rename explosion symbols
Use a slightly more meaningful name for each one rather than a sequential numerical name. S_explode1 to S_expl_tl S_explode2 to S_expl_tc S_explode3 to S_expl_tr S_explode4 to S_expl_ml S_explode5 to S_expl_mc S_explode6 to S_expl_mr S_explode7 to S_expl_bl S_explode8 to S_expl_bc S_explode9 to S_expl_br
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@@ -221,15 +221,15 @@
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/* |@| */
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/* \-/ */
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/* */
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PCHAR2(91, '/', S_explode1, "explosion top left", "", CLR(CLR_ORANGE))
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PCHAR2(92, '-', S_explode2, "explosion top center", "", CLR(CLR_ORANGE))
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PCHAR2(93, '\\', S_explode3, "explosion top right", "", CLR(CLR_ORANGE))
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PCHAR2(94, '|', S_explode4, "explosion middle left", "", CLR(CLR_ORANGE))
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PCHAR2(95, ' ', S_explode5, "explosion middle center", "", CLR(CLR_ORANGE))
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PCHAR2(96, '|', S_explode6, "explosion middle right", "", CLR(CLR_ORANGE))
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PCHAR2(97, '\\', S_explode7, "explosion bottom left", "", CLR(CLR_ORANGE))
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PCHAR2(98, '-', S_explode8, "explosion bottom center", "", CLR(CLR_ORANGE))
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PCHAR2(99, '/', S_explode9, "explosion bottom right", "", CLR(CLR_ORANGE))
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PCHAR2(91, '/', S_expl_tl, "explosion top left", "", CLR(CLR_ORANGE))
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PCHAR2(92, '-', S_expl_tc, "explosion top center", "", CLR(CLR_ORANGE))
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PCHAR2(93, '\\', S_expl_tr, "explosion top right", "", CLR(CLR_ORANGE))
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PCHAR2(94, '|', S_expl_ml, "explosion middle left", "", CLR(CLR_ORANGE))
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PCHAR2(95, ' ', S_expl_mc, "explosion middle center", "", CLR(CLR_ORANGE))
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PCHAR2(96, '|', S_expl_mr, "explosion middle right", "", CLR(CLR_ORANGE))
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PCHAR2(97, '\\', S_expl_bl, "explosion bottom left", "", CLR(CLR_ORANGE))
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PCHAR2(98, '-', S_expl_bc, "explosion bottom center", "", CLR(CLR_ORANGE))
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PCHAR2(99, '/', S_expl_br, "explosion bottom right", "", CLR(CLR_ORANGE))
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#undef PCHAR
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#undef PCHAR2
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#endif /* PCHAR_S_ENUM || PCHAR_PARSE || PCHAR_DRAWING || PCHAR_TILES */
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@@ -379,7 +379,7 @@ enum explosion_types {
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#define cmap_to_glyph(cmap_idx) ((int) (cmap_idx) + GLYPH_CMAP_OFF)
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#define explosion_to_glyph(expltype, idx) \
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((((expltype) * MAXEXPCHARS) + ((idx) - S_explode1)) + GLYPH_EXPLODE_OFF)
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((((expltype) * MAXEXPCHARS) + ((idx) - S_expl_tl)) + GLYPH_EXPLODE_OFF)
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#define trap_to_glyph(trap) \
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cmap_to_glyph(trap_to_defsym((trap)->ttyp))
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@@ -76,7 +76,7 @@ struct symsetentry {
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#define MAXDCHARS (S_water - S_stone + 1) /* mapped dungeon characters */
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#define MAXTCHARS (S_vibrating_square - S_arrow_trap + 1) /* trap chars */
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#define MAXECHARS (S_explode9 - S_vbeam + 1) /* mapped effects characters */
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#define MAXECHARS (S_expl_br - S_vbeam + 1) /* mapped effects characters */
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#define MAXEXPCHARS 9 /* number of explosion characters */
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#define DARKROOMSYM (Is_rogue_level(&u.uz) ? S_stone : S_darkroom)
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