\#wizmakemap followup
Both u_on_rndspot() and losedogs() might result in having a monster and the hero be at the same location. Have wiz_makemap() use the same fixup for that as goto_level().
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1546687295 2019/01/05 11:21:35 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.681 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1547486885 2019/01/14 17:28:05 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.682 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -384,6 +384,7 @@ E int NDECL(doup);
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#ifdef INSURANCE
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E void NDECL(save_currentstate);
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#endif
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E void FDECL(u_collide_m, (struct monst *));
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E void FDECL(goto_level, (d_level *, BOOLEAN_P, BOOLEAN_P, BOOLEAN_P));
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E void FDECL(schedule_goto, (d_level *, BOOLEAN_P, BOOLEAN_P, int,
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const char *, const char *));
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