Half_physical_damage 07
It is not physical damage if:
1. it already qualifies for some other special type of damage
for which a special resistance already exists in the game
including: cold, fire, shock, and acid. Note that fire is
extended to include all forms of burning, even boiling water
since that is already dealt with by fire resistance, and in
most or all cases is caused by fire.
2. it doesn't leave a mark. Marks include destruction of, or
damage to, an internal organ (including the brain),
lacerations, bruises, crushed body parts, bleeding.
Current exceptions to the rule (already existing):
- holy water burning chaotic ("it burns like acid") is physical damage.
- unholy water burning lawful is physical damage.
This commit is contained in:
@@ -837,8 +837,6 @@ boolean atme;
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* additional cost to the spellcaster.
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*/
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case SPE_FIREBALL:
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physical_damage = TRUE;
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/* fall through */
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case SPE_CONE_OF_COLD:
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if (role_skill >= P_SKILLED) {
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if (throwspell()) {
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@@ -849,8 +847,6 @@ boolean atme;
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if ((damage = zapyourself(pseudo, TRUE)) != 0) {
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char buf[BUFSZ];
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Sprintf(buf, "zapped %sself with a spell", uhim());
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if (physical_damage)
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damage = Maybe_Half_Phys(damage);
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losehp(damage, buf, NO_KILLER_PREFIX);
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}
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} else {
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