fix #H7677 - guard placed twice at <0,0>

"Placing monster over another?" warning was triggered for vault guard
by an earlier change which made m_detach() stop removing monsters at
<0,*> from level.monsters[][].  So one guard would replace another at
<0,0> for however many guards were created, and memory for all but
the last one would be lost.

This involved a lot of flailing about and the patch includes various
things would could have been discarded.  One or two extended monster
sanity checks are included, plus a couple of debugpline()'s for
tracking guard movement.
This commit is contained in:
PatR
2018-12-12 01:54:33 -08:00
parent cf89253358
commit 9952049a75
4 changed files with 90 additions and 49 deletions

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@@ -293,6 +293,7 @@ changing Sting's description to be "(weapon in hand) (light blue aura)" was
fix bit-use collision between WC2_TERM_SIZE and WC2_RESET_STATUS in
include/winprocs.h following a recent merge
fix foxen pluralization again after underflow remedy reintroduced the problem
fix "placing monster over another?" warning for vault guards
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes
tty: ensure that current status fields are always copied to prior status

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 mon.c $NHDT-Date: 1543455827 2018/11/29 01:43:47 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.272 $ */
/* NetHack 3.6 mon.c $NHDT-Date: 1544608467 2018/12/12 09:54:27 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.273 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -48,8 +48,6 @@ struct monst *mtmp;
boolean chk_geno;
const char *msg;
{
if (DEADMONSTER(mtmp))
return;
if (mtmp->data < &mons[LOW_PM] || mtmp->data >= &mons[NUMMONS]) {
impossible("illegal mon data %s; mnum=%d (%s)",
fmt_ptr((genericptr_t) mtmp->data), mtmp->mnum, msg);
@@ -61,6 +59,13 @@ const char *msg;
mtmp->mnum, mndx, msg);
mtmp->mnum = mndx;
}
if (DEADMONSTER(mtmp)) {
/* bad if not fmons list or if not vault guard */
if (strcmp(msg, "fmon") || !mtmp->isgd)
impossible("dead monster on %s; %s at <%d,%d>",
msg, mons[mndx].mname, mtmp->mx, mtmp->my);
return;
}
if (chk_geno && (mvitals[mndx].mvflags & G_GENOD) != 0)
impossible("genocided %s in play (%s)", mons[mndx].mname, msg);
}
@@ -85,8 +90,9 @@ mon_sanity_check()
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
sanity_check_single_mon(mtmp, TRUE, "fmon");
if (DEADMONSTER(mtmp))
if (DEADMONSTER(mtmp) && !mtmp->isgd)
continue;
x = mtmp->mx, y = mtmp->my;
if (!isok(x, y) && !(mtmp->isgd && x == 0 && y == 0)) {
impossible("mon (%s) claims to be at <%d,%d>?",
@@ -713,10 +719,17 @@ movemon()
break;
}
nmtmp = mtmp->nmon;
/* one dead monster needs to perform a move after death:
vault guard whose temporary corridor is still on the map */
if (mtmp->isgd && !mtmp->mx && DEADMONSTER(mtmp))
/* one dead monster needs to perform a move after death: vault
guard whose temporary corridor is still on the map; live
guards who have led the hero back to civilization get moved
off the map too; gd_move() decides whether the temporary
corridor can be removed and guard discarded (via clearing
mon->isgd flag so that dmonsfree() will get rid of mon) */
if (mtmp->isgd && !mtmp->mx) {
/* parked at <0,0>; eventually isgd should get set to false */
(void) gd_move(mtmp);
continue;
}
if (DEADMONSTER(mtmp))
continue;
@@ -1766,7 +1779,7 @@ struct permonst *mptr; /* reflects mtmp->data _prior_ to mtmp's death */
mtmp->mtrapped = 0;
mtmp->mhp = 0; /* simplify some tests: force mhp to 0 */
relobj(mtmp, 0, FALSE);
if (onmap) {
if (onmap || mtmp == level.monsters[0][0]) {
if (mtmp->wormno)
remove_worm(mtmp);
else

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@@ -1,4 +1,4 @@
/* NetHack 3.6 steed.c $NHDT-Date: 1543543362 2018/11/30 02:02:42 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.59 $ */
/* NetHack 3.6 steed.c $NHDT-Date: 1544608468 2018/12/12 09:54:28 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.60 $ */
/* Copyright (c) Kevin Hugo, 1998-1999. */
/* NetHack may be freely redistributed. See license for details. */
@@ -742,6 +742,12 @@ place_monster(mon, x, y)
struct monst *mon;
int x, y;
{
/* normal map bounds are <1..COLNO-1,0..ROWNO-1> but sometimes
vault guards (either living or dead) are parked at <0,0> */
if (!isok(x, y) && (x != 0 || y != 0 || !mon->isgd)) {
impossible("trying to place monster at <%d,%d>", x, y);
x = y = 0;
}
if (mon == u.usteed
/* special case is for convoluted vault guard handling */
|| (DEADMONSTER(mon) && !(mon->isgd && x == 0 && y == 0))) {

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 vault.c $NHDT-Date: 1542765368 2018/11/21 01:56:08 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.55 $ */
/* NetHack 3.6 vault.c $NHDT-Date: 1544608469 2018/12/12 09:54:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.57 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -10,6 +10,7 @@ STATIC_DCL struct monst *NDECL(findgd);
STATIC_DCL boolean FDECL(clear_fcorr, (struct monst *, BOOLEAN_P));
STATIC_DCL void FDECL(blackout, (int, int));
STATIC_DCL void FDECL(restfakecorr, (struct monst *));
STATIC_DCL void FDECL(parkguard, (struct monst *));
STATIC_DCL boolean FDECL(in_fcorridor, (struct monst *, int, int));
STATIC_DCL void FDECL(move_gold, (struct obj *, int));
STATIC_DCL void FDECL(wallify_vault, (struct monst *));
@@ -22,8 +23,8 @@ struct monst *mtmp;
if (!mtmp->mextra)
mtmp->mextra = newmextra();
if (!EGD(mtmp)) {
EGD(mtmp) = (struct egd *) alloc(sizeof(struct egd));
(void) memset((genericptr_t) EGD(mtmp), 0, sizeof(struct egd));
EGD(mtmp) = (struct egd *) alloc(sizeof (struct egd));
(void) memset((genericptr_t) EGD(mtmp), 0, sizeof (struct egd));
}
}
@@ -38,6 +39,9 @@ struct monst *mtmp;
mtmp->isgd = 0;
}
/* try to remove the temporary corridor (from vault to rest of map) being
maintained by guard 'grd'; if guard is still in it, removal will fail,
to be tried again later */
STATIC_OVL boolean
clear_fcorr(grd, forceshow)
struct monst *grd;
@@ -53,10 +57,14 @@ boolean forceshow;
if (!on_level(&egrd->gdlevel, &u.uz))
return TRUE;
/* note: guard remains on 'fmons' list (alive or dead, at off-map
coordinate <0,0>), until temporary corridor from vault back to
civilization has been removed */
while ((fcbeg = egrd->fcbeg) < egrd->fcend) {
fcx = egrd->fakecorr[fcbeg].fx;
fcy = egrd->fakecorr[fcbeg].fy;
if ((DEADMONSTER(grd) || !in_fcorridor(grd, u.ux, u.uy)) && egrd->gddone)
if ((DEADMONSTER(grd) || !in_fcorridor(grd, u.ux, u.uy))
&& egrd->gddone)
forceshow = TRUE;
if ((u.ux == fcx && u.uy == fcy && !DEADMONSTER(grd))
|| (!forceshow && couldsee(fcx, fcy))
@@ -137,6 +145,26 @@ struct monst *grd;
}
}
/* move guard--dead to alive--to <0,0> until temporary corridor is removed */
STATIC_OVL void
parkguard(grd)
struct monst *grd;
{
/* either guard is dead or will now be treated as if so;
monster traversal loops should skip it */
if (grd == context.polearm.hitmon)
context.polearm.hitmon = 0;
if (grd->mx) {
remove_monster(grd->mx, grd->my);
newsym(grd->mx, grd->my);
place_monster(grd, 0, 0);
/* [grd->mx,my just got set to 0,0 by place_monster(), so this
just sets EGD(grd)->ogx,ogy to 0,0 too; is that what we want?] */
EGD(grd)->ogx = grd->mx;
EGD(grd)->ogy = grd->my;
}
}
/* called in mon.c */
boolean
grddead(grd)
@@ -147,16 +175,8 @@ struct monst *grd;
if (!dispose) {
/* destroy guard's gold; drop any other inventory */
relobj(grd, 0, FALSE);
/* guard is dead; monster traversal loops should skip it */
grd->mhp = 0;
if (grd == context.polearm.hitmon)
context.polearm.hitmon = 0;
/* see comment by newpos in gd_move() */
remove_monster(grd->mx, grd->my);
newsym(grd->mx, grd->my);
place_monster(grd, 0, 0);
EGD(grd)->ogx = grd->mx;
EGD(grd)->ogy = grd->my;
parkguard(grd);
dispose = clear_fcorr(grd, TRUE);
}
if (dispose)
@@ -226,13 +246,12 @@ invault()
u.uinvault = 0;
return;
}
vaultroom -= ROOMOFFSET;
guard = findgd();
if (++u.uinvault % VAULT_GUARD_TIME == 0 && !guard) {
/* if time ok and no guard now. */
char buf[BUFSZ] = DUMMY;
char buf[BUFSZ];
register int x, y, dd, gx, gy;
int lx = 0, ly = 0;
long umoney;
@@ -387,6 +406,7 @@ invault()
nomul(0);
unmul((char *) 0);
}
buf[0] = '\0';
trycount = 5;
do {
getlin(Deaf ? "You are required to supply your name. -"
@@ -401,7 +421,7 @@ invault()
}
if (!strcmpi(buf, "Croesus") || !strcmpi(buf, "Kroisos")
|| !strcmpi(buf, "Creosote")) {
|| !strcmpi(buf, "Creosote")) { /* Discworld */
if (!mvitals[PM_CROESUS].died) {
if (Deaf) {
if (!Blind)
@@ -468,9 +488,9 @@ invault()
EGD(guard)->fcbeg = 0;
EGD(guard)->fakecorr[0].fx = x;
EGD(guard)->fakecorr[0].fy = y;
if (IS_WALL(levl[x][y].typ))
if (IS_WALL(levl[x][y].typ)) {
EGD(guard)->fakecorr[0].ftyp = levl[x][y].typ;
else { /* the initial guard location is a dug door */
} else { /* the initial guard location is a dug door */
int vlt = EGD(guard)->vroom;
xchar lowx = rooms[vlt].lx, hix = rooms[vlt].hx;
xchar lowy = rooms[vlt].ly, hiy = rooms[vlt].hy;
@@ -603,27 +623,29 @@ register struct monst *grd;
int x, y, nx, ny, m, n;
int dx, dy, gx, gy, fci;
uchar typ;
struct rm *crm;
struct fakecorridor *fcp;
register struct egd *egrd = EGD(grd);
struct rm *crm;
boolean goldincorridor = FALSE,
u_in_vault = vault_occupied(u.urooms) ? TRUE : FALSE,
grd_in_vault = *in_rooms(grd->mx, grd->my, VAULT) ? TRUE : FALSE;
boolean disappear_msg_seen = FALSE, semi_dead = (DEADMONSTER(grd));
long umoney = money_cnt(invent);
register boolean u_carry_gold = ((umoney + hidden_gold()) > 0L);
boolean see_guard, newspot = FALSE;
long umoney = 0L;
boolean goldincorridor = FALSE, u_in_vault = FALSE, grd_in_vault = FALSE,
disappear_msg_seen = FALSE, semi_dead = DEADMONSTER(grd),
u_carry_gold = FALSE, newspot = FALSE, see_guard;
if (!on_level(&(egrd->gdlevel), &u.uz))
return -1;
nx = ny = m = n = 0;
if (semi_dead || !grd->mx || egrd->gddone) {
egrd->gddone = 1;
goto cleanup;
}
debugpline1("gd_move: %s guard", grd->mpeaceful ? "peaceful" : "hostile");
u_in_vault = vault_occupied(u.urooms) ? TRUE : FALSE;
grd_in_vault = *in_rooms(grd->mx, grd->my, VAULT) ? TRUE : FALSE;
if (!u_in_vault && !grd_in_vault)
wallify_vault(grd);
if (!grd->mpeaceful) {
if (semi_dead) {
egrd->gddone = 1;
goto newpos;
}
if (!u_in_vault
&& (grd_in_vault || (in_fcorridor(grd, grd->mx, grd->my)
&& !in_fcorridor(grd, u.ux, u.uy)))) {
@@ -647,6 +669,9 @@ register struct monst *grd;
grd->mpeaceful = 0;
return -1;
}
umoney = money_cnt(invent);
u_carry_gold = umoney > 0L || hidden_gold() > 0L;
if (egrd->fcend == 1) {
if (u_in_vault && (u_carry_gold || um_dist(grd->mx, grd->my, 1))) {
if (egrd->warncnt == 3 && !Deaf)
@@ -696,7 +721,6 @@ register struct monst *grd;
} else {
if (!Deaf)
verbalize("Well, begone.");
wallify_vault(grd);
egrd->gddone = 1;
goto cleanup;
}
@@ -881,7 +905,7 @@ proceed:
fcp->fy = ny;
fcp->ftyp = typ;
newpos:
gd_mv_monaway(grd, nx,ny);
gd_mv_monaway(grd, nx, ny);
if (egrd->gddone) {
/* The following is a kludge. We need to keep */
/* the guard around in order to be able to make */
@@ -893,17 +917,14 @@ newpos:
/* At the end of the process, the guard is killed */
/* in restfakecorr(). */
cleanup:
x = grd->mx;
y = grd->my;
x = grd->mx, y = grd->my;
see_guard = canspotmon(grd);
parkguard(grd); /* move to <0,0> */
wallify_vault(grd);
remove_monster(grd->mx, grd->my);
newsym(grd->mx, grd->my);
place_monster(grd, 0, 0);
egrd->ogx = grd->mx;
egrd->ogy = grd->my;
restfakecorr(grd);
debugpline2("gd_move: %scleanup%s",
grd->isgd ? "" : "final ",
grd->isgd ? " attempt" : "");
if (!semi_dead && (in_fcorridor(grd, u.ux, u.uy) || cansee(x, y))) {
if (!disappear_msg_seen && see_guard)
pline("Suddenly, %s disappears.", noit_mon_nam(grd));