.6 cmd.c $NHDT-Date: 1547421842 2019/01/13 23:24:02 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.326 $ */
/* NetHack 3.6 cmd.c $NHDT-Date: 1547486885 2019/01/14 17:28:05 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.327 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -857,6 +857,11 @@ wiz_makemap(VOID_ARGS)
u_on_rndspot((u.uhave.amulet ? 1 : 0) /* 'going up' flag */
| (In_W_tower(u.ux, u.uy, &u.uz) ? 2 : 0));
losedogs();
/* u_on_rndspot() might pick a spot that has a monster, or losedogs()
might pick the hero's spot (only if there isn't already a monster
there), so we might have to move hero or the co-located monster */
if ((mtmp = m_at(u.ux, u.uy)) != 0 && mtmp != u.usteed)
u_collide_m(mtmp);
initrack();
if (Punished) {
unplacebc();

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@@ -1,4 +1,4 @@
/* NetHack 3.6 do.c $NHDT-Date: 1547086513 2019/01/10 02:15:13 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.183 $ */
/* NetHack 3.6 do.c $NHDT-Date: 1547486886 2019/01/14 17:28:06 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.184 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1157,6 +1157,39 @@ register xchar x, y;
}
*/
/* extracted from goto_level(); also used by wiz_makemap() */
void
u_collide_m(mtmp)
struct monst *mtmp;
{
coord cc;
if (!mtmp || mtmp->mx != u.ux || mtmp->my != u.uy)
return;
/* There's a monster at your target destination; it might be one
which accompanied you--see mon_arrive(dogmove.c)--or perhaps
it was already here. Randomly move you to an adjacent spot
or else the monster to any nearby location. Prior to 3.3.0
the latter was done unconditionally. */
if (!rn2(2) && enexto(&cc, u.ux, u.uy, youmonst.data)
&& distu(cc.x, cc.y) <= 2)
u_on_newpos(cc.x, cc.y); /*[maybe give message here?]*/
else
mnexto(mtmp);
if ((mtmp = m_at(u.ux, u.uy)) != 0) {
/* there was an unconditional impossible("mnearto failed")
here, but it's not impossible and we're prepared to cope
with the situation, so only say something when debugging */
if (wizard)
pline("(monster in hero's way)");
if (!rloc(mtmp, TRUE) || (mtmp = m_at(u.ux, u.uy)) != 0)
/* no room to move it; send it away, to return later */
m_into_limbo(mtmp);
}
}
void
goto_level(newlevel, at_stairs, falling, portal)
d_level *newlevel;
@@ -1445,34 +1478,13 @@ boolean at_stairs, falling, portal;
*/
run_timers();
/* hero might be arriving at a spot containing a monster;
if so, move one or the other to another location */
if ((mtmp = m_at(u.ux, u.uy)) != 0 && mtmp != u.usteed)
u_collide_m(mtmp);
initrack();
if ((mtmp = m_at(u.ux, u.uy)) != 0 && mtmp != u.usteed) {
/* There's a monster at your target destination; it might be one
which accompanied you--see mon_arrive(dogmove.c)--or perhaps
it was already here. Randomly move you to an adjacent spot
or else the monster to any nearby location. Prior to 3.3.0
the latter was done unconditionally. */
coord cc;
if (!rn2(2) && enexto(&cc, u.ux, u.uy, youmonst.data)
&& distu(cc.x, cc.y) <= 2)
u_on_newpos(cc.x, cc.y); /*[maybe give message here?]*/
else
mnexto(mtmp);
if ((mtmp = m_at(u.ux, u.uy)) != 0) {
/* there was an unconditional impossible("mnearto failed")
here, but it's not impossible and we're prepared to cope
with the situation, so only say something when debugging */
if (wizard)
pline("(monster in hero's way)");
if (!rloc(mtmp, TRUE) || (mtmp = m_at(u.ux, u.uy)) != 0)
/* no room to move it; send it away, to return later */
m_into_limbo(mtmp);
}
}
/* initial movement of bubbles just before vision_recalc */
if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz))
movebubbles();