shop fix: billing for contained items
Shopkeeper wouldn't charge for items inside containers if you dropped one, declined to sell it, and then filled it with shop goods.
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@@ -6,6 +6,7 @@ prevent panic() obj_not_free when pushing a boulder over a landmine
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there was no feedback when successfully hitting shock resistant monsters
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with Mjollnir via hand-to-hand attack
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unbought single-bite food eaten in shops was not billed properly
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charge for shop contents inside "no charge" containers
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add wishing for "nothing" and genociding "none" to the conduct section
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of the Guidebook
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allow both wishing and genocide to accept either "none" or "nothing" when
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)pickup.c 3.4 2001/03/14 */
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/* SCCS Id: @(#)pickup.c 3.4 2002/03/30 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1275,10 +1275,7 @@ pick_obj(otmp)
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struct obj *otmp;
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{
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obj_extract_self(otmp);
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if (otmp->no_charge) {
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/* this attribute only applies to objects outside invent */
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otmp->no_charge = 0;
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} else if (otmp != uball && costly_spot(otmp->ox, otmp->oy)) {
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if (otmp != uball && costly_spot(otmp->ox, otmp->oy)) {
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char saveushops[5], fakeshop[2];
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/* addtobill cares about your location rather than the object's;
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@@ -1295,6 +1292,8 @@ struct obj *otmp;
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if (!index(u.ushops, *fakeshop))
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remote_burglary(otmp->ox, otmp->oy);
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}
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if (otmp->no_charge) /* only applies to objects outside invent */
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otmp->no_charge = 0;
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if (Invisible) newsym(otmp->ox, otmp->oy);
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return addinv(otmp); /* might merge it with other objects */
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}
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