fix #H7983 - inconsistent shop 'for sale' behavior
Items on floor in the free spot one step inside a shop's doorway were showing shop sell prices. Treat items on that spot as if they were flagged no_charge as on the floor of other shop squares. Report stated that sometimes they showed a 'for sale' price and sometimes they didn't, but I didn't see any cases where they didn't.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.231 $ $NHDT-Date: 1547846557 2019/01/18 21:22:37 $
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$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.232 $ $NHDT-Date: 1547849604 2019/01/18 22:13:24 $
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This fixes36.2 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.1 in April 2018. Please note, however,
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@@ -395,6 +395,8 @@ when in a shop and using ':' to look inside a container on shop floor, items
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the hero owned the container
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when engulfed while in a shop, dropping an item into the engulfer and then
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using ':' to look at current location could cause a crash
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when items were on the floor just inside a shop's door where the shopkeeper
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doesn't buy and sell stuff, those items showed a 'for sale' price
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tty: turn off an optimization that is the suspected cause of Windows reported
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partial status lines following level changes
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tty: ensure that current status fields are always copied to prior status
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