Knights start with a lance

Make Knights start with a lance.
Eliminate "bashing" message if jousting.
Remove obsolete code from u_init.c.
This commit is contained in:
kmhugo
2002-02-02 05:38:51 +00:00
parent ecc3bc422c
commit 9a9cf8fca8
2 changed files with 10 additions and 39 deletions

View File

@@ -70,8 +70,8 @@ static struct trobj Healer[] = {
{ 0, 0, 0, 0, 0 }
};
static struct trobj Knight[] = {
{ LONG_SWORD, 0, WEAPON_CLASS, 1, UNDEF_BLESS },
{ SPEAR, 2, WEAPON_CLASS, 1, UNDEF_BLESS },
{ LONG_SWORD, 1, WEAPON_CLASS, 1, UNDEF_BLESS },
{ LANCE, 1, WEAPON_CLASS, 1, UNDEF_BLESS },
{ RING_MAIL, 1, ARMOR_CLASS, 1, UNDEF_BLESS },
{ HELMET, 0, ARMOR_CLASS, 1, UNDEF_BLESS },
{ SMALL_SHIELD, 0, ARMOR_CLASS, 1, UNDEF_BLESS },
@@ -674,38 +674,6 @@ u_init()
*/
break;
case PM_RANGER:
#if 0 /* superseded by inv_subs[] */
switch (rn2(100) / 20) {
case 0: /* Special racial bow */
case 1:
case 2:
switch (Race_switch) {
case PM_ELF:
Ranger[RAN_BOW].trotyp = ELVEN_BOW;
Ranger[RAN_TWO_ARROWS].trotyp =
Ranger[RAN_ZERO_ARROWS].trotyp = ELVEN_ARROW;
break;
case PM_GNOME:
Ranger[RAN_BOW].trotyp = CROSSBOW;
Ranger[RAN_TWO_ARROWS].trotyp =
Ranger[RAN_ZERO_ARROWS].trotyp = CROSSBOW_BOLT;
break;
case PM_ORC:
Ranger[RAN_BOW].trotyp = ORCISH_BOW;
Ranger[RAN_TWO_ARROWS].trotyp =
Ranger[RAN_ZERO_ARROWS].trotyp = ORCISH_ARROW;
break;
default: break; /* Use default bow + arrow */
}
break;
case 3: /* Missiles */
Ranger[RAN_BOW].trotyp = BOOMERANG;
Ranger[RAN_TWO_ARROWS].trotyp =
Ranger[RAN_ZERO_ARROWS].trotyp = DART;
break;
default: break; /* Use default bow + arrow */
}
#endif /*0*/
Ranger[RAN_TWO_ARROWS].trquan = rn1(10, 50);
Ranger[RAN_ZERO_ARROWS].trquan = rn1(10, 30);
ini_inv(Ranger);
@@ -748,7 +716,6 @@ u_init()
break;
#endif
case PM_VALKYRIE:
flags.female = TRUE;
ini_inv(Valkyrie);
if(!rn2(6)) ini_inv(Lamp);
knows_class(WEAPON_CLASS);
@@ -1044,9 +1011,10 @@ register struct trobj *trop;
discover_object(POT_OIL, TRUE, FALSE);
if(obj->oclass == ARMOR_CLASS){
if (is_shield(obj) && !uarms)
if (is_shield(obj) && !uarms) {
setworn(obj, W_ARMS);
else if (is_helmet(obj) && !uarmh)
if (uswapwep) setuswapwep((struct obj *) 0);
} else if (is_helmet(obj) && !uarmh)
setworn(obj, W_ARMH);
else if (is_gloves(obj) && !uarmg)
setworn(obj, W_ARMG);

View File

@@ -110,8 +110,11 @@ register struct obj *obj;
if (obj) {
unweapon = (obj->oclass == WEAPON_CLASS) ?
is_launcher(obj) || is_ammo(obj) ||
is_missile(obj) || is_pole(obj) :
!is_weptool(obj);
is_missile(obj) || (is_pole(obj)
#ifdef STEED
&& !u.usteed
#endif
) : !is_weptool(obj);
} else
unweapon = TRUE; /* for "bare hands" message */
update_inventory();