follow-up: a couple of documentation errors

This commit is contained in:
nhmall
2023-02-03 13:40:13 -05:00
parent 2acd8e7b29
commit 9931d05fc2

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@@ -84,10 +84,10 @@ There are 4 distinct types of sound sound_triggers used by NetHack.
atmosphere or mood-producing or flavorful.
Unlike the other interface functions, this
one gets called to notify the sound interface
at the outset (amb_action_begin), at the
termination (amb_action_end), and
at the outset (ambience_begin), at the
termination (ambience_end), and
periodically in-between as needed
(amb_action_upate), likely with a different
(ambience_upate), likely with a different
hero proximity value.
@@ -227,7 +227,8 @@ sound_play_usersound(char *filename, int32_t volume, int32_t usidx);
sound_ambience(int32_t ambienceid, int32_t ambience_action,
int32_t hero_proximity);
-- NetHack will call this function when it wants a particular
ambience related sound played in order to provide ambience or flavor.
ambience related sound played in order to provide atomosphere
or flavor.
-- The ambienceid is used to identify the particular ambience sound
being sought. The abienceid identifiers are from the
'enum ambiences' list in include/sndprocs.h. It is recommended