identifying a wand of striking when it activates a statue trap
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@@ -43,6 +43,7 @@ prevent panic if tombstone window cannot be created
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clarify travel command behavior in the Guidebook
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touch_artifact checks needed when snagging w/bullwhip and stealing
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cannot trip over submerged objects if you're water walking
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wand of striking was not identified if it activated a statue trap
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Platform- and/or Interface-Specific Fixes
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@@ -1684,8 +1684,9 @@ bhitpile(obj,fhito,tx,ty)
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because that last call might end up operating on our `next_obj'
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(below), rather than on the current object, if it happens to
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encounter a statue which mustn't become animated. */
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if (t && t->ttyp == STATUE_TRAP)
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(void) activate_statue_trap(t, tx, ty, TRUE);
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if (t && t->ttyp == STATUE_TRAP &&
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activate_statue_trap(t, tx, ty, TRUE))
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makeknown(obj->otyp);
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}
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poly_zapped = -1;
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