rename explosion symbols
Use a slightly more meaningful name for each one rather than a sequential numerical name. S_explode1 to S_expl_tl S_explode2 to S_expl_tc S_explode3 to S_expl_tr S_explode4 to S_expl_ml S_explode5 to S_expl_mc S_explode6 to S_expl_mr S_explode7 to S_expl_bl S_explode8 to S_expl_bc S_explode9 to S_expl_br
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@@ -2217,7 +2217,7 @@ map_glyphinfo(xchar x, xchar y, int glyph,
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else
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zap_color((offset >> 2));
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} else if ((offset = (glyph - GLYPH_EXPLODE_OFF)) >= 0) { /* explosion */
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idx = ((offset % MAXEXPCHARS) + S_explode1) + SYM_OFF_P;
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idx = ((offset % MAXEXPCHARS) + S_expl_tl) + SYM_OFF_P;
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explode_color(offset / MAXEXPCHARS);
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} else if ((offset = (glyph - GLYPH_CMAP_OFF)) >= 0) { /* cmap */
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idx = offset + SYM_OFF_P;
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@@ -5,9 +5,10 @@
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#include "hack.h"
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/* Note: Arrays are column first, while the screen is row first */
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static const int explosion[3][3] = { { S_explode1, S_explode4, S_explode7 },
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{ S_explode2, S_explode5, S_explode8 },
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{ S_explode3, S_explode6, S_explode9 } };
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static const int explosion[3][3] = {
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{ S_expl_tl, S_expl_ml, S_expl_bl },
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{ S_expl_tc, S_expl_mc, S_expl_bc },
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{ S_expl_tr, S_expl_mr, S_expl_br } };
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/* Note: I had to choose one of three possible kinds of "type" when writing
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* this function: a wand type (like in zap.c), an adtyp, or an object type.
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@@ -7827,9 +7827,17 @@ match_sym(char *buf)
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const char *altnm;
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const char *nm;
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} alternates[] = {
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{ "S_armour" , "S_armor"},
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{ "S_armour" , "S_armor" },
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{ "S_explode1" , "S_expl_tl" },
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{ "S_explode2" , "S_expl_tc" },
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{ "S_explode3" , "S_expl_tr" },
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{ "S_explode4" , "S_expl_ml" },
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{ "S_explode5" , "S_expl_mc" },
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{ "S_explode6" , "S_expl_mr" },
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{ "S_explode7" , "S_expl_bl" },
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{ "S_explode8" , "S_expl_bc" },
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{ "S_explode9" , "S_expl_br" },
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};
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size_t len = strlen(buf);
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const char *p = index(buf, ':'), *q = index(buf, '=');
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struct symparse *sp = loadsyms;
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