rename explosion symbols
Use a slightly more meaningful name for each one rather than a sequential numerical name. S_explode1 to S_expl_tl S_explode2 to S_expl_tc S_explode3 to S_expl_tr S_explode4 to S_expl_ml S_explode5 to S_expl_mc S_explode6 to S_expl_mr S_explode7 to S_expl_bl S_explode8 to S_expl_bc S_explode9 to S_expl_br
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@@ -76,7 +76,7 @@ struct symsetentry {
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#define MAXDCHARS (S_water - S_stone + 1) /* mapped dungeon characters */
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#define MAXTCHARS (S_vibrating_square - S_arrow_trap + 1) /* trap chars */
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#define MAXECHARS (S_explode9 - S_vbeam + 1) /* mapped effects characters */
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#define MAXECHARS (S_expl_br - S_vbeam + 1) /* mapped effects characters */
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#define MAXEXPCHARS 9 /* number of explosion characters */
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#define DARKROOMSYM (Is_rogue_level(&u.uz) ? S_stone : S_darkroom)
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