"empty handed" vs "bare handed"
When not wielding anything, ^X reports "you are empty handed" if wearing gloves or "you are bare handed" if no gloves. The ')', 'w-', and 'A)' commands were using "empty handed" unconditionally. Make them be consisitent with ^X. After this, body part HANDED is no longer used anywhere except in body_part().
This commit is contained in:
21
src/wield.c
21
src/wield.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 wield.c $NHDT-Date: 1607200367 2020/12/05 20:32:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.78 $ */
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/* NetHack 3.7 wield.c $NHDT-Date: 1650875488 2022/04/25 08:31:28 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.90 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2009. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -146,6 +146,19 @@ cant_wield_corpse(struct obj *obj)
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return TRUE;
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}
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/* description of hands when not wielding anything; also used
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by #seeweapon (')'), #attributes (^X), and #takeoffall ('A') */
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const char *
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empty_handed(void)
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{
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return uarmg ? "empty handed" /* gloves imply hands */
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: humanoid(g.youmonst.data)
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/* hands but no weapon and no gloves */
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? "bare handed"
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/* alternate phrasing for paws or lack of hands */
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: "not wielding anything";
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}
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static int
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ready_weapon(struct obj *wep)
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{
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@@ -156,11 +169,11 @@ ready_weapon(struct obj *wep)
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if (!wep) {
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/* No weapon */
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if (uwep) {
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You("are empty %s.", body_part(HANDED));
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You("are %s.", empty_handed());
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setuwep((struct obj *) 0);
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res = ECMD_TIME;
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} else
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You("are already empty %s.", body_part(HANDED));
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You("are already %s.", empty_handed());
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} else if (wep->otyp == CORPSE && cant_wield_corpse(wep)) {
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/* hero must have been life-saved to get here; use a turn */
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res = ECMD_TIME; /* corpse won't be wielded */
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@@ -645,7 +658,7 @@ doquiver_core(const char *verb) /* "ready" or "fire" */
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something we're wielding that's vulnerable to its damage) */
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res = 0;
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if (was_uwep) {
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You("are now empty %s.", body_part(HANDED));
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You("are now %s.", empty_handed());
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res = 1;
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} else if (was_twoweap && !u.twoweap) {
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You("%s.", are_no_longer_twoweap);
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