fix #H7983 - inconsistent shop 'for sale' behavior

Items on floor in the free spot one step inside a shop's doorway were
showing shop sell prices.  Treat items on that spot as if they were
flagged no_charge as on the floor of other shop squares.

Report stated that sometimes they showed a 'for sale' price and
sometimes they didn't, but I didn't see any cases where they didn't.
This commit is contained in:
PatR
2019-01-18 14:13:30 -08:00
parent 3506c24d39
commit 9a39618fb3
2 changed files with 11 additions and 4 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.231 $ $NHDT-Date: 1547846557 2019/01/18 21:22:37 $
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.232 $ $NHDT-Date: 1547849604 2019/01/18 22:13:24 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
@@ -395,6 +395,8 @@ when in a shop and using ':' to look inside a container on shop floor, items
the hero owned the container
when engulfed while in a shop, dropping an item into the engulfer and then
using ':' to look at current location could cause a crash
when items were on the floor just inside a shop's door where the shopkeeper
doesn't buy and sell stuff, those items showed a 'for sale' price
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes
tty: ensure that current status fields are always copied to prior status

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@@ -1,4 +1,4 @@
/* NetHack 3.6 shk.c $NHDT-Date: 1546770990 2019/01/06 10:36:30 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.152 $ */
/* NetHack 3.6 shk.c $NHDT-Date: 1547849604 2019/01/18 22:13:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.153 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1983,6 +1983,7 @@ int *nochrg; /* alternate return value: 1: no charge, 0: shop owned, */
struct monst *shkp;
struct obj *top;
xchar x, y;
boolean freespot;
long cost = 0L;
*nochrg = -1; /* assume 'not applicable' */
@@ -1993,11 +1994,15 @@ int *nochrg; /* alternate return value: 1: no charge, 0: shop owned, */
&& (shkp = shop_keeper(inside_shop(x, y))) != 0 && inhishop(shkp)) {
for (top = obj; top->where == OBJ_CONTAINED; top = top->ocontainer)
continue;
*nochrg = (top->where == OBJ_FLOOR && obj->no_charge);
freespot = (top->where == OBJ_FLOOR
&& x == ESHK(shkp)->shk.x && y == ESHK(shkp)->shk.y);
/* no_charge is only set for floor items inside shop proper;
items on freespot are implicitly 'no charge' */
*nochrg = (top->where == OBJ_FLOOR && (obj->no_charge || freespot));
if (carried(top) ? (int) obj->unpaid : !*nochrg)
cost = obj->quan * get_cost(obj, shkp);
if (Has_contents(obj))
if (Has_contents(obj) && !freespot)
cost += contained_cost(obj, shkp, 0L, FALSE, FALSE);
}
return cost;