shop fix: billing for contained items

Shopkeeper wouldn't charge for items inside containers if you
dropped one, declined to sell it, and then filled it with shop goods.
This commit is contained in:
nethack.rankin
2002-03-31 14:56:13 +00:00
parent 5e94392acc
commit 994f624c0a
2 changed files with 5 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)pickup.c 3.4 2001/03/14 */
/* SCCS Id: @(#)pickup.c 3.4 2002/03/30 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1275,10 +1275,7 @@ pick_obj(otmp)
struct obj *otmp;
{
obj_extract_self(otmp);
if (otmp->no_charge) {
/* this attribute only applies to objects outside invent */
otmp->no_charge = 0;
} else if (otmp != uball && costly_spot(otmp->ox, otmp->oy)) {
if (otmp != uball && costly_spot(otmp->ox, otmp->oy)) {
char saveushops[5], fakeshop[2];
/* addtobill cares about your location rather than the object's;
@@ -1295,6 +1292,8 @@ struct obj *otmp;
if (!index(u.ushops, *fakeshop))
remote_burglary(otmp->ox, otmp->oy);
}
if (otmp->no_charge) /* only applies to objects outside invent */
otmp->no_charge = 0;
if (Invisible) newsym(otmp->ox, otmp->oy);
return addinv(otmp); /* might merge it with other objects */
}