add a master off/on switch for sounds

sounds can be set in the config file or on the fly with the Options menu.

This also adds a mechanism for specifying a terminology preference
for a boolean option in the options menu.

The choices are: Term_False, Term_Off, Term_Disabled

Term_False, the default, will use the terms "false" and "true" in the
Options menu.
Term_Off will use the terms "off" and "on" in the Options menu.
Term_Disabled will use the terms "disabled" and "enabled" in the Options
menu.

I didn't review any of the existing options to see if one of the new
alternative terms might be a better fit. They were all left at the default.
This commit is contained in:
nhmall
2023-01-30 12:07:03 -05:00
parent fe99bcd591
commit 9bbb2e17cf
6 changed files with 164 additions and 122 deletions

View File

@@ -37,7 +37,7 @@
.ds f0 "\*(vr
.ds f1
.\"DO NOT REMOVE NH_DATESUB .ds f2 "DATE(%B %-d, %Y)
.ds f2 "December 28, 2022
.ds f2 "January 30, 2023
.
.\" A note on some special characters:
.\" \(lq = left double quote
@@ -4483,6 +4483,8 @@ order by count, low to high; ties broken by internal index.
.PE
Can be interactively set via the \(oq\f(CRm O\fP\(cq command or via using
the \(oq\f(CRm\fP\(cq prefix before the #vanquished command.
.lp "sounds "
Allow sounds to be emitted from an integrated sound library (default on).
.lp "sparkle "
Display a sparkly effect when a monster (including yourself) is hit by an
attack to which it is resistant (default on).

View File

@@ -46,7 +46,7 @@
\author{Original version - Eric S. Raymond\\
(Edited and expanded for 3.7 by Mike Stephenson and others)}
%DO NOT REMOVE NH_DATESUB \date{DATE(%B %-d, %Y)}
\date{December 28, 2022}
\date{January 30, 2023}
\maketitle
@@ -4903,6 +4903,9 @@ order by count, low to high; ties broken by internal index.
Can be interactively set via the `{\tt m O}' command or via using
the `{\tt m}' prefix before the \#vanquished command.
%.lp
\item[\ib{sounds}]
Allow sounds to be emitted from an integrated sound library (default on).
%.lp
\item[\ib{sparkle}]
Display a sparkly effect when a monster (including yourself) is hit by an
attack to which it is resistant (default on). Persistent.

View File

@@ -265,6 +265,7 @@ struct instance_flags {
boolean perm_invent; /* keep full inventories up until dismissed */
boolean renameallowed; /* can change hero name during role selection */
boolean renameinprogress; /* we are changing hero name */
boolean sounds; /* master on/off switch for using soundlib */
boolean status_updates; /* allow updates to bottom status lines;
* disable to avoid excessive noise when using
* a screen reader (use ^X to review status) */

View File

@@ -20,6 +20,9 @@ enum Off_On { Off, On };
enum OptSection {
OptS_General, OptS_Behavior, OptS_Map, OptS_Status, OptS_Advanced
};
enum menu_terminology_preference {
Term_False, Term_Off, Term_Disabled, num_terms
};
struct allopt_t {
const char *name;
@@ -33,6 +36,7 @@ struct allopt_t {
enum Y_N valok;
enum Y_N dupeok;
enum Y_N pfx;
enum menu_terminology_preference termpref;
boolean opt_in_out, *addr;
int (*optfn)(int, int, boolean, char *, char *);
const char *alias;
@@ -50,7 +54,7 @@ struct allopt_t {
#define NoAlias ((const char *) 0)
#if defined(NHOPT_PROTO)
#define NHOPTB(a, sec, b, c, s, i, n, v, d, al, bp) /*empty*/
#define NHOPTB(a, sec, b, c, s, i, n, v, d, al, bp, termp) /*empty*/
#define NHOPTC(a, sec, b, c, s, n, v, d, h, al, z) \
static int optfn_##a(int, int, boolean, char *, char *);
#define NHOPTP(a, sec, b, c, s, n, v, d, h, al, z) \
@@ -59,23 +63,23 @@ static int pfxfn_##a(int, int, boolean, char *, char *);
static int optfn_##a(int, int, boolean, char *, char *);
#elif defined(NHOPT_ENUM)
#define NHOPTB(a, sec, b, c, s, i, n, v, d, al, bp) opt_##a,
#define NHOPTC(a, sec, b, c, s, n, v, d, h, al, z) opt_##a,
#define NHOPTP(a, sec, b, c, s, n, v, d, h, al, z) pfx_##a,
#define NHOPTO(m, sec, a, b, c, s, n, v, d, al, z) opt_##a,
#define NHOPTB(a, sec, b, c, s, i, n, v, d, al, bp, termp) opt_##a,
#define NHOPTC(a, sec, b, c, s, n, v, d, h, al, z) opt_##a,
#define NHOPTP(a, sec, b, c, s, n, v, d, h, al, z) pfx_##a,
#define NHOPTO(m, sec, a, b, c, s, n, v, d, al, z) opt_##a,
#elif defined(NHOPT_PARSE)
#define NHOPTB(a, sec, b, c, s, i, n, v, d, al, bp) \
{ #a, OptS_##sec, 0, b, opt_##a, s, BoolOpt, n, v, d, No, c, \
#define NHOPTB(a, sec, b, c, s, i, n, v, d, al, bp, termp) \
{ #a, OptS_##sec, 0, b, opt_##a, s, BoolOpt, n, v, d, No, termp, c, \
bp, &optfn_boolean, al, (const char *) 0, (const char *) 0, i, 0, 0 },
#define NHOPTC(a, sec, b, c, s, n, v, d, h, al, z) \
{ #a, OptS_##sec, 0, b, opt_##a, s, CompOpt, n, v, d, No, c, \
{ #a, OptS_##sec, 0, b, opt_##a, s, CompOpt, n, v, d, No, 0, c, \
(boolean *) 0, &optfn_##a, al, z, (const char *) 0, Off, h, 0 },
#define NHOPTP(a, sec, b, c, s, n, v, d, h, al, z) \
{ #a, OptS_##sec, 0, b, pfx_##a, s, CompOpt, n, v, d, Yes, c, \
{ #a, OptS_##sec, 0, b, pfx_##a, s, CompOpt, n, v, d, Yes, 0, c, \
(boolean *) 0, &pfxfn_##a, al, z, #a, Off, h, 0 },
#define NHOPTO(m, sec, a, b, c, s, n, v, d, al, z) \
{ m, OptS_##sec, 0, b, opt_##a, s, OthrOpt, n, v, d, No, c, \
{ m, OptS_##sec, 0, b, opt_##a, s, OthrOpt, n, v, d, No, 0, c, \
(boolean *) 0, &optfn_##a, al, z, (const char *) 0, On, On, 0 },
/* this is not reliable because TILES_IN_GLYPHMAP might be defined
@@ -89,7 +93,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
#endif
#endif
/* B:nm, ln, opt_*, setwhere?, on?, negat?, val?, dup?, hndlr? Alias, bool_p */
/* B:nm, ln, opt_*, setwhere?, on?, negat?, val?, dup?, hndlr? Alias, bool_p, term */
/* C:nm, ln, opt_*, setwhere?, negateok?, valok?, dupok?, hndlr? Alias, desc */
/* P:pfx, ln, opt_*, setwhere?, negateok?, valok?, dupok?, hndlr? Alias, desc*/
@@ -129,7 +133,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
/* end of special ordering; remainder of entries are in alphabetical order
*/
NHOPTB(acoustics, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.acoustics)
On, Yes, No, No, NoAlias, &flags.acoustics, Term_False)
/* NHOPTC(align) -- moved to top */
NHOPTC(align_message, Advanced, 20, opt_in, set_gameview,
Yes, Yes, No, Yes, NoAlias, "message window alignment")
@@ -144,26 +148,27 @@ static int optfn_##a(int, int, boolean, char *, char *);
#endif
#ifdef ALTMETA
NHOPTB(altmeta, Advanced, 0, opt_out, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.altmeta)
Off, Yes, No, No, NoAlias, &iflags.altmeta, Term_False)
#else
NHOPTB(altmeta, Advanced, 0, opt_out, set_in_config,
Off, Yes, No, No, NoAlias, (boolean *) 0)
Off, Yes, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTB(ascii_map, Advanced, 0, opt_in, set_in_game,
ascii_map_Def, Yes, No, No, NoAlias, &iflags.wc_ascii_map)
ascii_map_Def, Yes, No, No, NoAlias, &iflags.wc_ascii_map,
Term_False)
NHOPTB(autodescribe, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &iflags.autodescribe)
On, Yes, No, No, NoAlias, &iflags.autodescribe, Term_False)
NHOPTB(autodig, Behavior, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.autodig)
Off, Yes, No, No, NoAlias, &flags.autodig, Term_False)
NHOPTB(autoopen, Behavior, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.autoopen)
On, Yes, No, No, NoAlias, &flags.autoopen, Term_False)
NHOPTB(autopickup, Behavior, 0, opt_out, set_in_game,
Off, Yes, No, No, NoAlias, &flags.pickup)
Off, Yes, No, No, NoAlias, &flags.pickup, Term_False)
NHOPTO("autopickup exceptions", Behavior, o_autopickup_exceptions, BUFSZ,
opt_in, set_in_game,
No, Yes, No, NoAlias, "edit autopickup exceptions")
NHOPTB(autoquiver, Behavior, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.autoquiver)
Off, Yes, No, No, NoAlias, &flags.autoquiver, Term_False)
NHOPTC(autounlock, Behavior, 80, opt_out, set_in_game,
Yes, Yes, No, Yes, NoAlias,
"action to take when encountering locked door or chest")
@@ -171,15 +176,15 @@ static int optfn_##a(int, int, boolean, char *, char *);
No, Yes, No, NoAlias, "edit key binds")
#if defined(MICRO) && !defined(AMIGA)
NHOPTB(BIOS, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, &iflags.BIOS)
Off, Yes, No, No, NoAlias, &iflags.BIOS, Term_False)
#else
NHOPTB(BIOS, Advanced, 0, opt_in, set_in_config,
Off, No, No, No, NoAlias, (boolean *) 0)
Off, No, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTB(blind, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, "permablind", &u.uroleplay.blind)
Off, Yes, No, No, "permablind", &u.uroleplay.blind, Term_False)
NHOPTB(bones, Advanced, 0, opt_out, set_in_config,
On, Yes, No, No, NoAlias, &flags.bones)
On, Yes, No, No, NoAlias, &flags.bones, Term_False)
#ifdef BACKWARD_COMPAT
NHOPTC(boulder, Advanced, 1, opt_in, set_in_game,
No, Yes, No, No, NoAlias,
@@ -190,35 +195,36 @@ static int optfn_##a(int, int, boolean, char *, char *);
"name of your starting pet if it is a kitten")
#ifdef INSURANCE
NHOPTB(checkpoint, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.ins_chkpt)
On, Yes, No, No, NoAlias, &flags.ins_chkpt, Term_False)
#else
NHOPTB(checkpoint, Advanced, 0, opt_out, set_in_config,
Off, No, No, No, NoAlias, (boolean *) 0)
Off, No, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTB(cmdassist, Behavior, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &iflags.cmdassist)
On, Yes, No, No, NoAlias, &iflags.cmdassist, Term_False)
NHOPTB(color, Map, 0, opt_in, set_in_game,
On, Yes, No, No, "colour", &iflags.wc_color)
On, Yes, No, No, "colour", &iflags.wc_color, Term_False)
NHOPTB(confirm, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.confirm)
On, Yes, No, No, NoAlias, &flags.confirm, Term_False)
#ifdef CURSES_GRAPHICS
NHOPTC(cursesgraphics, Advanced, 70, opt_in, set_in_config,
No, Yes, No, No, NoAlias,
"load curses display symbols into symset")
#endif
NHOPTB(dark_room, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.dark_room)
On, Yes, No, No, NoAlias, &flags.dark_room, Term_False)
#ifdef BACKWARD_COMPAT
NHOPTC(DECgraphics, Advanced, 70, opt_in, set_in_config,
Yes, Yes, No, No, NoAlias,
"load DECGraphics display symbols into symset")
#endif
NHOPTB(debug_hunger, Advanced, 0, opt_in, set_wiznofuz,
Off, Yes, No, No, NoAlias, &iflags.debug_hunger)
Off, Yes, No, No, NoAlias, &iflags.debug_hunger, Term_False)
NHOPTB(debug_mongen, Advanced, 0, opt_in, set_wiznofuz,
Off, Yes, No, No, NoAlias, &iflags.debug_mongen)
Off, Yes, No, No, NoAlias, &iflags.debug_mongen, Term_False)
NHOPTB(debug_overwrite_stairs, Advanced, 0, opt_in, set_wiznofuz,
Off, Yes, No, No, NoAlias, &iflags.debug_overwrite_stairs)
Off, Yes, No, No, NoAlias, &iflags.debug_overwrite_stairs,
Term_False)
NHOPTC(disclose, Advanced, sizeof flags.end_disclose * 2,
opt_in, set_in_game,
Yes, Yes, No, Yes, NoAlias,
@@ -233,15 +239,16 @@ static int optfn_##a(int, int, boolean, char *, char *);
No, Yes, No, No, NoAlias,
"list of symbols to use in drawing special effects")
NHOPTB(eight_bit_tty, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.wc_eight_bit_input)
Off, Yes, No, No, NoAlias, &iflags.wc_eight_bit_input,
Term_False)
NHOPTB(extmenu, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.extmenu)
Off, Yes, No, No, NoAlias, &iflags.extmenu, Term_False)
NHOPTB(female, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, "male", &flags.female)
Off, Yes, No, No, "male", &flags.female, Term_False)
NHOPTB(fireassist, Behavior, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &iflags.fireassist)
On, Yes, No, No, NoAlias, &iflags.fireassist, Term_False)
NHOPTB(fixinv, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.invlet_constant)
On, Yes, No, No, NoAlias, &flags.invlet_constant, Term_False)
NHOPTC(font_map, Advanced, 40, opt_in, set_gameview,
Yes, Yes, Yes, No, NoAlias, "font to use in the map window")
NHOPTC(font_menu, Advanced, 40, opt_in, set_gameview,
@@ -264,32 +271,32 @@ static int optfn_##a(int, int, boolean, char *, char *);
NHOPTC(font_text, Advanced, 40, opt_in, set_gameview,
Yes, Yes, Yes, No, NoAlias, "font to use in text windows")
NHOPTB(force_invmenu, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.force_invmenu)
Off, Yes, No, No, NoAlias, &iflags.force_invmenu, Term_False)
NHOPTC(fruit, General, PL_FSIZ, opt_in, set_in_game,
No, Yes, No, No, NoAlias, "name of a fruit you enjoy eating")
NHOPTB(fullscreen, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, &iflags.wc2_fullscreen)
Off, Yes, No, No, NoAlias, &iflags.wc2_fullscreen, Term_False)
/* NHOPTC(gender) -- moved to top */
NHOPTC(glyph, Advanced, 40, opt_in, set_in_game,
No, Yes, Yes, No, NoAlias,
"set representation of a glyph to a unicode value and color")
NHOPTB(goldX, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.goldX)
Off, Yes, No, No, NoAlias, &flags.goldX, Term_False)
NHOPTB(guicolor, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &iflags.wc2_guicolor)
On, Yes, No, No, NoAlias, &iflags.wc2_guicolor, Term_False)
NHOPTB(help, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.help)
On, Yes, No, No, NoAlias, &flags.help, Term_False)
NHOPTB(herecmd_menu, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.herecmd_menu)
Off, Yes, No, No, NoAlias, &iflags.herecmd_menu, Term_False)
#if defined(MAC)
NHOPTC(hicolor, Advanced, 15, opt_in, set_in_config,
No, Yes, No, No, NoAlias,
"same as palette, only order is reversed")
#endif
NHOPTB(hilite_pet, Map, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.wc_hilite_pet)
Off, Yes, No, No, NoAlias, &iflags.wc_hilite_pet, Term_False)
NHOPTB(hilite_pile, Map, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.hilite_pile)
Off, Yes, No, No, NoAlias, &iflags.hilite_pile, Term_False)
#ifdef STATUS_HILITES
NHOPTC(hilite_status, Advanced, 13, opt_out, set_in_game,
Yes, Yes, Yes, No, NoAlias,
@@ -299,7 +306,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
Yes, Yes, Yes, No, NoAlias, "(not available)")
#endif
NHOPTB(hitpointbar, Status, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.wc2_hitpointbar)
Off, Yes, No, No, NoAlias, &iflags.wc2_hitpointbar, Term_False)
NHOPTC(horsename, Advanced, PL_PSIZ, opt_in, set_gameview,
No, Yes, No, No, NoAlias,
"name of your starting pet if it is a pony")
@@ -310,36 +317,36 @@ static int optfn_##a(int, int, boolean, char *, char *);
#endif
#ifndef MAC
NHOPTB(ignintr, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.ignintr)
Off, Yes, No, No, NoAlias, &flags.ignintr, Term_False)
#else
NHOPTB(ignintr, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, (boolean *) 0)
Off, Yes, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTB(implicit_uncursed, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.implicit_uncursed)
On, Yes, No, No, NoAlias, &flags.implicit_uncursed, Term_False)
#if 0 /* obsolete - pre-OSX Mac */
NHOPTB(large_font, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, &iflags.obsolete)
#endif
NHOPTB(legacy, Advanced, 0, opt_out, set_in_config,
On, Yes, No, No, NoAlias, &flags.legacy)
On, Yes, No, No, NoAlias, &flags.legacy, Term_False)
NHOPTB(lit_corridor, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.lit_corridor)
Off, Yes, No, No, NoAlias, &flags.lit_corridor, Term_False)
NHOPTB(lootabc, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.lootabc)
Off, Yes, No, No, NoAlias, &flags.lootabc, Term_False)
#if defined(BACKWARD_COMPAT) && defined(MAC_GRAPHICS_ENV)
NHOPTC(Macgraphics, Advanced, 70, opt_in, set_in_config,
No, Yes, No, No, NoAlias,
"load MACGraphics display symbols into symset")
#endif
NHOPTB(mail, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.biff)
On, Yes, No, No, NoAlias, &flags.biff, Term_False)
NHOPTC(map_mode, Advanced, 20, opt_in, set_gameview,
Yes, Yes, No, No, NoAlias, "map display mode under Windows")
NHOPTB(mention_decor, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.mention_decor)
Off, Yes, No, No, NoAlias, &flags.mention_decor, Term_False)
NHOPTB(mention_walls, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.mention_walls)
Off, Yes, No, No, NoAlias, &flags.mention_walls, Term_False)
NHOPTC(menu_deselect_all, Advanced, 4, opt_in, set_in_config,
No, Yes, No, No, NoAlias, "deselect all items in a menu")
NHOPTC(menu_deselect_page, Advanced, 4, opt_in, set_in_config,
@@ -359,13 +366,14 @@ static int optfn_##a(int, int, boolean, char *, char *);
NHOPTC(menu_next_page, Advanced, 4, opt_in, set_in_config,
No, Yes, No, No, NoAlias, "go to the next menu page")
NHOPTB(menu_objsyms, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.menu_head_objsym)
Off, Yes, No, No, NoAlias, &iflags.menu_head_objsym,
Term_False)
#ifdef TTY_GRAPHICS
NHOPTB(menu_overlay, Advanced, 0, opt_in, set_in_game,
On, Yes, No, No, NoAlias, &iflags.menu_overlay)
On, Yes, No, No, NoAlias, &iflags.menu_overlay, Term_False)
#else
NHOPTB(menu_overlay, Advanced, 0, opt_in, set_in_config,
Off, No, No, No, NoAlias, (boolean *) 0)
Off, No, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTC(menu_previous_page, Advanced, 4, opt_in, set_in_config,
No, Yes, No, No, NoAlias, "go to the previous menu page")
@@ -381,9 +389,9 @@ static int optfn_##a(int, int, boolean, char *, char *);
NHOPTC(menu_shift_right, Advanced, 4, opt_in, set_in_config,
No, Yes, No, No, NoAlias, "pan current menu page right")
NHOPTB(menu_tab_sep, Advanced, 0, opt_in, set_wizonly,
Off, Yes, No, No, NoAlias, &iflags.menu_tab_sep)
Off, Yes, No, No, NoAlias, &iflags.menu_tab_sep, Term_False)
NHOPTB(menucolors, Advanced, 0, opt_in, set_in_game,
Off, Yes, Yes, No, NoAlias, &iflags.use_menu_color)
Off, Yes, Yes, No, NoAlias, &iflags.use_menu_color, Term_False)
NHOPTO("menu colors", Status, o_menu_colors, BUFSZ, opt_in, set_in_game,
No, Yes, No, NoAlias, "edit menu colors")
NHOPTC(menuinvertmode, Advanced, 5, opt_in, set_in_game,
@@ -396,7 +404,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
opt_in, set_in_game,
No, Yes, No, NoAlias, "edit message types")
NHOPTB(monpolycontrol, Advanced, 0, opt_in, set_wizonly,
Off, Yes, No, No, NoAlias, &iflags.mon_polycontrol)
Off, Yes, No, No, NoAlias, &iflags.mon_polycontrol, Term_False)
NHOPTC(monsters, Advanced, MAXMCLASSES, opt_in, set_in_config,
No, Yes, No, No, NoAlias,
"list of symbols to use for monsters")
@@ -417,15 +425,15 @@ static int optfn_##a(int, int, boolean, char *, char *);
/* NHOPTC(name) -- moved to top */
#ifdef NEWS
NHOPTB(news, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, &iflags.news)
Off, Yes, No, No, NoAlias, &iflags.news, Term_False)
#else
NHOPTB(news, Advanced, 0, opt_in, set_in_config,
Off, No, No, No, NoAlias, (boolean *) 0)
Off, No, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTB(nudist, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, &u.uroleplay.nudist)
Off, Yes, No, No, NoAlias, &u.uroleplay.nudist, Term_False)
NHOPTB(null, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.null)
On, Yes, No, No, NoAlias, &flags.null, Term_False)
NHOPTC(number_pad, General, 1, opt_in, set_in_game,
No, Yes, No, Yes, NoAlias,
"use the number pad for movement")
@@ -451,7 +459,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
Yes, Yes, Yes, Yes, "prayconfirm",
"extra prompting in certain situations")
NHOPTB(perm_invent, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.perm_invent)
Off, Yes, No, No, NoAlias, &iflags.perm_invent, Term_False)
NHOPTC(petattr, Advanced, 88, opt_in, set_in_game, /* curses only */
No, Yes, No, No, NoAlias, "attributes for highlighting pets")
/* pettype is ignored for some roles */
@@ -461,7 +469,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
No, Yes, No, Yes, NoAlias,
"maximum burden picked up before prompt")
NHOPTB(pickup_thrown, Behavior, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.pickup_thrown)
On, Yes, No, No, NoAlias, &flags.pickup_thrown, Term_False)
NHOPTC(pickup_types, Behavior, MAXOCLASSES, opt_in, set_in_game,
No, Yes, No, Yes, NoAlias,
"types of objects to pick up automatically")
@@ -473,23 +481,23 @@ static int optfn_##a(int, int, boolean, char *, char *);
"choose character via dialog or prompts")
/* NHOPTC(playmode) -- moved to top */
NHOPTB(popup_dialog, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.wc_popup_dialog)
Off, Yes, No, No, NoAlias, &iflags.wc_popup_dialog, Term_False)
NHOPTB(preload_tiles, Advanced, 0, opt_out, set_in_config, /* MSDOS only */
On, Yes, No, No, NoAlias, &iflags.wc_preload_tiles)
On, Yes, No, No, NoAlias, &iflags.wc_preload_tiles, Term_False)
NHOPTB(pushweapon, Behavior, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.pushweapon)
Off, Yes, No, No, NoAlias, &flags.pushweapon, Term_False)
NHOPTB(quick_farsight, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.quick_farsight)
Off, Yes, No, No, NoAlias, &flags.quick_farsight, Term_False)
/* NHOPTC(race) -- moved to top */
#ifdef MICRO
NHOPTB(rawio, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, &iflags.rawio)
Off, Yes, No, No, NoAlias, &iflags.rawio, Term_False)
#else
NHOPTB(rawio, Advanced, 0, opt_in, set_in_config,
Off, No, No, No, NoAlias, (boolean *) 0)
Off, No, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTB(rest_on_space, Advanced, 0, opt_in, set_in_game, Off,
Yes, No, No, NoAlias, &flags.rest_on_space)
Yes, No, No, NoAlias, &flags.rest_on_space, Term_False)
NHOPTC(roguesymset, Advanced, 70, opt_in, set_in_game,
No, Yes, No, Yes, NoAlias,
"load a set of rogue display symbols from symbols file")
@@ -498,11 +506,11 @@ static int optfn_##a(int, int, boolean, char *, char *);
Yes, Yes, No, Yes, NoAlias,
"display frequency when `running' or `travelling'")
NHOPTB(safe_pet, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.safe_dog)
On, Yes, No, No, NoAlias, &flags.safe_dog, Term_False)
NHOPTB(safe_wait, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.safe_wait)
On, Yes, No, No, NoAlias, &flags.safe_wait, Term_False)
NHOPTB(sanity_check, Advanced, 0, opt_in, set_wizonly,
Off, Yes, No, No, NoAlias, &iflags.sanity_check)
Off, Yes, No, No, NoAlias, &iflags.sanity_check, Term_False)
NHOPTC(scores, Advanced, 32, opt_in, set_in_game,
No, Yes, No, No, NoAlias,
"the parts of the score list you wish to see")
@@ -513,22 +521,23 @@ static int optfn_##a(int, int, boolean, char *, char *);
Yes, Yes, No, No, NoAlias,
"scroll map when this far from the edge")
NHOPTB(selectsaved, Advanced, 0, opt_out, set_in_config,
On, Yes, No, No, NoAlias, &iflags.wc2_selectsaved)
On, Yes, No, No, NoAlias, &iflags.wc2_selectsaved, Term_False)
NHOPTB(showexp, Status, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.showexp)
Off, Yes, No, No, NoAlias, &flags.showexp, Term_False)
NHOPTB(showrace, Map, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.showrace)
Off, Yes, No, No, NoAlias, &flags.showrace, Term_False)
#ifdef SCORE_ON_BOTL
NHOPTB(showscore, Status, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.showscore)
Off, Yes, No, No, NoAlias, &flags.showscore, Term_False)
#else
NHOPTB(showscore, Status, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, (boolean *) 0)
Off, Yes, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTB(silent, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.silent)
On, Yes, No, No, NoAlias, &flags.silent, Term_False)
NHOPTB(softkeyboard, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, &iflags.wc2_softkeyboard)
Off, Yes, No, No, NoAlias, &iflags.wc2_softkeyboard,
Term_False)
NHOPTC(sortdiscoveries, Advanced, 0, opt_in, set_in_game,
Yes, Yes, No, Yes, NoAlias,
"preferred order when displaying discovered objects")
@@ -536,21 +545,28 @@ static int optfn_##a(int, int, boolean, char *, char *);
No, Yes, No, Yes, NoAlias,
"sort object selection lists by description")
NHOPTB(sortpack, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.sortpack)
On, Yes, No, No, NoAlias, &flags.sortpack, Term_False)
NHOPTC(sortvanquished, Advanced, 0, opt_in, set_in_game,
Yes, Yes, No, Yes, NoAlias,
"preferred order when displaying vanquished monsters")
NHOPTC(soundlib, Advanced, WINTYPELEN, opt_in, set_gameview,
No, Yes, No, No, NoAlias,
"soundlib interface to use (if any)")
#ifdef SND_LIB_INTEGRATED
NHOPTB(sounds, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &iflags.sounds, Term_Off)
#else
NHOPTB(sounds, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.sounds, Term_Off)
#endif
NHOPTB(sparkle, Map, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.sparkle)
On, Yes, No, No, NoAlias, &flags.sparkle, Term_False)
NHOPTB(splash_screen, Advanced, 0, opt_out, set_in_config,
On, Yes, No, No, NoAlias, &iflags.wc_splash_screen)
On, Yes, No, No, NoAlias, &iflags.wc_splash_screen, Term_False)
NHOPTB(standout, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.standout)
Off, Yes, No, No, NoAlias, &flags.standout, Term_False)
NHOPTB(status_updates, Advanced, 0, opt_out, set_in_config,
On, Yes, No, No, NoAlias, &iflags.status_updates)
On, Yes, No, No, NoAlias, &iflags.status_updates, Term_False)
NHOPTO("status condition fields", Status, o_status_cond, BUFSZ,
opt_in, set_in_game,
No, Yes, No, NoAlias, "edit status condition fields")
@@ -588,43 +604,45 @@ static int optfn_##a(int, int, boolean, char *, char *);
NHOPTC(tile_width, Advanced, 20, opt_in, set_gameview,
Yes, Yes, No, No, NoAlias, "width of tiles")
NHOPTB(tiled_map, Advanced, 0, opt_in, set_in_game,
tiled_map_Def, Yes, No, No, NoAlias, &iflags.wc_tiled_map)
tiled_map_Def, Yes, No, No, NoAlias, &iflags.wc_tiled_map,
Term_False)
NHOPTB(time, Status, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &flags.time)
Off, Yes, No, No, NoAlias, &flags.time, Term_False)
#ifdef TIMED_DELAY
NHOPTB(timed_delay, Map, 0, opt_out, set_in_game,
Off, Yes, No, No, NoAlias, &flags.nap)
Off, Yes, No, No, NoAlias, &flags.nap, Term_False)
#else
NHOPTB(timed_delay, Map, 0, opt_in, set_in_config,
Off, No, No, No, NoAlias, (boolean *) 0)
Off, No, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTB(tombstone, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.tombstone)
On, Yes, No, No, NoAlias, &flags.tombstone, Term_False)
NHOPTB(toptenwin, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.toptenwin)
Off, Yes, No, No, NoAlias, &iflags.toptenwin, Term_False)
NHOPTC(traps, Advanced, MAXTCHARS + 1, opt_in, set_in_config,
No, Yes, No, No, NoAlias,
"list of symbols to use in drawing traps")
NHOPTB(travel, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.travelcmd)
On, Yes, No, No, NoAlias, &flags.travelcmd, Term_False)
#ifdef DEBUG
NHOPTB(travel_debug, Advanced, 0, opt_out, set_wizonly,
Off, Yes, No, No, NoAlias, &iflags.trav_debug)
Off, Yes, No, No, NoAlias, &iflags.trav_debug, Term_False)
#else
NHOPTB(travel_debug, Advanced, 0, opt_out, set_wizonly,
Off, No, No, No, NoAlias, (boolean *) 0)
Off, No, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTB(use_darkgray, Advanced, 0, opt_out, set_in_config,
On, Yes, No, No, NoAlias, &iflags.wc2_darkgray)
On, Yes, No, No, NoAlias, &iflags.wc2_darkgray, Term_False)
NHOPTB(use_inverse, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &iflags.wc_inverse)
On, Yes, No, No, NoAlias, &iflags.wc_inverse, Term_False)
NHOPTB(use_truecolor, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, "use_truecolour", &iflags.use_truecolor)
Off, Yes, No, No, "use_truecolour",
&iflags.use_truecolor, Term_False)
NHOPTC(vary_msgcount, Advanced, 20, opt_in, set_gameview,
No, Yes, No, No, NoAlias, "show more old messages at a time")
#if defined(NO_VERBOSE_GRANULARITY)
NHOPTB(verbose, Advanced, 0, opt_out, set_in_game,
On, Yes, No, No, NoAlias, &flags.verbose)
On, Yes, No, No, NoAlias, &flags.verbose, Term_False)
#endif
#ifdef MSDOS
NHOPTC(video, Advanced, 20, opt_in, set_in_config,
@@ -646,17 +664,17 @@ static int optfn_##a(int, int, boolean, char *, char *);
#endif
#ifdef TTY_TILES_ESCCODES
NHOPTB(vt_tiledata, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, &iflags.vt_tiledata)
Off, Yes, No, No, NoAlias, &iflags.vt_tiledata, Term_False)
#else
NHOPTB(vt_tiledata, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, (boolean *) 0)
Off, Yes, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
#ifdef TTY_SOUND_ESCCODES
NHOPTB(vt_sounddata, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, &iflags.vt_sounddata)
Off, Yes, No, No, NoAlias, &iflags.vt_sounddata, Term_False)
#else
NHOPTB(vt_sounddata, Advanced, 0, opt_in, set_in_config,
Off, Yes, No, No, NoAlias, (boolean *) 0)
Off, Yes, No, No, NoAlias, (boolean *) 0, Term_False)
#endif
NHOPTC(warnings, Advanced, 10, opt_in, set_in_config,
No, Yes, No, No, NoAlias, "display characters for warnings")
@@ -667,9 +685,9 @@ static int optfn_##a(int, int, boolean, char *, char *);
Yes, Yes, No, Yes, NoAlias,
"filter coordinate locations when targeting next or previous")
NHOPTB(whatis_menu, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.getloc_usemenu)
Off, Yes, No, No, NoAlias, &iflags.getloc_usemenu, Term_False)
NHOPTB(whatis_moveskip, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.getloc_moveskip)
Off, Yes, No, No, NoAlias, &iflags.getloc_moveskip, Term_False)
NHOPTC(windowborders, Advanced, 9, opt_in, set_in_game,
Yes, Yes, No, Yes, NoAlias, "0 (off), 1 (on), 2 (auto)")
#ifdef WINCHAIN
@@ -681,11 +699,11 @@ static int optfn_##a(int, int, boolean, char *, char *);
"the foreground/background colors of windows")
/* NHOPTC(windowtype) -- moved to top */
NHOPTB(wizmgender, Advanced, 0, opt_in, set_wizonly,
Off, Yes, No, No, NoAlias, &iflags.wizmgender)
Off, Yes, No, No, NoAlias, &iflags.wizmgender, Term_False)
NHOPTB(wizweight, Advanced, 0, opt_in, set_wizonly,
Off, Yes, No, No, NoAlias, &iflags.wizweight)
Off, Yes, No, No, NoAlias, &iflags.wizweight, Term_False)
NHOPTB(wraptext, Advanced, 0, opt_in, set_in_game,
Off, Yes, No, No, NoAlias, &iflags.wc2_wraptext)
Off, Yes, No, No, NoAlias, &iflags.wc2_wraptext, Term_False)
/*
* Prefix-based Options

View File

@@ -357,14 +357,14 @@ SoundAchievement(0, sa2_xpleveldown, level);
#define Play_usersound(filename, vol, idx) \
do { \
if (!Deaf && soundprocs.sound_play_usersound \
if (iflags.sounds && !Deaf && soundprocs.sound_play_usersound \
&& ((soundprocs.sound_triggers & SOUND_TRIGGER_USERSOUNDS) != 0)) \
(*soundprocs.sound_play_usersound)((filename), (vol), (idx)); \
} while(0)
#define Soundeffect(seid, vol) \
do { \
if (!Deaf && soundprocs.sound_soundeffect \
if (iflags.sounds && !Deaf && soundprocs.sound_soundeffect \
&& ((soundprocs.sound_triggers & SOUND_TRIGGER_SOUNDEFFECTS) != 0)) \
(*soundprocs.sound_soundeffect)(emptystr, (seid), (vol)); \
} while(0)
@@ -372,14 +372,14 @@ SoundAchievement(0, sa2_xpleveldown, level);
/* Player's perspective, not the hero's; no Deaf suppression */
#define SoundeffectEvenIfDeaf(seid, vol) \
do { \
if (!soundprocs.sound_soundeffect \
if (iflags.sounds && !soundprocs.sound_soundeffect \
&& ((soundprocs.sound_triggers & SOUND_TRIGGER_SOUNDEFFECTS) != 0)) \
(*soundprocs.sound_soundeffect)(emptystr, (seid), (vol)); \
} while(0)
#define Hero_playnotes(instrument, str, vol) \
do { \
if (!Deaf && soundprocs.sound_hero_playnotes \
if (iflags.sounds && !Deaf && soundprocs.sound_hero_playnotes \
&& ((soundprocs.sound_triggers & SOUND_TRIGGER_HEROMUSIC) != 0)) \
(*soundprocs.sound_hero_playnotes)((instrument), (str), (vol)); \
} while(0)
@@ -389,7 +389,7 @@ SoundAchievement(0, sa2_xpleveldown, level);
/* Player's perspective, not the hero's; no Deaf suppression */
#define SoundAchievement(arg1, arg2, avals) \
do { \
if (soundprocs.sound_achievement \
if (iflags.sounds && soundprocs.sound_achievement \
&& ((soundprocs.sound_triggers & SOUND_TRIGGER_ACHIEVEMENTS) != 0)) \
(*soundprocs.sound_achievement)((arg1), (arg2), (avals)); \
} while(0)

View File

@@ -65,9 +65,9 @@ enum opt {
static struct allopt_t allopt_init[] = {
#include "optlist.h"
{(const char *) 0, OptS_Advanced, 0, 0, 0, set_in_sysconf, BoolOpt,
No, No, No, No, 0, (boolean *) 0,
No, No, No, No, Term_False, 0, (boolean *) 0,
(int (*)(int, int, boolean, char *, char *)) 0,
(char *) 0, (const char *) 0, (const char *) 0, 0, 0, 0}
(char *) 0, (const char *) 0, (const char *) 0, 0, 0, 0 }
};
#undef NHOPT_PARSE
@@ -362,6 +362,7 @@ static boolean wc2_supported(const char *);
static void wc_set_font_name(int, char *);
static int wc_set_window_colors(char *);
static boolean illegal_menu_cmd_key(uchar);
static const char *term_for_boolean(int, boolean *);
#ifdef CURSES_GRAPHICS
extern int curses_read_attrs(const char *attrs);
extern char *curses_fmt_attrs(char *);
@@ -8565,6 +8566,23 @@ doset_simple(void)
return ECMD_OK;
}
static const char *
term_for_boolean(int idx, boolean *b)
{
int i, f_t = (*b) ? 1: 0;
const char *boolean_term;
static const char *const booleanterms[2][num_terms] = {
{ "false", "off", "disabled", },
{ "true", "on", "enabled", },
};
boolean_term = booleanterms[f_t][0];
i = (int) allopt[idx].termpref;
if (i > Term_False && i < num_terms)
boolean_term = booleanterms[f_t][i];
return boolean_term;
}
/* the #optionsfull command */
int
doset(void) /* changing options via menu by Per Liboriussen */
@@ -8666,7 +8684,7 @@ doset(void) /* changing options via menu by Per Liboriussen */
any.a_int = (pass == 0) ? 0 : i + 1 + indexoffset;
indent = (pass == 0 && !iflags.menu_tab_sep) ? " " : "";
Sprintf(buf, fmtstr_doset, indent,
name, *bool_p ? "true" : "false");
name, term_for_boolean(i, bool_p));
if (pass == 0)
enhance_menu_text(buf, sizeof buf, pass, bool_p,
&allopt[i]);