follow-up: a couple of documentation errors
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@@ -84,10 +84,10 @@ There are 4 distinct types of sound sound_triggers used by NetHack.
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atmosphere or mood-producing or flavorful.
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Unlike the other interface functions, this
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one gets called to notify the sound interface
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at the outset (amb_action_begin), at the
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termination (amb_action_end), and
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at the outset (ambience_begin), at the
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termination (ambience_end), and
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periodically in-between as needed
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(amb_action_upate), likely with a different
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(ambience_upate), likely with a different
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hero proximity value.
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@@ -227,7 +227,8 @@ sound_play_usersound(char *filename, int32_t volume, int32_t usidx);
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sound_ambience(int32_t ambienceid, int32_t ambience_action,
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int32_t hero_proximity);
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-- NetHack will call this function when it wants a particular
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ambience related sound played in order to provide ambience or flavor.
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ambience related sound played in order to provide atomosphere
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or flavor.
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-- The ambienceid is used to identify the particular ambience sound
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being sought. The abienceid identifiers are from the
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'enum ambiences' list in include/sndprocs.h. It is recommended
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