Half_physical_damage 07

It is not physical damage if:
1. it already qualifies for some other special type of damage
   for which a special resistance already exists in the game
   including: cold, fire, shock, and acid. Note that fire is
   extended to include all forms of burning, even boiling water
   since that is already dealt with by fire resistance, and in
   most or all cases is caused by fire.
2. it doesn't leave a mark. Marks include destruction of, or
   damage to, an internal organ (including the brain),
   lacerations, bruises, crushed body parts, bleeding.

Current exceptions to the rule (already existing):
- holy water burning chaotic ("it burns like acid") is physical damage.
- unholy water burning lawful is physical damage.
This commit is contained in:
nethack.allison
2003-10-22 23:05:24 +00:00
parent 8467ab1515
commit 9b9f13aa13
18 changed files with 44 additions and 30 deletions

View File

@@ -2413,7 +2413,7 @@ struct obj *box; /* null for floor trap */
pline("A cascade of steamy bubbles erupts from %s!",
the(box ? xname(box) : surface(u.ux,u.uy)));
if (Fire_resistance) You("are uninjured.");
else losehp(Maybe_Half_Phys(rnd(3)), "boiling water", KILLED_BY);
else losehp(rnd(3), "boiling water", KILLED_BY);
return;
}
pline("A %s %s from %s!", tower_of_flame,
@@ -2442,7 +2442,7 @@ struct obj *box; /* null for floor trap */
if (!num)
You("are uninjured.");
else
losehp(Maybe_Half_Phys(num), tower_of_flame, KILLED_BY_AN);
losehp(num, tower_of_flame, KILLED_BY_AN); /* fire damage */
burn_away_slime();
if (burnarmor(&youmonst) || rn2(3)) {
@@ -3898,7 +3898,7 @@ lava_effects()
dmg = d(6,6);
pline_The("lava here burns you!");
if(dmg < u.uhp) {
losehp(Maybe_Half_Phys(dmg), lava_killer, KILLED_BY);
losehp(dmg, lava_killer, KILLED_BY); /* lava damage */
goto burn_stuff;
}
} else
@@ -3955,7 +3955,7 @@ lava_effects()
u.utraptype = TT_LAVA;
You("sink into the lava, but it only burns slightly!");
if (u.uhp > 1)
losehp(Half_physical_damage ? rn2(2) : 1, lava_killer, KILLED_BY);
losehp(1, lava_killer, KILLED_BY); /* lava damage */
}
/* just want to burn boots, not all armor; destroy_item doesn't work on
armor anyway */