Merge branch 'NetHack-3.7' into paxed-lua-v2-merged
This commit is contained in:
31
README
31
README
@@ -16,9 +16,34 @@ the "new features" section.
|
||||
Below you will find some other general notes that were not considered
|
||||
spoilers:
|
||||
|
||||
* Over 30 refinements to the curses window port.
|
||||
* Some refinements to status highlights.
|
||||
* A couple of fixes to prevent potential game crashes.
|
||||
* Fixed stale 'thrownobj' pointer for returning thrown aklys while engulfed
|
||||
* Fixed uarmh null pointer dereference if a helm of opposite alignment came
|
||||
* off due to being polymorphed
|
||||
* Fixed 'object lost' panic when attempting to crawl of of the water during
|
||||
* emergency disrobing/dropping
|
||||
* Running now stops when moving over engravings so you can tell where they are
|
||||
* Fixed detection of unseen/secret doors which failed to find monsters hiding
|
||||
* under objects and failed to find monsters hiding at trap locations
|
||||
* Ensured fatal status conditions made it to disclosure and/or dumplog
|
||||
* Fixed "Bad fruit #N" warnings when saving bones with 'perm_invent' On
|
||||
* Fixed it so yellow dragons don't have green breath
|
||||
* Added several grammar corrections
|
||||
* Improved recognition of deafness for several situations including the
|
||||
* playing of musical instruments and bribing negotiations with demon lords
|
||||
* Fixed ignoring of god's wrath when hero injured himself during altar kick
|
||||
* Fixed several cases where persistent inventory window was not updated
|
||||
* Fixed temple priests or shopkeepers moving over other monsters
|
||||
* Ensured that thrown or kicked objects will end up in bones
|
||||
* Made water go all the way to the edges of level on the Plane of Water
|
||||
* Made clouds disrupt line of sight along the edges of the Plane of Air
|
||||
* Improved and expanded usage of status highlighting percentage rules
|
||||
* Added more than 15 improvements and fixes to the curses window port
|
||||
* Added and documented significant changes to default directory choices for
|
||||
* the Windows platform
|
||||
* Improved the layout and display of the player selection dialog used on the
|
||||
* Windows graphical implementation
|
||||
* Allowed the msdos implementation to build with curses and PDCurses
|
||||
* Over 100 other fixes and improvements
|
||||
|
||||
- - - - - - - - - - -
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.325 $ $NHDT-Date: 1572735924 2019/11/02 23:05:24 $
|
||||
.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.329 $ $NHDT-Date: 1573171723 2019/11/08 00:08:43 $
|
||||
.\"
|
||||
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
|
||||
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
|
||||
@@ -24,7 +24,7 @@
|
||||
.ds vr "NetHack 3.7
|
||||
.ds f0 "\*(vr
|
||||
.ds f1
|
||||
.ds f2 "November 2, 2019
|
||||
.ds f2 "November 7, 2019
|
||||
.
|
||||
.\" A note on some special characters:
|
||||
.\" \(lq = left double quote
|
||||
@@ -511,8 +511,8 @@ information, then let you pick another location;
|
||||
you to choose another location to examine; \(oq:\(cq will show additional
|
||||
info, if any, without asking for confirmation.
|
||||
When picking a location,
|
||||
pressing the ESC key will terminate this command, or pressing \(oq?\(cq
|
||||
will give a brief reminder about how it works.
|
||||
pressing the ESC key will terminate this command, or pressing \(oq?\(cq will
|
||||
give a brief reminder about how it works.
|
||||
.lp ""
|
||||
If the
|
||||
.op autodescribe
|
||||
@@ -2625,7 +2625,7 @@ and Mac OS X it is \(lq.nethackrc\(rq in the user's home directory.
|
||||
The file may not exist, but it is a normal ASCII text file and
|
||||
can be created with any text editor.
|
||||
.pg
|
||||
On Windows, it is \(lq.nethackrc\(rq in
|
||||
On Windows, it is \(lq.nethackrc\(rq in the folder
|
||||
\(lq\\%USERPROFILE%\\NetHack\\3.6\(rq. The file may not exist,
|
||||
but it is a normal ASCII text file can can be created with any
|
||||
text editor.
|
||||
@@ -2775,26 +2775,38 @@ Example:
|
||||
.sd
|
||||
\f(CRWIZKIT=\(ti/wizkit.txt\fP \" \(ti == '~'
|
||||
.ed
|
||||
.lp ""
|
||||
.pg \" this would look better outdented
|
||||
Here is a short example of config file contents:
|
||||
.sd
|
||||
.
|
||||
.pg
|
||||
\ \" dummy paragraph to force some separation [.BR isn't working as intended]
|
||||
.pg
|
||||
.SD n \" suppress indentation
|
||||
Here is an example of configuration file contents:
|
||||
.ED
|
||||
.\" [conditional indentation; see description of NETHACKOPTIONS below]
|
||||
.ds sD i \" assume proportional, indentation acceptable and preferred
|
||||
.\" Check for fixed-width font; 'f' will be same width as 'F'.
|
||||
.if (\w'f'p)=(\w'F'p) .ds sD n \" if same width, suppress indentation
|
||||
.SD \*(sD \" string variable sD will expand to either 'i' or 'n'
|
||||
.ft CR \" set font to constant-width Roman
|
||||
# Set your character's role, race, gender, and alignment.
|
||||
OPTIONS=role:Valkyrie, race:Human, gender:female, align:lawful
|
||||
#
|
||||
# Turn on autopickup, set automatically picked up object types
|
||||
OPTIONS=autopickup,pickup_types:$"=/!?+
|
||||
# Show colored text if possible
|
||||
OPTIONS=color
|
||||
# Show lit corridors differently
|
||||
OPTIONS=lit_corridor
|
||||
#
|
||||
# Map customization
|
||||
OPTIONS=color # Display things in color if possible
|
||||
OPTIONS=lit_corridor # Show lit corridors differently
|
||||
OPTIONS=hilite_pet,hilite_pile
|
||||
# Replace small punctuation (tick marks) with digits
|
||||
SYMBOLS=S_boulder:0,S_golem:7
|
||||
#
|
||||
# No startup splash screen. Windows GUI only.
|
||||
OPTIONS=!splash_screen
|
||||
.ft \" revert to previous font
|
||||
.ed
|
||||
.BR 2
|
||||
.ED
|
||||
.pg
|
||||
\ \" another dummy paragraph [.BR 2]
|
||||
.hn 2
|
||||
Using the NETHACKOPTIONS environment variable
|
||||
.pg
|
||||
@@ -3195,7 +3207,7 @@ Valid settings are:
|
||||
.sd
|
||||
.si
|
||||
.CC 0 "disabled"
|
||||
.CC 1 "enabled and make OS adjustments to support mouse use in the game"
|
||||
.CC 1 "enabled and make OS adjustments to support mouse use"
|
||||
.CC 2 "like 1 but does not make any OS adjustments"
|
||||
.ei
|
||||
.ed
|
||||
@@ -3612,7 +3624,7 @@ used to customize and change the characteristics of the
|
||||
windowtype that you have chosen.
|
||||
Character strings that are too long may be truncated.
|
||||
Not all window ports will adjust for all settings listed
|
||||
here. You can safely add any of these options to your config
|
||||
here. You can safely add any of these options to your configuration
|
||||
file, and if the window port is capable of adjusting to
|
||||
suit your preferences, it will attempt to do so. If it
|
||||
can't it will silently ignore it. You can find out if an
|
||||
@@ -3808,7 +3820,8 @@ May be used to alter the value of keystrokes that the operating system
|
||||
returns to NetHack to help compensate for international keyboard issues.
|
||||
OPTIONS=subkeyvalue:171/92
|
||||
will return 92 to NetHack, if 171 was originally going to be returned.
|
||||
You can use multiple subkeyvalue statements in the config file if needed.
|
||||
You can use multiple subkeyvalue statements in the configuration file
|
||||
if needed.
|
||||
Cannot be set with the \(oqO\(cq command.
|
||||
.lp video
|
||||
Set the video mode used (PC NetHack only).
|
||||
@@ -3872,12 +3885,12 @@ character in the pattern, specifically:
|
||||
.ed
|
||||
The
|
||||
.op autopickup_exception
|
||||
rules are processed in the order in which they appear in your config file,
|
||||
thus allowing a later rule to override an earlier rule.
|
||||
rules are processed in the order in which they appear in your configuration
|
||||
file, thus allowing a later rule to override an earlier rule.
|
||||
.lp ""
|
||||
Exceptions can be set with the \(oqO\(cq command, but because they are not
|
||||
included in your config file, they won't be in effect if you save and then
|
||||
restore your game.
|
||||
included in your configuration file, they won't be in effect if you save
|
||||
and then restore your game.
|
||||
.op autopickup_exception
|
||||
rules and not saved with the game.
|
||||
.\" end of ``.lp autopickup_exception'' entry; continue enclosing page...
|
||||
@@ -3920,8 +3933,8 @@ You can bind multiple keys to the same extended command.
|
||||
Unbind a key by using \(lqnothing\(rq as the extended command to bind to.
|
||||
You can also bind the \(lq<esc>\(rq, \(lq<enter>\(rq, and \(lq<space>\(rq keys.
|
||||
.lp "Menu accelerator keys"
|
||||
The menu control or accelerator keys can also be rebound via OPTIONS-lines
|
||||
in the config file.
|
||||
The menu control or accelerator keys can also be rebound via OPTIONS lines
|
||||
in the configuration file.
|
||||
You cannot bind object symbols into menu accelerators.
|
||||
.lp "Special command keys"
|
||||
Below are the special commands you can rebind.
|
||||
@@ -4080,7 +4093,7 @@ Configuring Message Types
|
||||
You can change the way the messages are shown in the message area, when
|
||||
the message matches a user-defined pattern.
|
||||
.pg
|
||||
In general, the config file entries to configure the message types
|
||||
In general, the configuration file entries to describe the message types
|
||||
look like this:
|
||||
.si
|
||||
MSGTYPE=type "pattern"
|
||||
@@ -4120,16 +4133,17 @@ the user is prompted with more-prompt, and a message matching
|
||||
.\" historical trivia: "You displaced Fido." was the sort of message you
|
||||
.\" got when swapping places with your pet, but that was changed long ago...
|
||||
.lp ""
|
||||
The order of the defined MSGTYPE-lines is important; the last matching
|
||||
The order of the defined MSGTYPE lines is important; the last matching
|
||||
rule is used. Put the general case first, exceptions below them.
|
||||
.hn 2
|
||||
Configuring Menu Colors
|
||||
.pg
|
||||
Some platforms allow you to define colors used in menu lines when the
|
||||
line matches a user-defined pattern. At this time the tty, win32tty and
|
||||
win32gui support this.
|
||||
line matches a user-defined pattern.
|
||||
At this time the tty, curses, win32tty and
|
||||
win32gui interfaces support this.
|
||||
.pg
|
||||
In general, the config file entries to configure the menu color mappings
|
||||
In general, the configuration file entries to describe the menu color mappings
|
||||
look like this:
|
||||
.si
|
||||
.lp MENUCOLOR="pattern"=color&attribute
|
||||
@@ -4172,8 +4186,8 @@ in it will be shown in green color, lines with \(lq\ cursed\ \(rq will be
|
||||
shown in red, and lines with \(lq\ cursed\ \(rq followed
|
||||
by \(lq(being worn)\(rq
|
||||
on the same line will be shown in red color and underlined.
|
||||
You can have multiple MENUCOLOR entries in your config file,
|
||||
and the last MENUCOLOR-line in your config file that matches
|
||||
You can have multiple MENUCOLOR entries in your configuration file,
|
||||
and the last MENUCOLOR line that matches
|
||||
a menu line will be used for the line.
|
||||
.pg
|
||||
Note that if you intend to have one or more color specifications match
|
||||
@@ -4189,7 +4203,7 @@ that matches a user-defined pattern is delivered to the message window.
|
||||
At this time the Qt port and the win32tty and win32gui ports support the
|
||||
use of user sounds.
|
||||
.pg
|
||||
The following config file entries are relevant to mapping user sounds
|
||||
The following configuration file entries are relevant to mapping user sounds
|
||||
to messages:
|
||||
.lp SOUNDDIR
|
||||
The directory that houses the sound files to be played.
|
||||
@@ -4358,7 +4372,7 @@ is tested; the character's name is ignored.
|
||||
.ei
|
||||
.pg
|
||||
The in-game options menu can help you determine the correct syntax for a
|
||||
config file.
|
||||
configuration file.
|
||||
.pg
|
||||
The whole feature can be disabled by setting option
|
||||
.op statushilites
|
||||
@@ -4394,7 +4408,7 @@ Set the name of the symbol set that you want to load for display
|
||||
on the rogue level.
|
||||
.pg
|
||||
You can also override one or more symbols using the SYMBOLS and
|
||||
ROGUESYMBOLS config file options.
|
||||
ROGUESYMBOLS configuration file options.
|
||||
Symbols are specified as name:value pairs.
|
||||
Note that
|
||||
NetHack escape-processes the value string in conventional C fashion.
|
||||
@@ -4604,11 +4618,13 @@ z S_zruty (zruty)
|
||||
.\" don't hyphenate file name across lines
|
||||
.hw sysconf
|
||||
.pg
|
||||
Notes: several symbols in this table appear to be blank.
|
||||
.lp "Notes:"
|
||||
.lp "*"
|
||||
Several symbols in this table appear to be blank.
|
||||
They are the space character, except for S_pet_override
|
||||
and S_player_override which don't have any default value
|
||||
and can only be used if enabled in the \(lqsysconf\(rq file.
|
||||
.pg
|
||||
.lp "*"
|
||||
S_rock is misleadingly named; rocks and stones use S_gem.
|
||||
Statues and boulders are the rock being referred to, but since
|
||||
version 3.6.0, statues are displayed as the monster they depict.
|
||||
@@ -5125,7 +5141,7 @@ The NetHack Development Team at the time of release of 3.6.1 consisted of
|
||||
\fBPat Rankin\fP, \fBDerek S. Ray\fP, \fBAlex Smith\fP,
|
||||
\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
|
||||
.pg
|
||||
In early May 2019, another 320 bug fixes along with some enhancements and
|
||||
In early May 2019, another 320 bug fixes along with some enhancements and
|
||||
the adopted curses window port, were released as 3.6.2.
|
||||
.pg
|
||||
\fBBart House\fP, who had contributed to the game as a porting team
|
||||
@@ -5143,7 +5159,7 @@ again to \fBM. Drew Streib\fP and \fBPasi Kallinen\fP for providing a
|
||||
public NetHack server at nethack.alt.org. Thanks to \fBKeith Simpson\fP
|
||||
and \fBAndy Thomson\fP for hardfought.org. Thanks to all those
|
||||
unnamed dungeoneers who invest their time and effort into annual
|
||||
NetHack tournaments such as Junethack, The November NetHack Tournament
|
||||
NetHack tournaments such as Junethack, The November NetHack Tournament
|
||||
and in days past, devnull.net (gone for now, but not forgotten).
|
||||
.pg
|
||||
.ce
|
||||
@@ -5210,3 +5226,4 @@ Izchak Miller Mike Stephenson
|
||||
.\"Amiga is a trademark of Commodore-Amiga, Inc
|
||||
.sm "Brand and product names are trademarks or registered trademarks \
|
||||
of their respective holders."
|
||||
.\"EOF
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
%.au
|
||||
\author{Original version - Eric S. Raymond\\
|
||||
(Edited and expanded for 3.6 by Mike Stephenson and others)}
|
||||
\date{November 2, 2019}
|
||||
\date{November 7, 2019}
|
||||
|
||||
\maketitle
|
||||
|
||||
@@ -2044,8 +2044,8 @@ will result in it disappearing from your map, similarly if it is the
|
||||
one who moved rather than you.
|
||||
|
||||
%.pg
|
||||
However, if you encounter a monster which you can't see or
|
||||
sense---perhaps it is invisible and has just tapped you on the
|
||||
However, if you encounter a monster which you can't see or
|
||||
sense---perhaps it is invisible and has just tapped you on the
|
||||
noggin---a special ``remembered, unseen monster'' marker will be displayed at
|
||||
the location where you think it is.
|
||||
That will persist until you have
|
||||
@@ -2701,8 +2701,8 @@ you are carrying (shopkeepers aside).
|
||||
Normally, if you have seen an object at a particular map location and
|
||||
move to another location where you can't directly see that object any
|
||||
more, if will continue to be displayed on your map.
|
||||
That remains the case even if it is not actually there any
|
||||
more---perhaps a monster has picked it up or it has rotted
|
||||
That remains the case even if it is not actually there any
|
||||
more---perhaps a monster has picked it up or it has rotted
|
||||
away---until you can see or feel that location again.
|
||||
One notable exception is that if the object gets covered by the
|
||||
``remembered, unseen monster'' marker.
|
||||
@@ -2875,7 +2875,7 @@ directory. The file may not exist, but it is a normal ASCII text file and
|
||||
can be created with any text editor.\\
|
||||
|
||||
%.lp ""
|
||||
On Windows, it is \mbox{``.nethackrc''} in the foler
|
||||
On Windows, it is \mbox{``.nethackrc''} in the folder
|
||||
\mbox{{``\%USERPROFILE\%\textbackslash NetHack\textbackslash 3.6''}}. The
|
||||
file may not exist, but it is a normal ASCII text file and can be created
|
||||
with any text editor.
|
||||
@@ -2886,7 +2886,7 @@ If you had not created the configuration file, {\it NetHack\/} will create
|
||||
the configuration file for you using the default template file.
|
||||
|
||||
%.lp ""
|
||||
On MS-DOS it is \mbox{``defaults.nh''} in the same folder as
|
||||
On MS-DOS it is \mbox{``defaults.nh''} in the same folder as
|
||||
\mbox{{\it nethack.exe\/}}.\\
|
||||
|
||||
%.lp ""
|
||||
@@ -3065,7 +3065,7 @@ Example:
|
||||
|
||||
%.lp ""
|
||||
%.pg
|
||||
Here is a short example of config file contents:
|
||||
Here is an example of configuration file contents:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
# Set your character's role, race, gender, and alignment.
|
||||
@@ -3073,10 +3073,13 @@ Here is a short example of config file contents:
|
||||
|
||||
# Turn on autopickup, set automatically picked up object types
|
||||
OPTIONS=autopickup,pickup_types:$"=/!?+
|
||||
# Show colored text if possible
|
||||
OPTIONS=color
|
||||
# Show lit corridors differently
|
||||
OPTIONS=lit_corridor
|
||||
|
||||
# Map customization
|
||||
OPTIONS=color # Display things in color if possible
|
||||
OPTIONS=lit_corridor # Show lit corridors differently
|
||||
OPTIONS=hilite_pet,hilite_pile
|
||||
# Replace small punctuation (tick marks) with digits
|
||||
SYMBOLS=S_boulder:0,S_golem:7
|
||||
|
||||
# No startup splash screen. Windows GUI only.
|
||||
OPTIONS=!splash_screen
|
||||
@@ -3518,7 +3521,7 @@ Valid settings are:
|
||||
%.sd
|
||||
%.si
|
||||
{\tt 0} --- disabled\\
|
||||
{\tt 1} --- enabled and make OS adjustment to support mouse use in the game\\
|
||||
{\tt 1} --- enabled and make OS adjustment to support mouse use\\
|
||||
{\tt 2} --- enabled like {\tt 1}, but does not make any OS adjustments\\
|
||||
%.ei
|
||||
%.ed
|
||||
@@ -3997,7 +4000,7 @@ windowtype that you have chosen.
|
||||
Character strings that are too long may be truncated.
|
||||
Not all window ports will adjust for all settings listed
|
||||
here. You can safely add any of these options to your
|
||||
config file, and if the window port is capable of adjusting
|
||||
configuration file, and if the window port is capable of adjusting
|
||||
to suit your preferences, it will attempt to do so. If it
|
||||
can't it will silently ignore it. You can find out if an
|
||||
option is supported by the window port that you are currently
|
||||
@@ -4250,7 +4253,8 @@ returns to {\it NetHack\/} to help compensate for international keyboard
|
||||
issues.
|
||||
OPTIONS=subkeyvalue:171/92
|
||||
will return 92 to {\it NetHack\/}, if 171 was originally going to be returned.
|
||||
You can use multiple subkeyvalue statements in the config file if needed.
|
||||
You can use multiple subkeyvalue statements in the configuration file
|
||||
if needed.
|
||||
Cannot be set with the `{\tt O}' command.
|
||||
%.lp
|
||||
\item[\ib{video}]
|
||||
@@ -4320,13 +4324,14 @@ character in the pattern, specifically:
|
||||
%.ei
|
||||
%.ed
|
||||
|
||||
The {\it autopickup\verb+_+exception\/} rules are processed in the order
|
||||
in which they appear in your config file, thus allowing a later rule to override
|
||||
an earlier rule.
|
||||
The {\it autopickup\verb+_+exception\/} rules are processed in the order
|
||||
in which they appear in your configuration file, thus allowing a
|
||||
later rule to override an earlier rule.
|
||||
|
||||
%.lp ""
|
||||
Exceptions can be set with the `{\tt O}' command, but because they are not included
|
||||
in your config file, they won't be in effect if you save and then restore your game.
|
||||
Exceptions can be set with the `{\tt O}' command, but because they are not
|
||||
included in your configuration file, they won't be in effect if you save
|
||||
and then restore your game.
|
||||
{\it autopickup\verb+_+exception\/} rules are not saved with the game.
|
||||
\elist
|
||||
|
||||
@@ -4375,8 +4380,9 @@ the ``{\tt <esc>}'', ``{\tt <enter>}'', and ``{\tt <space>}'' keys.
|
||||
|
||||
%.lp "Menu accelerator keys"
|
||||
\item[\tb{Menu accelerator keys}]
|
||||
The menu control or accelerator keys can also be rebound via OPTIONS-lines
|
||||
in the config file. You cannot bind object symbols into menu accelerators.
|
||||
The menu control or accelerator keys can also be rebound via OPTIONS lines
|
||||
in the configuration file.
|
||||
You cannot bind object symbols into menu accelerators.
|
||||
|
||||
%.lp "Special command keys"
|
||||
\item[\tb{Special command keys}]
|
||||
@@ -4546,7 +4552,7 @@ You can change the way the messages are shown in the message area, when
|
||||
the message matches a user-defined pattern.
|
||||
|
||||
%.pg
|
||||
In general, the config file entries to configure the message types
|
||||
In general, the configuration file entries to describe the message types
|
||||
look like this:
|
||||
\begin{verbatim}
|
||||
MSGTYPE=type "pattern"
|
||||
@@ -4584,7 +4590,7 @@ the user is prompted with more-prompt, and a message matching
|
||||
``You displaced \verb+<+something\verb+>+'' is not shown at all.
|
||||
|
||||
%.lp
|
||||
The order of the defined MSGTYPE-lines is important; the last matching
|
||||
The order of the defined MSGTYPE lines is important; the last matching
|
||||
rule is used. Put the general case first, exceptions below them.
|
||||
|
||||
%.pg
|
||||
@@ -4595,11 +4601,12 @@ rule is used. Put the general case first, exceptions below them.
|
||||
|
||||
%.pg
|
||||
Some platforms allow you to define colors used in menu lines when the
|
||||
line matches a user-defined pattern. At this time the tty, win32tty and
|
||||
win32gui support this.
|
||||
line matches a user-defined pattern.
|
||||
At this time the tty, curses, win32tty and
|
||||
win32gui interfaces support this.
|
||||
|
||||
%.pg
|
||||
In general, the config file entries to configure the menu color mappings
|
||||
In general, the configuration file entries to describe the menu color mappings
|
||||
look like this:
|
||||
\begin{verbatim}
|
||||
MENUCOLOR="pattern"=color&attribute
|
||||
@@ -4651,8 +4658,8 @@ specifies that any menu line with ``~blessed~'' contained
|
||||
in it will be shown in green color, lines with ``~cursed~'' will be
|
||||
shown in red, and lines with ``~cursed~'' followed by ``(being worn)''
|
||||
on the same line will be shown in red color and underlined.
|
||||
You can have multiple MENUCOLOR entries in your config file,
|
||||
and the last MENUCOLOR-line in your config file that matches
|
||||
You can have multiple MENUCOLOR entries in your configuration file,
|
||||
and the last MENUCOLOR line that matches
|
||||
a menu line will be used for the line.
|
||||
|
||||
%.pg
|
||||
@@ -4673,7 +4680,7 @@ At this time the Qt port and the win32tty and win32gui ports support the
|
||||
use of user sounds.
|
||||
|
||||
%.pg
|
||||
The following config file entries are relevant to mapping user sounds
|
||||
The following configuration file entries are relevant to mapping user sounds
|
||||
to messages:
|
||||
|
||||
\blist{}
|
||||
@@ -4852,7 +4859,7 @@ is tested; the character's name is ignored.
|
||||
\elist
|
||||
|
||||
The in-game options menu can help you determine the correct syntax for a
|
||||
config file.
|
||||
configuration file.
|
||||
|
||||
The whole feature can be disable by setting option {\it statushilites} to 0.
|
||||
|
||||
@@ -4894,7 +4901,7 @@ on the rogue level.
|
||||
\elist
|
||||
|
||||
You can also override one or more symbols using the {\it SYMBOLS\/} and
|
||||
{\it ROGUESYMBOLS\/} config file options.
|
||||
{\it ROGUESYMBOLS\/} configuration file options.
|
||||
Symbols are specified as {\it name:value\/} pairs.
|
||||
Note that {\it NetHack\/} escape-processes
|
||||
the {\it value\/} string in conventional C fashion.
|
||||
@@ -5094,13 +5101,16 @@ Default & Symbol Name & Description\\
|
||||
}
|
||||
|
||||
\hyphenation{sysconf} %no syllable breaks => don't hyphenate file name
|
||||
%.pg
|
||||
Notes: several symbols in this table appear to be blank.
|
||||
%.lp
|
||||
Notes:
|
||||
|
||||
%.lp "*"
|
||||
Several symbols in this table appear to be blank.
|
||||
They are the space character, except for S\verb+_+pet\verb+_+override
|
||||
and S\verb+_+player\verb+_+override which don't have any default value
|
||||
and can only be used if enabled in the ``sysconf'' file.
|
||||
|
||||
%.pg
|
||||
%.lp "*"
|
||||
S\verb+_+rock is misleadingly named; rocks and stones use S\verb+_+gem.
|
||||
Statues and boulders are the rock being referred to, but since
|
||||
version 3.6.0, statues are displayed as the monster they depict.
|
||||
@@ -5732,7 +5742,7 @@ time of release of 3.6.1 consisted of
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
In early May 2019, another 320 bug fixes along with some enhancements and
|
||||
In early May 2019, another 320 bug fixes along with some enhancements and
|
||||
the adopted curses window port, were released as 3.6.2.
|
||||
|
||||
%.pg
|
||||
@@ -5758,7 +5768,7 @@ again to {\it M. Drew Streib} and {\it Pasi Kallinen} for providing a
|
||||
public NetHack server at nethack.alt.org. Thanks to {\it Keith Simpson}
|
||||
and {\it Andy Thomson} for hardfought.org. Thanks to all those
|
||||
unnamed dungeoneers who invest their time and effort into annual
|
||||
{\it NetHack\/} tournaments such as {\it Junethack},
|
||||
{\it NetHack\/} tournaments such as {\it Junethack},
|
||||
{\it The November NetHack Tournament} and in days past,
|
||||
{\it devnull.net\/} (gone for now, but not forgotten).
|
||||
\clearpage
|
||||
@@ -5767,7 +5777,7 @@ unnamed dungeoneers who invest their time and effort into annual
|
||||
\section*{Dungeoneers}
|
||||
%.pg
|
||||
\nd From time to time, some depraved individual out there in netland sends a
|
||||
particularly intriguing modification to help out with the game. The
|
||||
particularly intriguing modification to help out with the game. The
|
||||
{\it NetHack Development Team} sometimes makes note of the names of the worst
|
||||
of these miscreants in this, the list of Dungeoneers:
|
||||
%.sd
|
||||
@@ -5836,7 +5846,3 @@ Izchak Miller & Mike Stephenson
|
||||
%\end{flushleft}
|
||||
|
||||
\end{document}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.162 $ $NHDT-Date: 1573066356 2019/11/06 18:52:36 $
|
||||
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.167 $ $NHDT-Date: 1573178084 2019/11/08 01:54:44 $
|
||||
|
||||
This fixes36.3 file is here to capture information about updates in the 3.6.x
|
||||
lineage following the release of 3.6.2 in May 2019. Please note, however,
|
||||
@@ -152,9 +152,9 @@ zapping self with wand of opening or spell of knock to escape from a pit trap
|
||||
wielded aklys that returned to hero when thrown while inside an engulfer left
|
||||
a stale 'thrownobj' pointer that triggered "add_to_minv: obj not free"
|
||||
panic if same weapon killed any engulfer via melee from inside
|
||||
uarmh null pointer dereference if a helm of opposite alignment came off due
|
||||
uarmh null pointer dereference if a helm of opposite alignment came off due
|
||||
to being polymorphed
|
||||
verb tense was inappropriate in some messages when a mon/pet had a name
|
||||
verb tense was inappropriate in some messages when a mon/pet had a name
|
||||
ending in 's'
|
||||
orctown booty items should have been initialized in mksobj()
|
||||
query_category() and whatdoes_help() had early returns which could each leave
|
||||
@@ -176,7 +176,7 @@ avoid 'object lost' panic when polymorph causes loss of levitation boots or
|
||||
<shift><letter> running told player about engravings as they were being moved
|
||||
over but buffered output didn't show it until hero stopped, so it
|
||||
wasn't possible to tell where they were, unlike all other forms of
|
||||
multiple movement; stop running if/when an engraving is reached
|
||||
multiple movement; so stop running if/when an engraving is reached
|
||||
fix exploding land mine moving ball or chain and causing a sanity error
|
||||
fix firing attached iron ball when swallowed causing a sanity error
|
||||
fix vault guard impossible when he could not relocate in certain situation
|
||||
@@ -239,10 +239,12 @@ monster throwing from stack of missiles (darts, daggers, spears) would cause
|
||||
surviving death while polymorphed would yield "You are a <foo>" without
|
||||
terminating period
|
||||
'mksobj failure' commit resulted in wrong corpse types for dying monsters
|
||||
a recent intended sanity check fix inadvertently bypassed placing
|
||||
a thrown chained ball back onto the floor
|
||||
a recent intended sanity check fix inadvertently bypassed placing a thrown
|
||||
chained ball back onto the floor
|
||||
in symset:curses, symbol S_tree was accidentally set to horizontal line where
|
||||
plus-or-minus sign was meant; also, change S_bars to not-equals sign
|
||||
percentage highlighting for Xp broke up/down/changed highlighting for it;
|
||||
it was flagged as having gone up every time the percentage changed
|
||||
curses: sometimes the message window would show a blank line after a prompt
|
||||
curses: the change to show map in columns 1..79 instead of 2..80 made the
|
||||
highlight for '@' show up in the wrong place if clipped map had been
|
||||
@@ -284,10 +286,10 @@ curses: support EDIT_GETLIN (but like with tty, it's disabled by default) to
|
||||
(however, it's skipped if the 'popup_dialog' option is On)
|
||||
curses: when display windows get reconfigured (after setting align_status,
|
||||
align_message, statuslines, windowborders or due to external resize),
|
||||
the message window was being refreshed with the oldest available N
|
||||
messages rather than most recent N. [Still room for improvement;
|
||||
when feasible it combines short lines, resulting in N messages on
|
||||
fewer than N lines and leaving some of the available lines blank.]
|
||||
the message window was being refreshed with most recent message and
|
||||
the oldest available N-1 messages rather than next to most recent N-1.
|
||||
[Still room for improvement when short lines are combined or long
|
||||
ones are wrapped, where it still shows a subset of N original lines.]
|
||||
curses: plug memory leak when getting a line of input is cancelled by ESC
|
||||
curses: after requesting a line of input from player, next line of message
|
||||
window could end up being skipped
|
||||
@@ -298,10 +300,10 @@ curses: don't convert ^M (or <return> or <enter> key) into ^J; both ^J and ^M
|
||||
cause the hero to try to move
|
||||
curses: draw map in screen columns 1..79 like tty, rather than in 2..80
|
||||
curses: make text windows wider so that help feedback is more readable
|
||||
curses: using ':' for search string matching to toggle menu items in a multple
|
||||
page menu would highlight arbitrary items on the currently visible
|
||||
page in sync with the lines that matching items had on other pages
|
||||
curses: when map window was clipped, the 'scrollbars' shown to indicate which
|
||||
curses: using ':' for toggling menu items which match a search string, in a
|
||||
multi-page menu it would highlight arbitrary items on the currently
|
||||
visible page in sync with lines that matched items have on other pages
|
||||
curses: when map window was clipped, position bars shown to indicate which
|
||||
part of the map was in view didn't work as intended, always drawing
|
||||
"*--------------" for horizontal (and comparable '*' with multiple '|'
|
||||
underneath for vertical) when it meant to show "---******------" if
|
||||
@@ -315,8 +317,8 @@ curses: disable the attempt to support Ctrl+Left_click as an alternate way
|
||||
the mouse data passed to nethack didn't match the curses (ncurses on
|
||||
OSX 10.11) documentation and things didn't work as intended
|
||||
curses: menu coloring required that both 'menucolors' and 'guicolor' be On;
|
||||
for menus, override guicolor with more-specific menucolors
|
||||
curses: support symset:DECgraphics for map display
|
||||
for menus, ignore 'guicolor' and honor more-specific 'menucolors'
|
||||
curses: support symset:curses and symset:DECgraphics for map display
|
||||
curses: enable the 'use_inverse' boolean option (via wincap WC_INVERSE flag)
|
||||
for extended monster detection and black&white lava; forced to True
|
||||
to override default of False (for tty's benefit)
|
||||
@@ -355,13 +357,14 @@ tty: take two, if/when autodecribe feedback wraps past top line, clear
|
||||
tty: video attributes (bold, inverse, &c) for status highlighting sometimes
|
||||
were scrambled
|
||||
unix: sysconf CHECK_PLNAME=1 wouldn't work if attempt to obtain unix username
|
||||
failed even though it didn't need that username
|
||||
failed even though it didn't need that to check player character name
|
||||
unix+curses: startup error only reset terminal for tty; one noticeable
|
||||
example was answering 'n' to "Destroy old game?"
|
||||
vms: update install.com to include overlooked file bigrm-10.lev in nh-data.dlb
|
||||
Windows: some startup error messages were not being delivered successfully
|
||||
WindowsGUI: player selection dialog box layout was not being adjusted for DPI
|
||||
Windows: signifiant changes to default directory choices. see documentation
|
||||
for details.
|
||||
Windows: significant changes to default directory choices; see documentation
|
||||
for details
|
||||
|
||||
|
||||
General New Features
|
||||
|
||||
@@ -37,12 +37,41 @@
|
||||
/* Version 3.6.x */
|
||||
|
||||
/* Patch 3, <insert date here>
|
||||
*
|
||||
*
|
||||
* Fixed stale 'thrownobj' pointer for returning thrown aklys while engulfed
|
||||
* Fixed uarmh null pointer dereference if a helm of opposite alignment came
|
||||
* off due to being polymorphed
|
||||
* Fixed 'object lost' panic when attempting to crawl of of the water during
|
||||
* emergency disrobing/dropping
|
||||
* Running now stops when moving over engravings so you can tell where they are
|
||||
* Fixed detection of unseen/secret doors which failed to find monsters hiding
|
||||
* under objects and failed to find monsters hiding at trap locations
|
||||
* Ensured fatal status conditions made it to disclosure and/or dumplog
|
||||
* Fixed "Bad fruit #N" warnings when saving bones with 'perm_invent' On
|
||||
* Fixed it so yellow dragons don't have green breath
|
||||
* Added several grammar corrections
|
||||
* Improved recognition of deafness for several situations including the
|
||||
* playing of musical instruments and bribing negotiations with demon lords
|
||||
* Fixed ignoring of god's wrath when hero injured himself during altar kick
|
||||
* Fixed several cases where persistent inventory window was not updated
|
||||
* Fixed temple priests or shopkeepers moving over other monsters
|
||||
* Ensured that thrown or kicked objects will end up in bones
|
||||
* Made water go all the way to the edges of level on the Plane of Water
|
||||
* Made clouds disrupt line of sight along the edges of the Plane of Air
|
||||
* Improved and expanded usage of status highlighting percentage rules
|
||||
* Added more than 15 improvements and fixes to the curses window port
|
||||
* Added and documented significant changes to default directory choices for
|
||||
* the Windows platform
|
||||
* Improved the layout and display of the player selection dialog used on the
|
||||
* Windows graphical implementation
|
||||
* Allowed the msdos implementation to build with curses and PDCurses
|
||||
* Included over 100 other fixes and improvements as outlined in doc/fixes36.3
|
||||
*/
|
||||
|
||||
/* Patch 2, May 7, 2019
|
||||
*
|
||||
* Over 320 bug fixes including a couple of crash bug fixes
|
||||
* Over 320 bug fixes including a couple of crash bug fixes as outlined in
|
||||
* doc/fixes36.2
|
||||
* More than 15 enhancements or improvements
|
||||
* Ensuring that unix Makefiles do not rely on features unique to gnu make
|
||||
* Improvements to hilite_status parsing in an effort to ensure that expected
|
||||
@@ -54,13 +83,15 @@
|
||||
*/
|
||||
|
||||
/* Patch 1, April 27, 2018
|
||||
* Over four hundred and seventy bug fixes and improvements.
|
||||
*
|
||||
* Over four hundred and seventy bug fixes and improvements as outlined in
|
||||
* doc/fixes36.1
|
||||
*/
|
||||
|
||||
/*
|
||||
* NetHack 3.6.0, December 7, 2015
|
||||
*
|
||||
* Hundreds of bug fixes.
|
||||
* Hundreds of bug fixes as outlined in doc/fixes36.0.
|
||||
* Some code reorganization.
|
||||
* Some new features.
|
||||
* Variations of some community patches rolled in.
|
||||
|
||||
12
src/botl.c
12
src/botl.c
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 botl.c $NHDT-Date: 1562114350 2019/07/03 00:39:10 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.146 $ */
|
||||
/* NetHack 3.6 botl.c $NHDT-Date: 1573178085 2019/11/08 01:54:45 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.148 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/*-Copyright (c) Michael Allison, 2006. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -141,9 +141,9 @@ do_statusline2()
|
||||
if (Upolyd)
|
||||
Sprintf(expr, "HD:%d", mons[u.umonnum].mlevel);
|
||||
else if (flags.showexp)
|
||||
Sprintf(expr, "Xp:%u/%-1ld", u.ulevel, u.uexp);
|
||||
Sprintf(expr, "Xp:%d/%-1ld", u.ulevel, u.uexp);
|
||||
else
|
||||
Sprintf(expr, "Exp:%u", u.ulevel);
|
||||
Sprintf(expr, "Exp:%d", u.ulevel);
|
||||
xln = strlen(expr);
|
||||
|
||||
/* time/move counter */
|
||||
@@ -809,6 +809,12 @@ boolean *valsetlist;
|
||||
if (anytype != ANY_MASK32) {
|
||||
#ifdef STATUS_HILITES
|
||||
if (chg || *curr->val) {
|
||||
/* if Xp percentage changed, we set 'chg' to 1 above;
|
||||
reset that if the Xp value hasn't actually changed
|
||||
or possibly went down rather than up (level loss) */
|
||||
if (chg == 1 && fld == BL_XP)
|
||||
chg = compare_blstats(prev, curr);
|
||||
|
||||
curr->hilite_rule = get_hilite(idx, fld,
|
||||
(genericptr_t) &curr->a,
|
||||
chg, pc, &color);
|
||||
|
||||
@@ -794,7 +794,7 @@ doengrave()
|
||||
doblind = TRUE;
|
||||
} else
|
||||
Strcpy(post_engr_text, !Deaf
|
||||
? "You hear crackling!"
|
||||
? "You hear crackling!" /* Deaf-aware */
|
||||
: "Your hair stands up!");
|
||||
break;
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
$ ! vms/install.com -- set up nethack 'playground'
|
||||
$! $NHDT-Date: 1542388600 2018/11/16 17:16:40 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.11 $
|
||||
$! $NHDT-Date: 1573172443 2019/11/08 00:20:43 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.12 $
|
||||
$! Copyright (c) 2016 by Robert Patrick Rankin
|
||||
$! NetHack may be freely redistributed. See license for details.
|
||||
$ !
|
||||
$ ! $NHDT-Date: 1542388600 2018/11/16 17:16:40 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.11 $
|
||||
$ ! $NHDT-Date: 1573172452 2019/11/08 00:20:52 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.12 $
|
||||
$ !
|
||||
$ ! Use vmsbuild.com to create nethack.exe, makedefs, and lev_comp *first*.
|
||||
$ !
|
||||
|
||||
Reference in New Issue
Block a user