fix Rider revival without corpse removal

Reported directly to devteam:  when a Rider revived, its corpse
didn't get used up.

The change to have delobj() never destroy Rider corpses, like it
won't destroy the Amulet or invocation items, didn't take into
account that they should be destroyed when Riders revive from them.
Add delobj_core() to be able to do that without changing existing
delobj() usage.

I'm surprised hardfought players haven't been all over this one.
This commit is contained in:
PatR
2022-04-24 15:20:45 -07:00
parent 2708d3b330
commit aaace54816
4 changed files with 21 additions and 8 deletions

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@@ -1,4 +1,4 @@
HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.890 $ $NHDT-Date: 1650836671 2022/04/24 21:44:31 $
HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.891 $ $NHDT-Date: 1650838834 2022/04/24 22:20:34 $
General Fixes and Modified Features
-----------------------------------
@@ -1175,6 +1175,8 @@ worn ring of slow digestion blocks per-turn hunger but not the hunger caused
and didn't cause any hunger itself; change to treat it like the ring
if the progarm was built with EXTRA_SANITY_CHECKS enabled, changing levels
while riding would give impossible warning "no monster to remove"
the change to protect Rider corpses from being destroyed by exploding chests
inadvertently prevented them from being used up when Riders revived
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support

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@@ -1,4 +1,4 @@
/* NetHack 3.7 extern.h $NHDT-Date: 1646870811 2022/03/10 00:06:51 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1069 $ */
/* NetHack 3.7 extern.h $NHDT-Date: 1650838834 2022/04/24 22:20:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1108 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1095,6 +1095,7 @@ extern void freeinv_core(struct obj *);
extern void freeinv(struct obj *);
extern void delallobj(int, int);
extern void delobj(struct obj *);
extern void delobj_core(struct obj *, boolean);
extern struct obj *sobj_at(int, int, int);
extern struct obj *nxtobj(struct obj *, int, boolean);
extern struct obj *carrying(int);

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@@ -1,4 +1,4 @@
/* NetHack 3.7 invent.c $NHDT-Date: 1648428942 2022/03/28 00:55:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.359 $ */
/* NetHack 3.7 invent.c $NHDT-Date: 1650838836 2022/04/24 22:20:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.384 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1201,15 +1201,25 @@ delallobj(int x, int y)
}
}
/* destroy object in fobj chain (if unpaid, it remains on the bill) */
/* normal object deletion (if unpaid, it remains on the bill) */
void
delobj(struct obj *obj)
{
delobj_core(obj, FALSE);
}
/* destroy object; caller has control over whether to destroy something
that ordinarily shouldn't be destroyed */
void
delobj_core(
struct obj *obj,
boolean force) /* 'force==TRUE' used when reviving Rider corpses */
{
boolean update_map;
/* obj_resists(obj,0,0) protects the Amulet, the invocation tools,
and Rider corspes */
if (obj_resists(obj, 0, 0)) {
if (!force && obj_resists(obj, 0, 0)) {
/* player might be doing something stupid, but we
* can't guarantee that. assume special artifacts
* are indestructible via drawbridges, and exploding
@@ -1220,7 +1230,7 @@ delobj(struct obj *obj)
}
update_map = (obj->where == OBJ_FLOOR);
obj_extract_self(obj);
if (update_map) {
if (update_map) { /* floor object's coordinates are always up to date */
maybe_unhide_at(obj->ox, obj->oy);
newsym(obj->ox, obj->oy);
}

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@@ -1,4 +1,4 @@
/* NetHack 3.7 zap.c $NHDT-Date: 1646870848 2022/03/10 00:07:28 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.402 $ */
/* NetHack 3.7 zap.c $NHDT-Date: 1650838839 2022/04/24 22:20:39 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.408 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -993,7 +993,7 @@ revive(struct obj *corpse, boolean by_hero)
/* not useupf(), which charges */
if (corpse->quan > 1L)
corpse = splitobj(corpse, 1L);
delobj(corpse);
delobj_core(corpse, TRUE);
newsym(x, y);
break;
case OBJ_MINVENT: