rename explosion symbols
Use a slightly more meaningful name for each one rather than a sequential numerical name. S_explode1 to S_expl_tl S_explode2 to S_expl_tc S_explode3 to S_expl_tr S_explode4 to S_expl_ml S_explode5 to S_expl_mc S_explode6 to S_expl_mr S_explode7 to S_expl_bl S_explode8 to S_expl_bc S_explode9 to S_expl_br
This commit is contained in:
60
dat/symbols
60
dat/symbols
@@ -127,15 +127,15 @@ start: NHAccess
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S_sw_bl: \092
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S_sw_bc: \045
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S_sw_br: \047
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S_explode1: \047
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S_explode2: \045
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S_explode3: \092
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S_explode4: \058
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S_explode5: \032
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S_explode6: \058
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S_explode7: \092
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S_explode8: \045
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S_explode9: \047
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S_expl_tl: \047
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S_expl_tc: \045
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S_expl_tr: \092
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S_expl_ml: \058
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S_expl_mc: \032
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S_expl_mr: \058
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S_expl_bl: \092
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S_expl_bc: \045
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S_expl_br: \047
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finish
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# All symbols are spaces
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@@ -180,15 +180,15 @@ start: Blank
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S_dragon: \032
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S_eel: \032
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S_elemental: \032
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S_explode1: \032
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S_explode2: \032
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S_explode3: \032
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S_explode4: \032
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S_explode5: \032
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S_explode6: \032
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S_explode7: \032
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S_explode8: \032
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S_explode9: \032
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S_expl_tl: \032
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S_expl_tc: \032
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S_expl_tr: \032
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S_expl_ml: \032
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S_expl_mc: \032
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S_expl_mr: \032
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S_expl_bl: \032
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S_expl_bc: \032
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S_expl_br: \032
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S_eye: \032
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S_falling_rock_trap: \032
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S_feline: \032
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@@ -355,8 +355,8 @@ start: IBMgraphics
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S_hbeam: \xc4 # meta-D, horizontal rule
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S_sw_ml: \xb3 # meta-3, vertical rule
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S_sw_mr: \xb3 # meta-3, vertical rule
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S_explode4: \xb3 # meta-3, vertical rule
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S_explode6: \xb3 # meta-3, vertical rule
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S_expl_ml: \xb3 # meta-3, vertical rule
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S_expl_mr: \xb3 # meta-3, vertical rule
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finish
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start: IBMGraphics_1
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@@ -377,8 +377,8 @@ start: IBMGraphics_1
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S_hbeam: \xc4 # meta-D, horizontal rule
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S_sw_ml: \xb3 # meta-3, vertical rule
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S_sw_mr: \xb3 # meta-3, vertical rule
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S_explode4: \xb3 # meta-3, vertical rule
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S_explode6: \xb3 # meta-3, vertical rule
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S_expl_ml: \xb3 # meta-3, vertical rule
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S_expl_mr: \xb3 # meta-3, vertical rule
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finish
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start: IBMGraphics_2
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@@ -403,8 +403,8 @@ start: IBMGraphics_2
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S_hbeam: \xc4 # meta-D, horizontal rule
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S_sw_ml: \xb3 # meta-3, vertical rule
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S_sw_mr: \xb3 # meta-3, vertical rule
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S_explode4: \xb3 # meta-3, vertical rule
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S_explode6: \xb3 # meta-3, vertical rule
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S_expl_ml: \xb3 # meta-3, vertical rule
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S_expl_mr: \xb3 # meta-3, vertical rule
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finish
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start: RogueIBM
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@@ -574,8 +574,8 @@ start: curses
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S_hbeam: \xf1 # meta-D, horizontal rule
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S_sw_ml: \xf8 # meta-3, vertical rule
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S_sw_mr: \xf8 # meta-3, vertical rule
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S_explode4: \xf8 # meta-3, vertical rule
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S_explode6: \xf8 # meta-3, vertical rule
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S_expl_ml: \xf8 # meta-3, vertical rule
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S_expl_mr: \xf8 # meta-3, vertical rule
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finish
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start: DECgraphics
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@@ -616,10 +616,10 @@ start: DECgraphics
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S_sw_ml: \xf8 # meta-x, vertical rule
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S_sw_mr: \xf8 # meta-x, vertical rule
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S_sw_bc: \xf3 # meta-s, low horizontal line
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S_explode2: \xef # meta-o, high horizontal line
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S_explode4: \xf8 # meta-x, vertical rule
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S_explode6: \xf8 # meta-x, vertical rule
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S_explode8: \xf3 # meta-s, low horizontal line
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S_expl_tc: \xef # meta-o, high horizontal line
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S_expl_ml: \xf8 # meta-x, vertical rule
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S_expl_mr: \xf8 # meta-x, vertical rule
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S_expl_bc: \xf3 # meta-s, low horizontal line
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finish
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start: MACgraphics
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@@ -5301,15 +5301,15 @@ d S_dog (dog or other canine)
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D S_dragon (dragon)
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; S_eel (sea monster)
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E S_elemental (elemental)
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/ S_explode1 (explosion top left)
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\- S_explode2 (explosion top center)
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\\ S_explode3 (explosion top right)
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| S_explode4 (explosion middle left)
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\ S_explode5 (explosion middle center)
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| S_explode6 (explosion middle right)
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\\ S_explode7 (explosion bottom left)
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\- S_explode8 (explosion bottom center)
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/ S_explode9 (explosion bottom right)
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/ S_expl_tl (explosion top left)
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\- S_expl_tc (explosion top center)
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\\ S_expl_tr (explosion top right)
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| S_expl_ml (explosion middle left)
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\ S_expl_mc (explosion middle center)
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| S_expl_mr (explosion middle right)
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\\ S_expl_bl (explosion bottom left)
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\- S_expl_bc (explosion bottom center)
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/ S_expl_br (explosion bottom right)
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e S_eye (eye or sphere)
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\(ha S_falling_rock_trap (falling rock trap)
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f S_feline (cat or other feline)
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@@ -5801,15 +5801,15 @@ Default & Symbol Name & Description\\
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\verb@D@ & S\verb+_+dragon & (dragon)\\
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\verb@;@ & S\verb+_+eel & (sea monster)\\
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\verb@E@ & S\verb+_+elemental & (elemental)\\
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\verb@/@ & S\verb+_+explode1 & (explosion top left)\\
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\verb@-@ & S\verb+_+explode2 & (explosion top center)\\
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\verb@\@ & S\verb+_+explode3 & (explosion top right)\\
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\verb@|@ & S\verb+_+explode4 & (explosion middle left)\\
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\verb@ @ & S\verb+_+explode5 & (explosion middle center)\\
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\verb@|@ & S\verb+_+explode6 & (explosion middle right)\\
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\verb@\@ & S\verb+_+explode7 & (explosion bottom left)\\
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\verb@-@ & S\verb+_+explode8 & (explosion bottom center)\\
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\verb@/@ & S\verb+_+explode9 & (explosion bottom right)\\
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\verb@/@ & S\verb+_+expl\verb+_+tl & (explosion top left)\\
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\verb@-@ & S\verb+_+expl\verb+_+tc & (explosion top center)\\
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\verb@\@ & S\verb+_+expl\verb+_+tr & (explosion top right)\\
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\verb@|@ & S\verb+_+expl\verb+_+ml & (explosion middle left)\\
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\verb@ @ & S\verb+_+expl\verb+_+mc & (explosion middle center)\\
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\verb@|@ & S\verb+_+expl\verb+_+mr & (explosion middle right)\\
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\verb@\@ & S\verb+_+expl\verb+_+bl & (explosion bottom left)\\
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\verb@-@ & S\verb+_+expl\verb+_+bc & (explosion bottom center)\\
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\verb@/@ & S\verb+_+expl\verb+_+br & (explosion bottom right)\\
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\verb@e@ & S\verb+_+eye & (eye or sphere)\\
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\verb@^@ & S\verb+_+falling\verb+_+rock\verb+_+trap & (falling rock trap)\\
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\verb@f@ & S\verb+_+feline & (cat or other feline)\\
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@@ -221,15 +221,15 @@
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/* |@| */
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/* \-/ */
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/* */
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PCHAR2(91, '/', S_explode1, "explosion top left", "", CLR(CLR_ORANGE))
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PCHAR2(92, '-', S_explode2, "explosion top center", "", CLR(CLR_ORANGE))
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PCHAR2(93, '\\', S_explode3, "explosion top right", "", CLR(CLR_ORANGE))
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PCHAR2(94, '|', S_explode4, "explosion middle left", "", CLR(CLR_ORANGE))
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PCHAR2(95, ' ', S_explode5, "explosion middle center", "", CLR(CLR_ORANGE))
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PCHAR2(96, '|', S_explode6, "explosion middle right", "", CLR(CLR_ORANGE))
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PCHAR2(97, '\\', S_explode7, "explosion bottom left", "", CLR(CLR_ORANGE))
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PCHAR2(98, '-', S_explode8, "explosion bottom center", "", CLR(CLR_ORANGE))
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PCHAR2(99, '/', S_explode9, "explosion bottom right", "", CLR(CLR_ORANGE))
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PCHAR2(91, '/', S_expl_tl, "explosion top left", "", CLR(CLR_ORANGE))
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PCHAR2(92, '-', S_expl_tc, "explosion top center", "", CLR(CLR_ORANGE))
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PCHAR2(93, '\\', S_expl_tr, "explosion top right", "", CLR(CLR_ORANGE))
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PCHAR2(94, '|', S_expl_ml, "explosion middle left", "", CLR(CLR_ORANGE))
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PCHAR2(95, ' ', S_expl_mc, "explosion middle center", "", CLR(CLR_ORANGE))
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PCHAR2(96, '|', S_expl_mr, "explosion middle right", "", CLR(CLR_ORANGE))
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PCHAR2(97, '\\', S_expl_bl, "explosion bottom left", "", CLR(CLR_ORANGE))
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PCHAR2(98, '-', S_expl_bc, "explosion bottom center", "", CLR(CLR_ORANGE))
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PCHAR2(99, '/', S_expl_br, "explosion bottom right", "", CLR(CLR_ORANGE))
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#undef PCHAR
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#undef PCHAR2
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#endif /* PCHAR_S_ENUM || PCHAR_PARSE || PCHAR_DRAWING || PCHAR_TILES */
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@@ -379,7 +379,7 @@ enum explosion_types {
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#define cmap_to_glyph(cmap_idx) ((int) (cmap_idx) + GLYPH_CMAP_OFF)
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#define explosion_to_glyph(expltype, idx) \
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((((expltype) * MAXEXPCHARS) + ((idx) - S_explode1)) + GLYPH_EXPLODE_OFF)
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((((expltype) * MAXEXPCHARS) + ((idx) - S_expl_tl)) + GLYPH_EXPLODE_OFF)
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#define trap_to_glyph(trap) \
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cmap_to_glyph(trap_to_defsym((trap)->ttyp))
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@@ -76,7 +76,7 @@ struct symsetentry {
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#define MAXDCHARS (S_water - S_stone + 1) /* mapped dungeon characters */
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#define MAXTCHARS (S_vibrating_square - S_arrow_trap + 1) /* trap chars */
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#define MAXECHARS (S_explode9 - S_vbeam + 1) /* mapped effects characters */
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#define MAXECHARS (S_expl_br - S_vbeam + 1) /* mapped effects characters */
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#define MAXEXPCHARS 9 /* number of explosion characters */
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#define DARKROOMSYM (Is_rogue_level(&u.uz) ? S_stone : S_darkroom)
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@@ -2217,7 +2217,7 @@ map_glyphinfo(xchar x, xchar y, int glyph,
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else
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zap_color((offset >> 2));
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} else if ((offset = (glyph - GLYPH_EXPLODE_OFF)) >= 0) { /* explosion */
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idx = ((offset % MAXEXPCHARS) + S_explode1) + SYM_OFF_P;
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idx = ((offset % MAXEXPCHARS) + S_expl_tl) + SYM_OFF_P;
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explode_color(offset / MAXEXPCHARS);
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} else if ((offset = (glyph - GLYPH_CMAP_OFF)) >= 0) { /* cmap */
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idx = offset + SYM_OFF_P;
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@@ -5,9 +5,10 @@
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#include "hack.h"
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/* Note: Arrays are column first, while the screen is row first */
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static const int explosion[3][3] = { { S_explode1, S_explode4, S_explode7 },
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{ S_explode2, S_explode5, S_explode8 },
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{ S_explode3, S_explode6, S_explode9 } };
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static const int explosion[3][3] = {
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{ S_expl_tl, S_expl_ml, S_expl_bl },
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{ S_expl_tc, S_expl_mc, S_expl_bc },
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{ S_expl_tr, S_expl_mr, S_expl_br } };
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/* Note: I had to choose one of three possible kinds of "type" when writing
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* this function: a wand type (like in zap.c), an adtyp, or an object type.
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@@ -7827,9 +7827,17 @@ match_sym(char *buf)
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const char *altnm;
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const char *nm;
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} alternates[] = {
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{ "S_armour" , "S_armor"},
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{ "S_armour" , "S_armor" },
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{ "S_explode1" , "S_expl_tl" },
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{ "S_explode2" , "S_expl_tc" },
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{ "S_explode3" , "S_expl_tr" },
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{ "S_explode4" , "S_expl_ml" },
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{ "S_explode5" , "S_expl_mc" },
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{ "S_explode6" , "S_expl_mr" },
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{ "S_explode7" , "S_expl_bl" },
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{ "S_explode8" , "S_expl_bc" },
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{ "S_explode9" , "S_expl_br" },
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};
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size_t len = strlen(buf);
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const char *p = index(buf, ':'), *q = index(buf, '=');
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struct symparse *sp = loadsyms;
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